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Messages - Hatmandoo

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1
Mega Man Discussion / Re: Favourite Classic Mega Man Title
« on: March 20, 2013, 01:22:19 AM »
Oh, really?
I'm not doubting you, but I want a list of flaws.
I'll give you one.
Mega Man can't slide or charge
Proto Man takes double damage
Bass can't double jump
Bass shoots four Shots
Some of the weapons are kind of lame
The soundtrack could be better
The difficulty is not well ranged or balanced
You can't delete files, only save over them
But Sheep Man is still awesome.

2
Mega Man Discussion / Re: Who's your favourite Robot Master and why?
« on: March 19, 2013, 09:02:46 PM »
Dangit, I forgot about Bamboo Pandamonium. HE'S my favorite maverick.

3
Mega Man Discussion / Re: Favourite Classic Mega Man Title
« on: March 19, 2013, 09:01:10 PM »
Mega Man 10
...
No, REALLY.
The one with the most flaws is my favorite.

4
Mega Man Discussion / Re: Who's your favourite Robot Master and why?
« on: March 13, 2013, 07:10:25 PM »
Nope, My favorite is actually Burner Man. Changed my mind.
As for maverick, I have to say Izzy Glow.

5
Mega Man Discussion / Re: Who's your favourite Robot Master and why?
« on: January 30, 2013, 09:35:16 PM »
Mine has to be Pirate Man. I love Mega Man and Bass, yet he just sticks for no good reason.

6
Mega Man Discussion / Re: Robot Master Design Contest. (Megaman Fangame)
« on: January 12, 2013, 03:42:13 AM »
As for Futbol's stage, It's the Los Mochis stadium, but I have no idea if it's real.
Doesn't matter.

7
Mega Man Discussion / Re: Mega Man Zeta: The rise of Alto!
« on: January 05, 2013, 10:03:28 PM »
Sorry, didn't mean you.
And, actually I already have someone who has decided to code for me.
THIS WILL NOT BE UPDATED SOON
LOCK THREAD
LOCK THREAD

8
Mega Man Discussion / Re: Mega Man Zeta: The rise of Alto!
« on: January 05, 2013, 01:54:25 AM »
You guys should take me more seriously and stop assuming I think making a game is a cakewalk. It's HARD!
I know that. However, I'm NOT EVEN CODING THE GAME. Someone else is. and not yet anyway. Not for awhile. We're still prepping.
As for the help, I'm not recruting. I realized I've got to do this myself.

9
Mega Man Discussion / Re: Mega Man Zeta: The rise of Alto!
« on: January 02, 2013, 04:21:05 AM »
Exactly my thoughts.

10
Mega Man Discussion / Re: Mega Man Zeta: The rise of Alto!
« on: January 01, 2013, 09:27:14 PM »
Well, there IS more to the plot, but I don't want to spoil the "twist", and the plot isn't supposed to be complex. Many fangames have basic plotlines, at least I have a unique new ani-hero character to change it up. Also, my playable characters will be certainly up to Mega, Proto, and Bass, but if my team has the skill and time, we will definitly add Duo and Roll. Also, Duo and Roll's gameplay isn't that much different. I understand your point, though.

11
Mega Man Discussion / Re: Robot Master Design Contest. (Megaman Fangame)
« on: January 01, 2013, 07:59:03 PM »

Caliente Patada/Kick!
Basically, Mega Man holds his foot back, and it starts to blink, storing power.
After a short delay and faster blinking, a soccer ball poofs in and Mega Man kicks it!
It flies diagonally up, can bounce off of walls, but uses gravity. The little fires come off of it in such a way that it creates a large trail, and the embers can also do small damage. After a (Short-ish) while, it stops bouncing and all the fire is gone, causing it to INSTANTLY poof away.
Just wanted you guys to know his (Fútbol Hombre) weapon. :mrgreen:

12
Mega Man Discussion / Re: Mega Man Zeta: The rise of Alto!
« on: January 01, 2013, 07:11:59 PM »
Next......
Plot!
Basically a new robot named Alto is attacking Monsteropolis and want's to take over the world with his robot gang, the Tenor Unit.

Players:
Mega Man - (New) Mega Buster
Bass - Bass Buster
Proto Man - Proto Buster
Duo - Duo Knuckle
Roll - Roll Swing

Also, might not update too much, for developement is going slow, and no coding will happen until my coder learns BlitzBasic and all graphics (me) Mugshots (?) Music (?) and art (a friend) is done.

13
Mega Man Discussion / Mega Man Zeta: The rise of Alto!
« on: January 01, 2013, 07:22:33 AM »
Hello! It's me, GelMan.EXE (MagnetDood-How do i change my name). I'm here to tell you my current fangame idea. First off....
CURRENT TEAM:
It's basically me and my freinds, but someone has to do mugshots (too hard for me) in the vain of 9 and 10, and someone has to do music. You must prove yourself, though. Each song needs a certain criteria. You can find me on deviantART as Metarus.

14
Mega Man Discussion / Re: Robot Master Design Contest. (Megaman Fangame)
« on: January 01, 2013, 05:58:51 AM »

Got the design of Futbol ManHombre  up.
sorry, I can't draw on computers unless it's a sprite.
The head design is supposed to a soccer ball.
The jersey design is supposed to be a flaming soccer ball flying diagonally upward, all toned in green.
"Jugar al fútbol me da una patada!"
Also, he was built to play on a team called the Los Mochis Caliente.

15
Mega Man Discussion / Re: Robot Master Design Contest. (Megaman Fangame)
« on: December 31, 2012, 06:17:02 PM »
I don't have a design done yet, but Fútbol Hombre (Soccer Man) is my idea.
ATTACKS:Caliente Patada (Fiery Kick) (special weapon) - Kicks a large, flaming soccer ball at the foe at high speeds. <-------- I just call it Caliente Kick...
Prisa Salvaje (Wild Rush) - He Charges at you.
Portero De Llama (Flame Goalie) - Creates a small fire shield to block attacks.
Hombre Orgullo (Manly Pride) - He grows big muscles and punches you.
I think LlamaHombre will enjoy this! :p
Also, I'll post the design soon.

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