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Messages - MegaVile

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1
Hey.. seeing as how I'm working with the revival of Saxton Hale (I've already revived it with a few updates mostly by myself.)
Do you think it would be nice if I can borrow some of these future huds and ideas while exchanging mine perhaps for a few classes?
I definitely have ideas related to Quote and Curly and such.
It would be fun to collaborate on both the Boss Mod itself and the Class file too, as I've also got experience in class coding.

2
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: July 02, 2020, 06:14:51 PM »
May I ask if the gibs are going to be toggleable via user cvar or not?
I can imagine that this can get quite in the way of a few players and I'd personally not like to see gibs myself when I'm playing.
But if they're a forced addition then I'll try and grow used to them over time.

3
Forum Games / Re: Ruin-A-Wish
« on: February 03, 2020, 03:29:36 AM »
Wish granted; Unfortunately, you're only proficient in Scratch.

I wish that nobody ruins my wish.

Wish Granted; except a shooting star crashes into your house to kill you.

I wish for a release date of MM8BDM V7

4
Forum Games / Re: Ruin-A-Wish
« on: February 01, 2020, 06:56:26 PM »
Granted: Now you're stuck spamming Reload and everyone begs for nerfs.

I wish I had more experience in coding.

5
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: September 05, 2019, 09:32:52 PM »
So by top or closest ledge, does this mean near edge or?
Also, I feel it could be a bit too much to have something that fast able to go hypothetically infinitely as long as theres a wall to climb. But I'm glad Item 3 joins the fray! I just hope it has a limit to how far it can climb.

6
Maps / Re: I made a new map of mm4dw1
« on: June 20, 2019, 04:07:48 AM »
This map is a giant met and I love every bit of it.

7
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: June 20, 2019, 04:01:56 AM »
Nice! Return of MMW/SP in a new format!
Wood Man's stage is looking VERY nice!
Also, where can I find Dood on Discord?
I could help with coding, and beta testing, having experience with the former, and a tendency to be a bug magnet for the latter!

8
Maps / Re: REAL Pack - v1a
« on: June 02, 2019, 04:39:40 PM »
> Egg Corridor
Y E S

9
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: May 27, 2019, 06:42:41 AM »
Still no return of old MMBMAG. Sadness
Woah! Nice! So not only is Thunder Claw actually useful but Beat Call isnt pointless anymore! I imagine it will have 1-2 uses?

10
MM8BDM Discussion / Re: Question on Gamma boss theme in V6
« on: April 14, 2019, 12:47:11 AM »
Yep, The Final Stage of V6 And Wily Boss Music of V6 Will Used This Final Boss Instead of The Regular Wily Machine 10 One That's Already used in MM6 Chapters On Wily Machine 10 https://www.youtube.com/watch?v=ahyPMmZLiNM

Wily Capsule Theme (V6 Final Boss Phase 2 Theme) https://www.youtube.com/watch?v=rShfgXyNxr0

And Also The Ending One Is From Mega Man 9 In MM8BDM First Version, So We Used This Instead on V6 Ending As Well As Any of You Who Have Covered This Song In Famitracker LOL https://www.youtube.com/watch?v=74UAePibudY

Please.
Literally stop.
Nobody is believing you.
Why in ANY way do you think either of those songs or ideas will be used in the game at all?
Just saying, if it's a joke nobody is buying into it.
I don't think anyone even believes you.
That being said, just please stop with this, I've seen it so often on places it doesn't belong, I'm no mod and have no power to force you to stop but please consider what you are even doing.
Thank you.

11
Skins & Bots etc / Re: LighterDude's skins.
« on: March 27, 2019, 07:00:41 PM »
Upload an image somewhere, and try to get the URL link from it. I think something like Copy Link Location(?).
An easy example of doing this is going to Discord, uploading the image, and then right clcking the image to get Copy Link.
That's how I would do it personally but if you do not have Discord, the previous method I stated should work.
If it doesn't, I'm not sure either.

12
Skins & Bots etc / Re: LighterDude's skins.
« on: March 27, 2019, 06:13:59 PM »

As for screenshots, I've taken them I just don't know how to add them.

Right next to the Spoiler Icon ("Sp") and under the Italics button (I) is "Insert Images."
Then I believe you can grab a link of the picture (say, URL?) and perhaps paste it in there? I have not legitimately used this myself but I'm sure there are others willing to help you on that who are more familiar with the system.

13
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: March 20, 2019, 02:22:56 PM »
A confused question.
Is the new object going to be one of the runes from DOOM or not?
Seeing as how CBM already covers the Spread rune and Drain Rune, and perhaps might cover future runes later I thought it would be possible to ask now if it would be another rune.
Otherwise, my only other suspicion is the Terminator object, but that is a capsule of Evil Energy, and not Roboenza and nobody plays Terminator, so that theory is debunked.
Either way, be it rune or terminator or neither, deconfirmed or not, I look forward to seeing how this campaign plays!

14
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: February 06, 2019, 10:46:35 PM »
Just realized something: Where's the Magnet Beam?!
After all this time, after figuring out ways to make every single weapon work in 3D, we missed out the Magnet Beam!

If we're going to talk about utility weapons not being in 8BDM let's discuss Item 3 and how it's literally the only Item from Mega Man 2 not here.

15
MM8BDM Discussion / Re: MM8BDM V5D - Released!
« on: December 01, 2018, 09:36:59 PM »
Major F to the "Old MMBMAG" Squad

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