Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Trainer Ed

Pages: [1] 2
Bumping it three times faster!

Projects & Creative / Re: PROJECT XOVER [ALPHA 0.4 RELEASED!]
« on: March 27, 2020, 12:24:46 AM »
In this time of uncertainty, fear and no toilet paper, I have created the next iteration of Project Xover! GET YOURS TODAY!

Also remember to wash your hands before and after using it. Hygiene is very important.

Of course, you do realize this means we're one step closer to being Fortnite, right?

MM8BDM Discussion / Re: MM8BDM V5D - Released!
« on: February 14, 2019, 02:55:48 AM »
The ending cutscene is best watched while using a Zero skin/class.

I mean, it just works so well.

MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: February 14, 2019, 02:49:33 AM »
Also, I was poking around the MM8BDM-V5d pk3 and I noticed that inside the folder with Mega Buster sprites, there were also unused (?) sprites of the Level 3 Charge shot. Are there any plans to implement this in the main game?

MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: February 06, 2019, 12:08:17 AM »
Just realized something: Where's the Magnet Beam?!

After all this time, after figuring out ways to make every single weapon work in 3D, we missed out the Magnet Beam! The Super Arrow being skipped out on, I can accept (In a fast paced FPS, I don't really expect to jump on a flying plunger's handle), but the Magnet Beam could be a clever way to gain higher ground over your opponents for a brief period of time.

*In spite of the title of this post, Trainer Ed's E X P E R I M E N T A L Skin Lab/Shop is not actually three times faster.

Hey there!

Welcome to my Skin Shop where I do brutal and agonizing experiments 'Port' sprites of different characters who may or may not have proper rotations into MM8BDM (Please don't sue me).

And most of them are Pokemon Characters. Yay!

Currently, it's a little... Empty, but I assure you, there's more to come!

Without further ado, let's look at what's in store!

Red (Firered)
Everybody's favorite Pokemon Trainer has arrived, for realsies this time, into the world of MM8BDM! His rotations are a bit curious, since I only had 4 sprites to work with, but I made them work!

Ranger Solana
The Female Protagonist from the first Pokemon Ranger Game... uh... has been deployed into the field! This one was actually my first ported set of sprites, since she already technically had rotations to begin with, and comes in both her classic red uniform and a color-changing variant for use in multiplayer matches.

Redneck Budwiener Red (Classic)
Coming in from the original Pokemon Red, everyone's favorite 8-bit trainer joins the fight! He comes in both a color-changing variant and a monochrome version for cosplaying purposes!
Monochrome Version

Color-change Version

Char Custom Joe
There is an inherent problem with Sniper Joes. They are too slow! This issue has plagued many a Joe for years, the inability to move quickly enough to capture their enemies. It didn't matter how powerful their weapons were if they couldn't hit their opponents.
But then an amazing discovery was made.
By adding a Commander's fin to the top of the Sniper Joe's helmet and painting the body red (Or a specific shade of pink) the mobility of the Sniper Joe increases threefold**! Using this newfound knowledge, a single Joe decided to throw aside his past! No more would he be a mere grunt bot with his soul weighed down by gravity! He would become a new type of Joe, utilizing his speed to confuse his opponents on the battlefields and evade fire! In doing so, he earned the nickname 'The Red Comet', and thus his counterattack against the Blue Bomber begins!
**Disclaimer: Skin won't actually make you 3 times faster. Also it's blue like every other skin.

And that's everything I have! Two ported sets of sprites. Huh, that wasn't very long.

Sprites from Spriter's Resource:
Credit for Pokemon goes to Nintendo!
Credit for Char Anzable goes to Sunrise.

Oh, and before you leave, can I interest you in one little thing? Here's a Mega Buster. But not just any Mega Buster! This Buster is compatible with regular Doom, in case you felt like killing Demons using an arm cannon. It uses sprites from MM8BDM, and the Justified Classes mod for the charging sprites. Now you too can make like life and give Lemons to everybody!
(Note: You'll need to type in the console 'give megabuster' in order to use it.)

(click to show/hide)

Skins & Bots etc / Re: PROJECT: Galaxy Man & Other things
« on: February 05, 2019, 12:30:01 AM »
I also made a Doom Marine skin, albeit by ripping the sprites from Doom's wad itself. It's kinda bad, though, and has no color change...

Thank you very much! However, most of the credits would go to the original creators, as listed. I really just put the stuff together.

Speaking of crediting, I left someone out by accident! Whoops.

Sgt.Mark IV - Brutal Doom.

The Chainsaw's altfire's sprites came from that. That is all I can really say.

That, and...
(click to show/hide)


Mega Man Discussion / Re: Mega Maker
« on: November 07, 2018, 12:05:54 AM »
Is it okay if I put some of my own level codes here?

Here's one I'm really proud of!

T H I S  I S  Q U A L I T Y  M A T E R I A L.

Projects & Creative / Re: New Megaman Robots
« on: November 06, 2018, 11:41:37 PM »
Well, here's mine.
DWN-089 Actinium Man!

This French robot is silvery-white with a glowing blue power core and works by day in a lab researching radioactive materials for use in cancer treatment. During this time, he analyses isotopes using his laser scanners and bombarding them with both protons and neutrons using his Nuclide Buster. This can cause them to become either stable (By adding more Neutrons), Unstable isotopes (Adding more Electrons) or change into new elements entirely (Adding more Protons).

Unfortunately, he is also known to have an Unstable disposition and hates being dirty, which he unfortunately always is as his armour keeps reacting with the air to change into Actinium(III) Oxide in a regular environment. So his lab (And Boss Room) are both in a vacuum to prevent further oxidization, meaning he has to work with Mettaurs and other robots on a regular basis, the former of which he keeps as a pet and names 'AC'.

Upon his defeat, you get the Proton Buster in tandem with his Periodic Scan, which functions by firing more electrons at elements (Or in this case, enemies) in order to make them unstable and react to the air in different ways. Here's how it works:
1- The enemy's armour is scanned and the proton, neutron and electron count is returned on Megaman's HUD.
2- Firing a higher amount of protons than the neutron count will cause the nuclei of the element to become unstable, causing the armor to undergo rapid radioactive decay.
3- This releases Alpha Particles, Beta Particles or Gamma Rays to the surroundings depending on the type of decay caused, which in turn cause damage and radioactive disintegration of the nuclei of the surrounding enemies, with Alpha having the least penetrating power and Gamma being a light-speed ray that can penetrate any armour... Except for, specifically, a Mettaur's helmet.
4- The surrounding enemies undergo decay, causing their armours to continuously take damage. In addition, they become weak to the proton buster for a period of time.
5- ???
6- Profit!

His weakness is clearly the Oxygen Buster (DWN-008a Oxygen Man) which causes him to undergo rapid oxidization to Actinium(III) Oxide.

He likes Acid Man, taking care of AC, reading textbooks, seminars, and long walks on the beach with Radium Ice Cream.

Now, let me tell you about DWN-090 'Thorium Man...'

Sources: Wikipedia.

MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 31, 2018, 10:25:03 PM »
Double Gear will be addressed in the MM11 update, which will not be coming out for a very long time!

Aw, nuts. Well, I'm looking forwards to that update! Thanks!

Pages: [1] 2