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Messages - BlitzkriegOmega

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MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: November 04, 2018, 02:40:35 PM »
everyone's talking about 11, and here I am just re-watching a playthrough of 10, trying to think of who the Boss might be.  the Weapons Archive? Megaman Maestro Killers 3v1? Wily Machine 10? ...Block Devil? God I hope not the Block devil.

though I suppose the Megaman Killers 3v1 would be more suited to Megaman V, since that's kinda part of the Grand Finale this game's been leading up to.
...oh man Megaman V has some great Boss Battle opportunities. Quint rematch(?), the Megaman Killers, fighting the entirety of Skull Blazer to get inside, maybe even with the background alight with other robots trying and failing to make headway, the Actual Giant Robot arms and core inside, a grueling boss rush with a GB filter akin to Windwaker's distorted effects in ITS bosh rush.

so many great things that can come of V7. and I eagerly await.


Though before anything, V5d cannot come soon enough, I wanna fight Quint, but the training room doesn't give weapons.

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First off, wow... you're one of the first people to actually reply to my thread that isn't myself.

Second, unfortunately no. I've been meaning to make CBM versions of skins like DataMan for FlashMan and such.
This is definitely a must because CBM is the most popular game mode out there.
Hell, learning that most of the skins I've downloaded don't work online since basically every server runs CBM bummed me out. if I knew how to sprite or re-assign skins, I would totally rework existing skins to work with certain classes.

like Rokko Chan over Quint and Maestro, pretty much every Bass skin over Bass, and Time Hit over Time Man...maybe even Flash Man.

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Donuts

Damn it's been a year since I updated this damn thing, but more importantly it's been a year since I've actually made any new skins.

This one is quite special in that it's something both related to MegaMan and Dragon Ball, two of my favorite things probably since sliced grape juice.

I really did skimp out on that whole "one skin a month" thing last year but I'll try to bring out new content once in awhile at least, enough to make people say "oh look, he made another skin."

(click to show/hide)

http://www.mediafire.com/file/hu8baibjr5u5b3a

I should mention that there is a bonus taunt soundclip that I hastly spliced together to reference Xenoverse 2's "bad" Hit voice.
I love this skin so damned much. is it compatible with the Class Based Modification?

4
Skins & Bots etc / Re: Official Request Thread
« on: October 24, 2018, 11:11:21 PM »
Well. I found a Rokko Chan skin some time back in V5a, and I can't seem to find the original owner, so. I guess I'll toss my request here.

https://www.dropbox.com/s/uzxbqok4z4j7tm0/RokkoChan.pk3?dl=0

could someone take this PK3 and modify it a slight bit to work with the Classes mod?
specifically Bass, Quint, and Maestro. the only thing that'd be missing is Dash sprites for Bass/Quint and the Sakugarne riding sprites for Quint.

oh. cuz it'll prolly be needed. Spite Sheet
https://orig08.deviantart.net/e161/f/2012/168/6/2/rokkochan_sprites_ripped_by_optimusconvoy-d53vga7.png

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