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W.I.P Forum / Re: The Idea(s) Topic
« on: January 24, 2019, 01:22:23 AM »
K, so imma be serious for once. After months of playing MM8BDM and its mods, I've come up with an idea that could be great if pulled off well(and if anyone is even interested in the first place):
Megavania (Castlevania-themed mod)
--Synopsis--
Every hundred years, the evil of mankind reaches its peak as they yearn for chaos and destruction. This supernatural malice results in the resurrection of Count Dracula, the demonic lord of the vampires. Dracula, thirsty for vengeance against God and humanity for his suffering in life, summons his cursed abode, Castlevania, and settles in the heart of Transylvania. There, he sends his hordes of monstrous minions to wreak havoc on the world and purge the earth of human flesh. In these dark times, only a chosen few can stand up to the king of the night. Armed with nothing more that a few holy weapons and their heroic resolve, this ragtag band is the only thing that can save the world from the wrath of Dracula. Can they put the vampire to rest forever? Or will the world be covered in the blackest night forevermore?
--Structure--
All right, so I was thinking to make an adventure/story-like mod, where you would go through Dracula's castle one stage at a time. You fight monsters, confront the boss, etc. The mod could also be different Castlevania-themed stages like DOS Reborn, although I would personally prefer the former. I won't sugarcoat it, this mod would take a LOT of effort, not just for the stages, but for the characters themselves and any enemies.
--Characters/Classes--
So I had in mind four different character classes, each with their different perks:
Hunter
The traditional vampire hunter, based on the Belmont/Morris clan. They would be the most balanced class in terms of offense and defense, mixing it up with weapons.
Main Weapon- Vampire Killer, of course. It whips in the direction you aim, and if possible, can be twirled around if you hold down primary fire ala Super Castlevania 4. If the adventure mode is possible, you could upgrade your whip gradually as you make your way through the castle:
Leather Whip<Thorn Whip<Steel Whip<Morning Star<Flame Whip
Sub-Weapons- The traditional subweapons from the series(Knife, Axe, Cross, Holy Water, Stopwatch, Bible)
Item Crash?- This could be possible through using an item, but I'm not sure. Work in progress.
Skins- All the Belmonts/Morrises, Nathan Graves, Reinhardt Schnieder,
Warrior/Fighter/Lancer?
The companion character, a combination of Grant Danasty and Eric Lecarde. Would be the fastest character but lacking in strong offense.
Main Weapon- Alucard Spear. Works just like Vampire Killer, except with a stabbing motion. Could stab rapidly with time. Possible upgrades:
Lance<Spear<Trident<True Spear<Flame Spear
Sub-Weapons- Based on the sub weapons from Portrait of Ruin(Shuriken, Grenade, Kunai, Guns, etc.)
Skins- Grant Danasty, Eric Lecarde, Cornell?, Hammer, Shanoa
Sorcerer/Magician
The mage, based on the Belnades/Renard Clan. Slow but powerful.
Main Weapon- Probably a magic book based on Charlotte Aulin's tome, or a staff. Possible upgrades:
Book<Encyclopedia<Tome<Tome of Arms<Book of Binding
Sub-Weapons- Four elemental spells(Fire, Ice, Lightning, Wind)
Item Crash?- Again, just maybe.
Skins- Sypha/Yoko Belnades, Maria Renard, Charlotte Aulin
Dhaphmir
The supernatural class, based on Metroidvania protagonists(Alucard, Soma Cruz, Hector). Stats still undecided.
Main Weapon-Sword, based on the swords acquired through the Metroidvanias(Alucard Sword, Claimh Solais). Possible upgrades:
Short Sword<Raiper<Greatsword<Katana<Crissaegrim
Sub-Weapons- Less like sub-weapons and more like abilities(Hellfire/Dark Inferno, Spirits, etc.) WIP.
Transformations- Transform into a bat, wolf or mist ala Symphony of the Night. Each form comes with its own powers.
--Stages--
If its just a stage pack, they would be based on various locations from the Castlevania series, such as the marble gallery from SOTN, the clock tower, and other memorable places. If in an adventure mode, then place the stages in a linear fashion. I have a specific stage order in mind, but until this idea gets any traction, I'll keep it to myself.
--Enemies--
Various enemies from the Castlevania series, stylized in Megaman format to avoid meticulous detailing. Enemy behavior would be tough to code, so this is a maybe.
--Bosses--
Hoo boy. As much as I would like to fight bosses, I know bosses are a pain in the butt to code, so I'll leave this option on the table. If anyone is interested, I'll go further into detail.
--Difficulty--
If the adventure mode gets traction, I do not want the difficulty to be ridiculous. I know, it's Castlevania, but I've already played mods that are a pain in the butt just because of cheap enemy placement, and I don't want that to happen here.
--People--
All right, here's were the effort comes in. To make this mod, I would need:
Coders- Any experienced coders are welcome. WADS are hard to make, but I have barely any experience in this and I need people who know what they're doing.
Mappers- I need help creating maps, whether it be for normal deathmatch stages or adventure levels.
Beta Testers- This is a given, seeing that this is a heavy mod.
Public- I'd love to hear from the other members of the community as to what this mod should be. That way, a possible mod could entertain as much people as possible.
That's all I have conceptually at the moment. If anyone is interested, please message me over the forums or on Discord!
My Discord Name: Chomp#4040
K, thx for reading. Hope someone likes the idea!
Megavania (Castlevania-themed mod)
--Synopsis--
Every hundred years, the evil of mankind reaches its peak as they yearn for chaos and destruction. This supernatural malice results in the resurrection of Count Dracula, the demonic lord of the vampires. Dracula, thirsty for vengeance against God and humanity for his suffering in life, summons his cursed abode, Castlevania, and settles in the heart of Transylvania. There, he sends his hordes of monstrous minions to wreak havoc on the world and purge the earth of human flesh. In these dark times, only a chosen few can stand up to the king of the night. Armed with nothing more that a few holy weapons and their heroic resolve, this ragtag band is the only thing that can save the world from the wrath of Dracula. Can they put the vampire to rest forever? Or will the world be covered in the blackest night forevermore?
--Structure--
All right, so I was thinking to make an adventure/story-like mod, where you would go through Dracula's castle one stage at a time. You fight monsters, confront the boss, etc. The mod could also be different Castlevania-themed stages like DOS Reborn, although I would personally prefer the former. I won't sugarcoat it, this mod would take a LOT of effort, not just for the stages, but for the characters themselves and any enemies.
--Characters/Classes--
So I had in mind four different character classes, each with their different perks:
Hunter
The traditional vampire hunter, based on the Belmont/Morris clan. They would be the most balanced class in terms of offense and defense, mixing it up with weapons.
Main Weapon- Vampire Killer, of course. It whips in the direction you aim, and if possible, can be twirled around if you hold down primary fire ala Super Castlevania 4. If the adventure mode is possible, you could upgrade your whip gradually as you make your way through the castle:
Leather Whip<Thorn Whip<Steel Whip<Morning Star<Flame Whip
Sub-Weapons- The traditional subweapons from the series(Knife, Axe, Cross, Holy Water, Stopwatch, Bible)
Item Crash?- This could be possible through using an item, but I'm not sure. Work in progress.
Skins- All the Belmonts/Morrises, Nathan Graves, Reinhardt Schnieder,
Warrior/Fighter/Lancer?
The companion character, a combination of Grant Danasty and Eric Lecarde. Would be the fastest character but lacking in strong offense.
Main Weapon- Alucard Spear. Works just like Vampire Killer, except with a stabbing motion. Could stab rapidly with time. Possible upgrades:
Lance<Spear<Trident<True Spear<Flame Spear
Sub-Weapons- Based on the sub weapons from Portrait of Ruin(Shuriken, Grenade, Kunai, Guns, etc.)
Skins- Grant Danasty, Eric Lecarde, Cornell?, Hammer, Shanoa
Sorcerer/Magician
The mage, based on the Belnades/Renard Clan. Slow but powerful.
Main Weapon- Probably a magic book based on Charlotte Aulin's tome, or a staff. Possible upgrades:
Book<Encyclopedia<Tome<Tome of Arms<Book of Binding
Sub-Weapons- Four elemental spells(Fire, Ice, Lightning, Wind)
Item Crash?- Again, just maybe.
Skins- Sypha/Yoko Belnades, Maria Renard, Charlotte Aulin
Dhaphmir
The supernatural class, based on Metroidvania protagonists(Alucard, Soma Cruz, Hector). Stats still undecided.
Main Weapon-Sword, based on the swords acquired through the Metroidvanias(Alucard Sword, Claimh Solais). Possible upgrades:
Short Sword<Raiper<Greatsword<Katana<Crissaegrim
Sub-Weapons- Less like sub-weapons and more like abilities(Hellfire/Dark Inferno, Spirits, etc.) WIP.
Transformations- Transform into a bat, wolf or mist ala Symphony of the Night. Each form comes with its own powers.
--Stages--
If its just a stage pack, they would be based on various locations from the Castlevania series, such as the marble gallery from SOTN, the clock tower, and other memorable places. If in an adventure mode, then place the stages in a linear fashion. I have a specific stage order in mind, but until this idea gets any traction, I'll keep it to myself.
--Enemies--
Various enemies from the Castlevania series, stylized in Megaman format to avoid meticulous detailing. Enemy behavior would be tough to code, so this is a maybe.
--Bosses--
Hoo boy. As much as I would like to fight bosses, I know bosses are a pain in the butt to code, so I'll leave this option on the table. If anyone is interested, I'll go further into detail.
--Difficulty--
If the adventure mode gets traction, I do not want the difficulty to be ridiculous. I know, it's Castlevania, but I've already played mods that are a pain in the butt just because of cheap enemy placement, and I don't want that to happen here.
--People--
All right, here's were the effort comes in. To make this mod, I would need:
Coders- Any experienced coders are welcome. WADS are hard to make, but I have barely any experience in this and I need people who know what they're doing.
Mappers- I need help creating maps, whether it be for normal deathmatch stages or adventure levels.
Beta Testers- This is a given, seeing that this is a heavy mod.
Public- I'd love to hear from the other members of the community as to what this mod should be. That way, a possible mod could entertain as much people as possible.
That's all I have conceptually at the moment. If anyone is interested, please message me over the forums or on Discord!
My Discord Name: Chomp#4040
K, thx for reading. Hope someone likes the idea!
