NAME: Sonic & Tails
SKIN: I know Sonic and Tails exist so use those, just get rid of Sonic's annoying taunt
THEME:
Something akin to thisDESCRIPTION:
While running around at the speed of sound Sonic and Tails come across a bunch of robots fighting. Assuming it's Eggman testing out new types of robots for world domination, they decide to intervene and take them out before they can start any trouble.
A Duo Hale that plays like an Attack-Support team.
(From this point on I bs'd the damage amounts since I'm kinda-sorta terrible at them, so feel free to change/disregard them if needed and whatever)
Sonic - 150hp per player; Fast movement; Attack member who focuses on getting in close
MAIN:
Spin Attack - Sonic attacks by rolling up into a ball and smashing head-first into players. This attack isn't that strong but hits consecutively for 4-5 hits. Getting caught in a corner can be devastating to the victim. Does about 15hp per hit. Can only be used on the ground.
Homing Attack - Sonic homes in on the nearest player and attacks them. There's a 1-second pause before he shoots off to allow him to aim. Does 40hp damage. Homing ability equivalent to Magnet Missle. Can only be used in the air.
S. JUMP:
Spring Jump - Sonic jumps on a spring to propel high into the sky. He is able to Homing Attack during this. Reaches standard S.Jump height
RAGE:
Light-dash Shoes - Sonic equips his Light Dash shoes, and shoots off across the stage at supersonic speed until he hits a wall. He passes right through anyone that he passes through dealing 75hp damage.
Sonic gets 4 uses when activated.
Tails - 135hp per player; Medium-fast movement; Support member who focuses on slowing down opponents and powering up Sonic
MAIN:
Arm Cannon - Tails is equipped with the arm cannon he has in Sonic Battle. It fires off at a medium rate, does 30hp per hit, and can stun enemies so Sonic can come in and land a hit. It can be charged for a short time to increase damage to 40hp and a longer lasting stun. Charging does not slow Tails down. (If willing to go an extra mile, the charged shot can be bigger than normal but also move slower)
ITEM:
Monitor Drop - Tails will drop a television monitor on the ground holding a random shield in it. If Sonic breaks it open he'll pick it up. The shield reduces all damage by 25% and gives a bonus depending on which one he picked up:
-Normal - No bonus, just a simple shield
-Fire - Gives an attack boost
-Lightning - Gives a speed boost
-Water - Gives an additional 25% damage reduction for 50% total
Tails gets 3 monitors at the start, and gets one more for every 4 players he or Sonic KO's.
Players can destroy the monitor after it's dropped, preventing Sonic from picking it up. The monitor has 30hp per player.
S.JUMP:
Flight - Using his, well, his tails, Tails takes flight into the sky. He can stay propelled for 4 seconds before slowly descending back down. Reaches slightly higher than standard s.jump height. Attacking during this time will cancel the flight.
RAGE:
Chu-Chu Bombs - Tails readies and throws a Chu Chu bomb, a tiny mouse-shaped bomb. Once thrown it will start walking around and detonate either on contact or after 10 seconds. The bombs do 60hp damage, have a semi-large radius, and slows victims down.
Tails gets 4 bombs when activated.