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Messages - idiot9.0

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1
Events / Re: Super Smash Bros. for 3DS Tournament (Pools Filled)
« on: November 19, 2014, 01:36:56 AM »
That last round has an error; I lost one stock during that. Still won though.

Good games.

2
Events / Re: Super Smash Bros. for 3DS Tournament (Pools Filled)
« on: November 18, 2014, 10:30:35 PM »
Can confirm. I was decimated. Good games.

3
Events / Re: Super Smash Bros. for 3DS Tournament (Pools Filled)
« on: November 12, 2014, 04:29:45 AM »
You're one of the best Ganondorf players I've fought against ever. (Usually I win against them easily.)
Good games.

4
Events / Re: Super Smash Bros. for 3DS Tournament (Pools Filled)
« on: November 05, 2014, 04:49:55 AM »
Quote from: "idiot9.0"
Can confirm. Good games.

5
Events / Re: Super Smash Bros. for 3DS Tournament (Pools Filled)
« on: November 04, 2014, 10:07:20 PM »
Can confirm. Good games.

6
Events / Re: Super Smash Bros. for 3DS Tournament (Registration Phase
« on: October 31, 2014, 06:23:21 PM »
Characters added to my post, sorry.

7
Events / Re: Super Smash Bros. for 3DS Tournament (Registration Phase
« on: October 31, 2014, 08:20:40 AM »
Hope I'm not too late...

In game name: 9.0
Friend Code:4554-0238-1926
Characters: Shulk, Pacman, Wario
Forms of contact (please include all usernames): Cutstuff PM; Steam (idiot9.0)
Location: Utah
Time zone: MST or something
Times available: Tuesdays normally free but really erratic otherwise. Usually free late evenings (11pm)

8
Mega Man Discussion / Re: Mml3 8bit on disc!!!!
« on: September 01, 2014, 09:07:27 AM »
Oh god Trigger's hair... I understand 8-bit limitations but that looks next to nothing like it should.

Other than that great game, as short as it is. I still don't understand why they took the 8-bit approach at all, regardless of how sexy it looks, sounds, and plays, but it's still nice to see how the prologue would've went.

9
Mega Man Discussion / Re: Megaman Unlimited
« on: August 03, 2014, 10:22:40 AM »
I just don't understand the hate in general. The game has flaws but, as you said, it's enjoyable for what it is.
My main problems with it are Rainbow Man's stage in general, the stage length issue (and even then it's not as long as people claim) and the obvious ending problem that I said a few pages back but other than those minor things it plays and feels like an actual official Megaman game.
The storyline's somewhat interesting, the platforming is great, and the look and feel of Megaman is there. In my opinion it could pass as an official Megaman game easily.

As for the new content, Endless modes are fun as always. Whirlpool Man's stage is surprisingly easy for me, and the mini-boss was enjoyable. Both mini and Whirlpool himself both feel shmup-y but are quite easy to dodge. I found Glue Man's weapon the best against him somehow. But overall nice stage and boss. Weapon you get is neat too.

10
MM8BDM Discussion / Re: Gameplay videos
« on: July 15, 2014, 09:06:37 AM »
Recorded some Roboenza gameplay for the heck of it.
(click to show/hide)
This one may be better viewed on youtube.... I'm still learning how to use my editor.

11
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: July 13, 2014, 07:28:44 PM »
Just how old is that screenshot? Also I miss doing that, was one of my favorite things during the Roboenza days.

It always backfired.

12
MM8BDM Discussion / Re: Gameplay videos
« on: June 30, 2014, 09:57:45 PM »
Recorded a duel for the heck of it.
(click to show/hide)

13
General Gaming Discussion / Re: General Gaming Footage Thread
« on: June 13, 2014, 02:28:59 AM »
Dunno why I waited to comment on that hack but it's looking really great. Love the custom character in that as well. I'd love to try it out once it's finished.

14
Mega Man Discussion / Re: Megaman Unlimited
« on: May 07, 2014, 05:31:03 AM »
Well with Vile it was kind of justified why it happens. It was to portray Vile as this thing you couldn't even scratch, but you grow as a character and destroy him in the end.
With Zero here though, it was just trying to say "Ohey Wily built him you know" but it wasn't anywhere near as suspensful as that.
With vile there was a reason to it all and it felt satisfying once you destroy him. However with this it felt thrown in and wasn't nearly as satisfying.
Plus Zero was the Final Boss, which you could do nothing against. And once he almost kills you it's over, you feel no satisfaction, and have to survive one last hallway with a bitter taste in your mouth.

I like this game and everything, but regardless if this was how MegaPhil imagined it, the ending wasn't executed anywhere near well. The fight should not have been unwinnable, just having Zero be extremely strong. Like have it still end at one life bar remaining for story sake but also allow the player win, playing a slightly different ending sequence.
Just giving the player some way of knowing that it can be won.
Or hell, just having the Wily fight and the Zero fight happen in the same room so it plays immediately off each other would be nice.

The idea of Megaman running into Zero isn't a bad idea, just it was very poorly executed here. But it's still a good game.

15
You said we could still submit ideas so I'mma just post these two ideas so I stop procrastinating to post them before you stop accepting ideas.

First idea is a duo hale so be ready:
(click to show/hide)

Second is a gimmick-based hale idea so yeah...
(click to show/hide)

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