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Messages - hiryu64

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Mega Man Discussion / Re: Rockman 7 FC
« on: August 21, 2013, 06:25:55 AM »
Quote from: "Korrby"
That first part is because of a very finnicky palette in the game. If you go outside of it, it screws all sorts of things up. Pretty sure you have to use XP's Paint to modify them without creating palette issues.

I have no idea how to do the second part.
Quote from: "Korrby"
Pretty sure you have to use XP's Paint to modify them without creating palette issues.
You just gave me the answer I needed to solve this.

Keeping in mind what you and Dataman said, I went ahead and grabbed a copy of the Windows XP version of Paint (Grab it here. Just be sure to not install all the crap that goes along with it. Choose Advanced install and uncheck all the options, then Decline the subsequent agreements that would make you install extra crap.). What I did was launch two instances of Paint XP. In the first, I opened the original wpget_r.bmp file. In the second, I opened my Photoshop-edited one (this is the version with the proper palette that failed to fade in or out), selected the entire image area and copied it to the clipboard. I then went back to the original and pasted my edit over it. Finally I did a Save As. I tested it in-game, and wouldn't you know that it had all my edits and proper colorization with proper fading!

I'm about to head to bed, but I can whip up a picture guide if you think it would be helpful to do so. Cheers guys! :D

EDIT: It's advisable to do this to all files that you have edited, as some of the image files produce odd effects if not properly "fixed" in this manner. For example, changing the select.bmp file (the Stage Select graphic) will cause the Print Screen function to break unless you perform the above method.

EDIT 2: It doesn't appear to be foolproof. The above method doesn't solve fading issues on all graphics. For example, it seems as though ANY edits made to the opening picture slideshow (op_wily1 through op_wily7) will fudge the fade effect. I tried editing directly from Paint XP and even Paint 98 (also included in the installer I linked), but neither fully resolved the fading issue there. Not that it matters, the important graphic, wpget_r.bmp, fades properly. Because of this and the print screen bug I noted before, I still recommend following the above steps to minimize the chance of screwy issues.

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Mega Man Discussion / Re: Rockman 7 FC
« on: August 21, 2013, 04:28:38 AM »
Quote from: "Dataman"
I'm just using default MSPAINT to access the .BMP images. nothing fancy.
Interesting. When I try editing the files through Paint, I get insane color issues. Here's a picture to demonstrate (linked for image size): http://i.imgur.com/T2CDwHs.png

I used Windows 7 64-bit Paint. Typically I've been using Photoshop CS 5.1 64-bit to make my edits. I can describe my process if that's helpful.
Quote from: "Korrby"
That's an unfortunately normal thing with modding this game.
I know that it is possible to do. This mod, for example, has proper fading on custom title and weapon get screens (at the beginning and end of the video, respectively).

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Mega Man Discussion / Re: Rockman 7 FC
« on: August 20, 2013, 03:14:52 AM »
What programs/export settings are everyone here using to get their sprites in-game? I'm able to get mine to show, but they have an issue where they refuse to fade in or out properly (e.g. weapon get and intro sequence screens).

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Mega Man Discussion / Re: Rockman 7 FC
« on: April 18, 2013, 03:21:58 AM »
So I've done some searching on the subject, but haven't found much. Does anyone here actually know how to edit the game's text? I've done some digging into the EXE file using a hex editor (specifically MadEdit, since it supports Shift-JIS encoding, i.e. Japanese characters). From what I can gather, it looks like the text engine works by reading in an image file called "text.bmp" and rendering portions of the image on-screen. This would explain why I can't locate any of the game text via a simple Find operation.

This is just speculation on my part, but I would guess that it works by picking a portion of the image to render (this is the text character that will be rendered on-screen), then a location on-screen to actually render the character. So I would think that searching the EXE for easily editable text is not doable. Unfortunately, this is as far as I've gotten. I can't for the life of me locate the text calls in the hex code. I've searched and searched to see if anyone else has figured this out. The most I've seen is some posts here and there simply saying that it is possible, but providing no details on how to do it. If there is anyone here that could help me out, that'd be great. Thanks!

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