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Messages - steam66

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1
Crap, forgot to post for a while

But what I was aiming for was a way for the Metall to fend off some pursuers, but
not all, since the teamwork aspect is seriously ignored in most servers.
And Ceridran, that could work on a small server with the Metall being hunted,
but there are only a few servers with March of the Mets and most of them are
large.
Maybe it can have a Flash Stopper type move, blinding the enemy.
Alternatively, enemies could do less damage depending on how many are close enough to the met.
1 enemy= normal damage.
2 enemies= almost normal damage, per enemy.
6 enemies= low damage.
This would prevent an entire team from hounding a Met and ignoring theirs.

2
I don't mean "make the Met a terminator"
I mean "make the met a bit harder to kill so it has
a chance at scoring a point"

3
I know that the emphasis is on teamwork, but in practice it doesn't work.
In every server I have been on that hosted March of the Mets:
-Our met was destroyed repeatedly because only 2 escorts came along
-Everyone else was just trying to kill the enemy team
-When I became the met I found it hard to attract bodyguards, as
-EVERYBODY ON THE TEAM DIDN'T CARE ABOUT PROTECTING THE METOOL.
This made the gamemode quite frustrating,
as I would be surrounded by about 5 or 6 Basses
in only minutes after becoming the Met.
Even when I got to the enemy base, the players spawning inside always kept me out.
My bodyguards were slaughtered, mostly because I would have 3 or 4 at most.
This meant a quick death and unfun game, as every 30 seconds I would become
 a defenseless Met because our team's lone Met died. every. time.
In short,
Nobody seems to care about teamwork in March of the Metools, it seems.
And that's why I suggested the Met gain some upgrades:
To give it a chance to survive.
Peace, steam66

4
I love this gamemode, but it has some serious flaws. Too often I see 6 or 7 Basses around a metall, waiting for it to pop up.
Here are some suggestions to improve it:

1. Give the Metall an attack of some sort. Maybe a triple shot like in the games. This would make it easier for the Metool to fend off attackers, but keep it from singlehandedly charging the enemy base, due to the low power of the shot.
2. Allow the Metall to move while under its helmet. This might save the poor Metall's life if it can run into its base before the helmet meter dies.
3. Give the Metall a high jump, to disorient attackers.
4. Allow the Metall high shield regeneration at low health.
5. Let the Metall teleport (kinda like Phazon Metroids)
Not enough to teleport half across the map, but enough to evade pursuers.
It uses the same energy as the shield, so you are vulnerable after you teleport.
These are to give the Metall a chance to live if alone. However, these abilities are weak, so don't go charging into the fray alone!
Peace, Steam66  :mrgreen:

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