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Messages - Geonightman

Pages: [1] 2 3
1
The Ghoul's Forest / Re: Map submission thread
« on: October 24, 2010, 02:51:35 PM »
Ok slight snag. Whenever I try to edit the map for some reason it won't work. It keeps messing it up. Idk why.

2
The Ghoul's Forest / Re: Map submission thread
« on: October 23, 2010, 01:47:25 PM »
Sorry I haven't been posing much E. I have been caught up with both school and my own (as of yet un-reviled) mod for doom. I'll try to work on it this weekend when i get the chance.

3
The Ghoul's Forest / Re: Map submission thread
« on: October 18, 2010, 06:21:02 PM »
I agree with him about the 3D Floors because so far none of the other maps for GvH have to be played in OGL (which for some reason now my computer cannot run). I also believe we should add more detail to this map, spooky elements and cabins, etc. If we are going to do that we should however have a creeper explosion in the map so that you can enter it. Also, the camp fire seems to big. Aside from that, It is a good start. If you find a spot for the house, mark it off and I'll make it.

4
The Ghoul's Forest / Re: Map submission thread
« on: October 16, 2010, 06:14:21 PM »
Quote from: "Epsilon"
do you call yourself GeoKnightMan in skulltag?

GeoNIGHTman. No K. We can work on somthing like that. I was thinkin maybe re-create the forbidden forest (like as an homage) not as the whole level. Just like something small like that. I need the fire texture tho which is not in the Minecraft files. I figured out a way to make the cactus and for it to hurt us, too. As for reeds and crops, it would be tricky, but i would be able to work something, all I would need to do is know the height of the ceiling above said reed or crop. As stated above, I am good with detail, but not the grand scheme of things. So if you need to get in touch so we can send the  wad back and forth, my e-mail is Geonightman@excite.com

EDIT: But in game it is completely: [SA] Geonightman

5
The Ghoul's Forest / Re: Map submission thread
« on: October 11, 2010, 09:09:22 PM »
Quote from: "Epsilon"
I was gonna use MineCraft for a map and use my house as a map idea,
but I didn't have the textures, but thanks to your wad I can now use SlumpEd and use the textures.
cheers.... :mrgreen:

Ok. I'll get you any textures you need and you can make a Minecraft map. We will share the credit ok? I've always wanted to be immortalized and what better way then in a game.

EDIT: You may have to change the pallet for them though. I don't know how to do that. Also I am VERY good with details. If you want to do the main things like floor height and such, I'll do the lighting, lining up, the textures, etc. Just focus on the main things and I'll take care of it.

6
The Ghoul's Forest / Found the Music.
« on: October 08, 2010, 12:11:10 AM »
Hey I found the title music in a flash about MS Paint Adventures (a very good webcomic). Just thought that would be neat to point out. By the way, what is the name of that song anyways?

7
The Ghoul's Forest / Re: Map submission thread
« on: October 07, 2010, 06:11:25 PM »
Ok. So I decided to make a map that has to do another game. I figured what would be the easiest? And boom, I picked Minecraft. So Here is the map.
MY THOUGHTS:
It could have used more changes in height.
The colors need to be fixed. If anyone wants to, go ahead. I will credit both of us. Its my first map that was not just a joke for my freinds so I don't have a lot of expertise.
I'm open so suggestions, it was my first map that had a purpose so please tell me what you think.

All textures are property of Notch, the maker of Minecraft.

EASTER EGGS
1
(click to show/hide)
2
(click to show/hide)

DOWNLOAD
http://www.megaupload.com/?d=TYQFZG7C

8
MM8BDM Discussion / Spinnoff?
« on: September 25, 2010, 11:15:42 PM »
I may not be the first to say this but how this for a spinoff game?

X
16-Bit
Deathmach

The exact thing as MM8BDM but just the weapons and robots from the 16 bit X games.

9
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: August 12, 2010, 05:04:22 AM »
Cutman never replied about my Magician idea so I was just reiterating it. Cutty please tell me what you think.

10
The Ghoul's Forest / Hint's That Should Be Fixed
« on: July 19, 2010, 05:36:59 AM »
HINT: The Marine's Grenades bounce twice off walls, ceiling and floors twice before exploding.
REASON: Improper English. Add a comma after ceiling and remove the second twice.

HINT: You cannot teleport (Hunter) or dash (Cyborg) while stunned. You can fly though!
REASON: The Hunter can no longer teleport.

Just doin' my part.

11
The Ghoul's Forest / One of the Best Hidings of An Easter Egg
« on: July 19, 2010, 05:24:22 AM »
I sure I'm not the first to have found this but I think I may have been the first to post this. But seems that when Cutty made the wad for GvH he put more than game files in it.

This is a real screenshot of it:

(Click to Enlarge)

Can't tell what it is?
(click to show/hide)

+10 Cutty for expert Easter Eggin'.  ;)

12
Cutstuff Discussion and Feedback / Re: Poll ideas
« on: May 23, 2010, 11:42:24 PM »
Quote from: "Ivory"
I choose the secret option between 8 and 9.
The Riotgun needs more spread, ze
What one? Give Geonightman moderator status. I like that one too.  ;)

13
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: May 23, 2010, 09:56:44 PM »
Quote from: "pucy100"
EDIT: Sorry but Im not sure if Cutman is going to put Heretic or Hexen weapons in this but we will see ;)
I was just trying to use anything that looked MAGICAL.
Cutty your thoughts?

14
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: May 23, 2010, 04:16:27 AM »
Quote from: "THE DaRkNeSs 444"
It would be like a bold head half android and half muscular sort of like a terminator on steroids XD. The first attack would be a charge that would push anything in its way basically the closer the victim the greater the damage. The second attack would be a lazor from the androids eye.
Look earlier on this forum to see my Idea for C-eye-Borg. They are basically the same.

15
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: May 23, 2010, 02:28:53 AM »
Idea for the Magician's Sprites:
How about some of these Cutmanmike. Tell me what you think

(click to show/hide)
Why am I putting so much effort to get him in? Two reasons.
    I have always wanted to immortalize myself someway. Getting my name in Ghouls Vs. Humans would be an honor and I would be popularized in the doom community.
    Cutty said he liked it so I believe he has potential to be in it.

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