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Messages - Vaxis

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1
Quote from: "COG"
Quote from: "Zellough"
i would join but you know, i have a VERY fucked up bug

-after i shut down the game once, i can't launch it again
-sometimes when i launch the game, my internet dies
-when i try to play without the OpenGL, my pc reboots

D=

Man that has to suck also how do you change the thing from local to Internet?

Even if you were broadcasting to internet, I don't think it would show up on the server list... everyone wanting to join would need to connect directly to your IP.

Also, is that SGC server still up? I was able to connect a minute ago, and now I can't.

2
Quote from: "CutmanMike"
Hit the host button? :P You need to explain where you're stuck.

well I got that far, haha. And I'm sure that port is open. But when other people try to connect using the server IP, it doesn't work... I'm probably just too new to this stuff xD

3
Quote from: "T-man"
what is the ip for all of these epic matches i keep hearing about...i wanna play... :cry:

namerehwon.no-ip.info

Also, I'm having difficulty setting up my own server.... any tips?

4
Very fun demo, and the server is packed with people! Games get QUITE chaotic sometimes! I believe I got first place a couple times until Korby came in and blew me away xD

5
MM8BDM Discussion / Re: Screenshots
« on: June 27, 2010, 07:06:55 PM »
Amazing! Exactly as I pictured the best possible take on this stage would be.

6
MM8BDM Discussion / Re: Screenshots
« on: June 09, 2010, 09:20:02 PM »
The point of having something other than a weapon meter, i think, is so that you can use other weapons while already on the Rush Jet. And even if it was a standalone meter... 3 meters is already a bit much.

7
Help & Editing / Re: Help
« on: June 06, 2010, 03:35:35 PM »
Are trolls at all common on a forum this (relatively) small? Anyways, it's best for us to not jump on someone because they made a mistake and simply to give him the answer to his question.

8
MM8BDM Discussion / Re: Screenshots
« on: June 03, 2010, 03:27:57 AM »
I see what you mean about weapon availability, but I do have a question about that.... is there only the one weapon set per map that you made, or will we be able to customize that before playing? Flash Man fans for example would definitely want to use Flash Man WITH his weapon in his own stage if possible... I'm not familiar with Doom, so I don't know how it works.... will we be able to choose what weapons appear on the maps or are we stuck with the default sets that you make?

Also, you are just breezing through those maps! Almost too fast to keep track of, it was only a few weeks ago when you were starting on MM3! Good job!

9
MM8BDM Discussion / Re: Screenshots
« on: May 31, 2010, 04:21:07 AM »
I am reminded instantly of the Hyrule Castle sewers from Twilight Princess.

10
MM8BDM Discussion / Re: Screenshots
« on: May 25, 2010, 05:09:03 PM »
You just made my favorite stage even more epic. Imagine Dive Man riding gallantly atop one of those... If only I liked his music more.

You've probably already planned a lot of enemy appearances, but if I make throw out a few ideas..... The Metool trains in Charge Man might be neat... possibly the polish machine in Crystal Man that can ferry over lots of spikes? And we know everyone wants the fire throwers in Flame Man that can turn oil pits into instant-death infernos...  :geek:

11
MM8BDM Discussion / Re: Screenshots
« on: May 19, 2010, 02:52:06 AM »
Dive Man... possibly my favorite stage yet. It's large-scale, water physics, lots of cover, careful footing... seems very fun!

12
MM8BDM Discussion / Re: Screenshots
« on: May 14, 2010, 01:43:04 AM »
Oh, I know bots are supported, yes, etc.... I wasn't proposing a full single player mode at all, that would be way too much work, I just had mused on the idea of facing a single bot as the enemy robot master on their signature map, just a 1v1 match, but having no Skulltag experience whatsoever, I may be out of the loop here.

In any case, Bright Man is done! And we get to see and Roll x3

13
MM8BDM Discussion / Re: Screenshots
« on: May 13, 2010, 07:59:03 PM »
Surely it would take months of solid work to program levels and enemies and Wily bosses, etc... but it would be easily doable to just fight one Robot Master at a time on their own map in a boss survival-esque mode, and it would be very fun againt challenging AI.

14
MM8BDM Discussion / Re: Screenshots
« on: May 12, 2010, 11:13:33 PM »
Just an idea... You could have a potential "survival" mode where the player chooses a game from MM1-6, and they have to run through all 8 (6 for MM1) stages from that game by facing off each boss in random order in a 1v1 duel where each boss uses his signature weapon. Just an idea.

15
MM8BDM Discussion / Re: Gameplay vidoes
« on: May 08, 2010, 05:59:11 PM »
I was so happy to see Sparkman's map x3. Also, I loved seeing Water Wave in action, probably because it looks more fun to use.

Haha. Drill Bomb to the face.

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