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Messages - Quyzbuk

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1
Rejected / Re: MM1DW2 gets skipped by the main game
« on: May 17, 2014, 06:26:16 PM »
Oh.

Yeah, that makes more sense. I looked in the main thread to see if the changelog mentioned that, but didn't find anything (unless I just didn't look hard enough.)

Thanks for the quick answer!

2
Rejected / MM1DW2 gets skipped by the main game
« on: May 17, 2014, 06:21:12 PM »
In v3b, you beat MM1DW1 like a normal stage, then you go to MM1DW2, where if you hit 16 kills, you fight the Yellow Devil. But uh...now it does that when you're in MM1DW1 (I believe it was like that in the beginning where MM1DW2 wasn't a thing). So I effectively SKIP MM1DW2 (it doesn't even show up in the stage select. It goes MM1DW1 -> Yellow Devil fight -> Bubble Man's stage.)

I looked in the file and it seems that the SCRIPTS file for mm1w1.wad has this line of code (there may be more to this code than just this, I don't know jack about coding in ZDoom, sorry).

Code: [Select]
}
if(PlayerFrags() > GetCVar("fraglimit") - 5){
if(!PlayerIsBot(PlayerNumber())){
SetPlayerProperty(1,1,4);
SetPlayerProperty(1,2,5);
SetFont("BIGFONT");
SetHudSize(200,150,0);
Hudmessage(s:"cgA NEW CHALLENGER!";HUDMSG_PLAIN,44,CR_RED,100.0,30.0,5.0);
SetMusic("MM3SEL");
Delay(35*1);
Delay(15);
SetPlayerProperty(1,1,4);
SetPlayerProperty(1,2,5);
Delay(35*5);
ConsoleCommand("set secret_devilunlock 1");
delay(1);
Teleport_NewMap(98,0);
}

I reckon this is supposed to be in the SCRIPTS file for mm1w2.wad? I mean, I changed map in-game to check it out, and it has been changed since v3b, so we WERE meant to play this, right?

It's probably not worth mentioning that I was playing this with a .pk3 added to it that replaces music files, because I seriously doubt that would affect anything that isn't an .ogg file, but just in case...

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