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Messages - NES Boy

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1
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 23, 2020, 07:19:00 AM »
Since Dr. Martex did half the joke, I'll do the other half:


And hey! Quint's paying one last visit to Solar Man's stage before the update:


2
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 22, 2020, 10:41:19 PM »
As a religious 10 runner: Isn't that MM10DW5? 4 is an interim stage of ladders, Solar Man fireballs, and boss rematches; 5, after taking a space elevator into the great beyond, is where the last of those images takes place.
I'm assuming it's MM10DW4, since the Mega Man 9 expansion only gave us three MM9 Wily stages, and Doctor Freeman just only showed off four. I'm guessing the fourth Wily stage from MM10 won't get an entire Deathmatch stage dedicated to it, but it will be referenced somewhere. The fourth Wily stage from MM9 got a similar treatment in MM9DW3 with the teleporters behind the laser barrier.

Speaking of Wily stages, how about some climatic music to celebrate the eve of Version 6A's release? Hit it, RushJet1!


3
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 22, 2020, 08:24:05 PM »
Nice to see MM10DW4. It looks like it may have a gravity flipping gimmick judging from that weapon on the ceiling. MM5GRA must be jealous.

Anyway, we're almost there!  :mrgreen:

1 Day to Go...

Doctor Freeman, I'd like to thank you in advance for making this special expansion, and to thank everyone who made it possible. It may be the end of the Evil Energy storyline that's been building up since Version 3, but I'm sure whoever will be in charge of the Mega Man 11 expansion in the future will still surprise us.

4
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 21, 2020, 04:31:07 PM »
Aww, that's a shame...  :(

On the bright side, though, we only have...

2 Days to Go...

5
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 21, 2020, 01:30:13 AM »
So by "Everything else shows up", you mean the nighttime graphics are actually a new part of the randomly-generated aesthetics of Dr. Light's lab (normal, raining, snowing, and autumn)? That's what I wanted to know. Besides, the autumn graphics didn't exist in V4, so there's precedence for new additions.

6
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 20, 2020, 09:05:50 PM »
You are right, ServantofCygnus. There are indeed...

3 Days to Go...

By the way, are we gonna get any more information on the post-Robot Master MM10 stages before V6's release, besides the brief glimpses of MM10DW1, MM10DW2, MM10DW3, and MM10ENK we got in the V6 trailer? I mean, Doctor Freeman seemed to set up one last Channel 7 post focusing on the Wily Stages in the Solar Man update:

While the cure for this virus continues to remain just out of our reach, government officials have started to look deeper into the source of this virus. While all suspicions lie on the notorious Dr. Albert Wily, the lack of public announcement from the doctor has been seen as very odd, as many have been quick to note Dr. Wily's tendency to gloat about his schemes. More on this will be reported as the story unfolds.

Also, is the Lab's nighttime setting in the V6 trailer (seen in the "something is coming" scene with Galaxy Man and Roll) a new addition to the Light Lab scenery rotation (much like how V5 added an autumn setting), or was it made just for the trailer (like the King rally scene in the V4 trailer and the Wily confrontation scene in the V5A trailer)?

7
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 19, 2020, 06:49:59 PM »
4 Days to Go...

I'm still betting that Commando Man's stage will have this as an Easter egg song:
Much like how Star Man and Shade Man had Easter egg songs from other games developed by Capcom.

8
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 18, 2020, 07:15:25 PM »
5 Days to Go...
I'm guessing it's just going to work the same, but based on location instead of switching on a timer.
You guessed it!

9
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 17, 2020, 03:16:45 PM »
6 Days to Go...

10
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 16, 2020, 07:47:55 PM »
7 Days to Go...

Sprites by Molly.

It's amazing that we're already a week away from not only the game's release, but also this thread's second anniversary! I can't wait any longer!

By the way, I wonder what Saturn's stage will be like, since Gravity Man already has the light/heavy gravity gimmick (as opposed to the gravity flipping from the actual MM5).

11
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 16, 2020, 03:45:33 AM »
Just realized I broke seven years of lurking to post that.
Yes, it appears the last time you posted, it was in the v3a release thread. If you're interested in how far MM8BDM had come, check out this archive of previous versions on Google Drive.

Anyway, if Mega Man Mania / the GBA version of Mega Man Anniversary Collection had actually been released, would the color schemes for its version of MMV be used?

12
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 16, 2020, 12:08:41 AM »
8 Days to Go...

Sprites by Molly.

13
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 14, 2020, 03:12:00 PM »
9 Days to Go...

Sprites by Molly.

14
If you see empty space above this text, that means the video embed code isn't working and needs to be fixed.

UPDATE
Apparently, it still works if you add "https://youtu.be/" to it. For a while, only the hash in the URL sufficed, not the whole URL.

15
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 14, 2020, 02:51:53 AM »
I meant to post this earlier today. Better late than never, right?

10 Days to Go...

Sprites by Molly.

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