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Messages - Shinryu

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1
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: April 07, 2015, 03:21:24 AM »
Your game is pretty insane so far, Snorunt. I haven't completed it yet, and under normal circumstances I'd probably be way more analytical about this sort of thing, but right now I'm kind of glad to be playing something that doesn't take itself so seriously. I'll probably post more of my thoughts on this once I complete it.

2
Anything Goes / Re: Cutstuff Sanctuary
« on: April 06, 2015, 04:34:26 AM »
Oh hey, I'm still alive.

So then, I'm not really sure how to put this, but I really want to get out a few things that have been on my mind. Lately there's been a lot of up's and down's in my life (which has contributed to my absence in a lot of different communities). While I'm glad to have finally finished with my education and gotten my degree, there's also been a lot of other pressures going on in the background as well. Over the past winter, my house got hit hard with water damage due to the excessive amounts of snow. This basically lead to us having to strip down large portions of the walls due to water leaks that ruined the paint (and subsequently having to redo decent portions of rooms as well). Insurance should be able to cover it, but it was still a pretty bad experience overall. Even though I'm not with my family often, I still feel it's my responsibility to help out in times like that, and I've always been fearful that something bad might happen if I don't contribute (through finances or otherwise).

Through out all of this, I've also been slogging through my hobbies with making videos. Sometimes I turn to that as sort of a release where I can get my thoughts out when things are troubling me, but recently it seems like it hasn't been helping much (not to mention that I haven't gotten the chance to do much of it lately). While things might be looking up soon thanks to new position opportunities at my disposal, right now it feels like things have been lingering in a state of limbo, so to speak.

3
Mega Man Discussion / Re: Megaman Eternal: Trailer!
« on: December 17, 2014, 09:14:42 AM »
This should probably go in the Fangame Collection topic (it's mostly there so that multiple threads for different fan-games don't start piling up, along with keeping them more organized in general). With that being said however, I have played a rather decent amount of it so far. I didn't want to be the one to say this, but there's so many irksome aspects and questionable design choices in this game that it drags the whole experience down. I won't go into too much detail for now (since this should probably be moved to the Fangame Collection topic, as said before), but most of my complaints are primarily directed at how messed up the overall engine and physics are. It makes portions of this game downright unplayable at times.

4
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: December 03, 2014, 12:25:25 AM »
Quote from: "Dr. Freeman"
I'll wait until the next version to give more thoughts in that case. I'm still not sure why Toad Man played so badly on my computer when others seem to be fine. I guess my computer is just really picky in running some taxing things compared to other taxing things that should be equal.

Actually, I had the same problem on both of my computers as well. The first area in Toad Man's stage just seemed incredibly laggy for some reason, but after transitioning to another screen, the problem suddenly went away. I'm not sure if this is just an issue with certain comps or with something in the game itself, but it seems like it could be fixed with the next few updates.

5
Mega Man Discussion / Re: RushJet1's MM2 Cover Playthrough
« on: December 01, 2014, 11:21:31 PM »
A part of me was wondering on whether or not he would do this while I was going through my Limelight 2 playthrough while using his MM3 Remade soundtrack (but either way, I still probably would have used remixes from multiple other artists during the gauntlet - except for Wood Man's theme, since it sounds amazing here). In any case, his work is as awesome as ever on this one. Hopefully he tackles the rest of Mega Man 4 at some point in the future.

6
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: November 29, 2014, 06:31:40 PM »
Quote from: "Darkflamewolf"
Shinryu: Okay, the primary mini-tanks give you a permanent E-tank every 4, a permanent W-tank every 3, and a permanent M-tank for the 3 pieces you collect. Any extra mini-tanks you acquire in the Wily Fortress should also give you permanent tanks at those number intervals for that PLAY SESSION ONLY, and should remain even after a game over. Any extra tanks you receive via your point score value (50,000 intervals get you etanks, 100,000 intervals get you wtanks and the 500,000 interval gets you a mtank) are temporary and go away after a game over. This is normal behavior.

EDIT: Also, we are working on some wonky transition issues as a result of these new checkpoints. But hopefully we will have a release sometime tonight or tomorrow for 1.2! It won't nerf everything, but it will at least remove a lot of those unfair situations you spoke of. (although Knight Man's stage is a special case, its a hidden level that is meant to be harder than most, so I changed little in that stage, but I did change stuff!) With unfair situations removed and bad enemy placements removed along with one or two additional checkpoints as well as permanent boss door checkpoints for Wily, its a step in the right direction, yes?

Definitely so. Thank you for taking some of my points into consideration for this. Contrary to what it might seem at times, I don't actively want to pick apart every fan-game that comes out, though I do have the tendency to analyze a lot of aspects within them. Like I said before, I think Revenge of the Fallen has a good premise behind it and could very well be enjoyable with the right tuning. It certainly has a lot more going for it in terms of presentation when compared to a few other fan-games out there (MM42 and Super Mega Man 3, for example).

7
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: November 29, 2014, 06:42:12 AM »
Quote from: "Darkflamewolf"
EDIT: Your tank issue: Are your PRIMARY tanks going down? There are mini-tanks and primary tanks. Which numbers are decreasing? If its primary and its only because of minitanks you've collected throughout the wily stages that have decreased then that is a problem. However, if its because of tanks you've received via points and getting bonuses from performing well, then those do go away and is normal behavior. Does that make sense?

I believe it was the primary tanks. The mini-tanks I collected stayed the same number (I believe it was 5), though my primary E-Tank count decreased from 3 to 1.

Quote from: "zero1000"
Does someone still has Hard Hat 3 on it's default settings and musics? Because i can't download it from the first post link and want to play it.

I checked, and it seems like Damaged Games' website is indeed down at the moment (though they've stated that they're currently in the process of moving to Tumblr). Doing a quick search, there seems to be a download for Hard Hat 3 on CNET. This also seems to hold true for the other games in the series. Until Damaged Games can get up and running again through new means, we'll probably have to settle for downloads from secondary sources when it comes to the Hard Hat series.

8
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: November 28, 2014, 10:30:09 PM »
I didn't know the checkpoints were primarily due to engine limitations, but it's an interesting note that I can understand. It's clear there was some heavy modification to the original one (Mega Man Rocks), though I can't quite remember how the initial check-points in that game were laid out, I can understand that being a technical limitation.

As for anything else, I did actually encounter a few bugs that I wanted to point out. From what I understand, this game went under a ton of bug-testing before release, and for the most part I didn't encounter too many glitches while I was going through the game. There are a few minor things (and one potentially game-breaking thing) that I did find, though.

[Bug List]
(click to show/hide)

9
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: November 28, 2014, 07:32:37 PM »
Well, I'm at least glad to see the creator is taking interest in improving the game and keeping an open mind on criticism. While I do have quite a bit to say about nearly every stage and mechanic in the game, I'd like to keep this concise to the basic mechanics and certain aspects I noticed while playing. I ended up writing a lot more than I initially thought I would, so feel free to click the spoiler tag if you want to see my incredibly long analysis.

(click to show/hide)

10
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: November 28, 2014, 02:48:32 AM »
Quote from: "finisher"
Hey Shinryu, are you planning to make a complete playthrough recording so I can can turn to it if I get stuck finding hidden items, secrets, etc? :P (seriously, though, it's a compliment; I often look at your videos when trying to find hidden items I missed and can't find)

EDIT: Looks like that won't be necessary. Someone got on it seemingly ASAP and it's on youtube, heh. Well, if I ever get stuck in my completionist-compulsive run, I got some assistance.

Honestly, it's very debatable on whether or not I'll be doing a playthrough of this for now. I initially had a plan to do so, but after playing through the whole game...good lord, it's not going to be worth it. The game itself is tough, damn tough - but for all the wrong reasons. The levels are exceedingly difficult due to several cheap-shots and insane layouts, they stretch on for what feels like an eternity, and the checkpoints are even worse than the ones in the initial release of Mega Man Unlimited. After taking the time to get everything, there's barely any decent rewards (a boss rush, along with a 100 room challenge that's basically even more ridiculous level layouts).

If someone has already started doing a playthrough of it, I'm more than willing to bet it's one of the beta-testers. They can probably do a better job describing where everything is than I can, but a part of me feels some of the more evil aspects will get shoved under the rug at the same time. I'm half-way tempted to do my own playthrough if only for pointing out just how unnecessarily brutal and flawed this game is, despite a few decent ideas it has from time to time. To be honest though, I've played it so much at this point that I'm starting to get sick of it (especially that game over screen, which I've probably seen about 50+ times by now). I might settle down this month and play something decent instead...like Mega Man Christmas Carol. At least that game doesn't actively hate the player with every fiber of its being (unless you pick "wut" mode difficulty).

11
Quote from: "Yuri Sakazaki"
Forgot to make this post but:

http://store.steampowered.com/app/222420/

King of Fighters 98 Ultimate Match Final Edition is available for pre-order now!

I might be interested in getting this, depending on what version it is. My memory is a bit fuzzy, but I distinctly recall there being two different versions of this game - one of them with more features than the other. I think it was the Xbox Arcade version (which had less options/a bunch of things changed) and the Playstation Network versions for comparison. Then again, this is just based on something I vaguely remember, so I could be getting this all wrong. If anyone wants to clarify this, feel free to do so. Either way, it's neat to see more entries in the KoF series coming to Steam. Hopefully they'll port over 2002 UM next.

12
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: November 27, 2014, 07:16:08 PM »
Just got done doing some more testing on the Robot Master stages. Safe to say, I'm not exactly in a good mood after going through some of these, and I have the urge to vent some of it out. I may as well list the general and stage-specific things I discovered/found to be downright annoying.

[General Gameplay]
(click to show/hide)

[Toad Man's Stage]
(click to show/hide)

[Magma Man's stage]
(click to show/hide)

[Yamato Man's stage]
(click to show/hide)

...So yeah, I'm not exactly having fun with this game so far.

13
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: November 27, 2014, 05:46:56 PM »
Quote from: "Dr. Freeman"
While I can't speak for the quality of the game as I haven't touched it, the trailer saying, "With a lack of good fangames, we recycle graphics and bosses straight from the original games!" doesn't bode that well with me.

Gonna be honest, I was kind of irked when I saw that as well. The creator stated it was a "tounge and cheek" joke, and not meant to be taken seriously, but I still can't help but feel it was an unnecessary line given the obvious.

In any case, I just spent some time playing the game, and my initial impressions are pretty "meh" so far. There are a couple of things that strike me as really off and rather annoying as well. For one, this game apparently uses the same engine as "Mega Man Rocks!" by Eric Ruth. For those of you familiar with my own works, you'd know I don't think too highly of that particular game or its rather shoddy engine. It's clear that it's been modified a decent amount to improve certain aspects, but in my opinion, those improvements aren't by much.

Mega Man's charge-up is still rather weird (his sprites don't use the original glowing animations, but rather his palette is changed to different colors). Speaking of the charging, there's a few other oddities with it as well - mainly in the sound effects department. Aside from reusing the same unfitting noise that Mega Man Rocks did for its charging effect, the sound of a partially charged shot seems to be taken from Mega Man X. Not only that, but the sound of a fully charged shot seems to be taken from MM7's charged shot. Why this is, I have no idea. Beyond that, it also feels like it takes an overly unnecessary amount of time to fully charge up (roughly 3 or so seconds).

14
Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: November 27, 2014, 05:03:15 PM »
Just posting here to confirm a big update on one of the listed fangames. "Mega Man: Revenge of the Fallen" by Darkflamewolf has been released today.

Pre-Release Trailer:
(click to show/hide)
Download Link

I haven't gotten the chance to play it yet, but I'll probably be either editing this post or writing up another one with my thoughts on it once I go through it a bit.

15
General Gaming Discussion / Re: Name the most obscure game you know
« on: November 26, 2014, 02:12:01 PM »
The most obscure ones I can think of at the moment are "Werewolf Simulator" and "Skull," both of which are for the ZX Spectrum. The former is something of an old-school adventure game, which primarily involves you solving a series of murder mysteries that may or may not be linked to a werewolf. It is sadly, not about controlling said werewolf and ravaging towns in the middle of the night...you know, the very thing the title of the game practically implies.

Skull, on the other hand, is a rather interesting game. Why, exactly?

(click to show/hide)

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