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Messages - Shippou

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MM8BDM Discussion / Re: Narrowly escaping death is . . . noobish?
« on: November 06, 2010, 04:44:31 AM »
because we all know true pro gamers die, healing and coming back to fight is for wusses! >=(

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MM8BDM Discussion / Re: Mega Cool Story Bro!
« on: November 03, 2010, 01:09:16 PM »
ever since roboenza mode came out i havent been able to connect without lagging horribly D: so i dunno what sup with that

3
MM8BDM Discussion / Re: Deathmatching classes!!
« on: October 28, 2010, 12:18:54 PM »
thats what experience does to ye.

i think i ve barely matched DTD's time online when i join a server but i know he's  a good player,and you know why, because he doesnt get pissy and quits if he dies.

seriously the best way to get any good at this game is dying.

im not a long term shooter person myself, i ve only played a few casually like golden eye perfect dark, half life, turoks, but those arent as fast paced.

i just have a very very long general videogame experience so maybe my reflexes are so polished i can adapt to almost any game now and thats why i do somewhat okay or well? i dunno you judge.

so if you have your mood down because he "effortlessly" killed you, you re on the wrong track already

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MM8BDM Discussion / Re: New release tomorrow - Change list preview!
« on: October 28, 2010, 02:40:03 AM »
i approve muchly of everything, i just want to know something mike, i SWEAR me and many other players saw a message of:

[some dude] got BONED by [other dude]'s SKULL BARRIER.

skull barrier does damage? if so how? or wtf happened there, i wanna know >=(

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MM8BDM Discussion / Re: About The Expansions
« on: October 27, 2010, 05:30:33 PM »
Quote from: "Myroc"
Quote from: "Crystal King"
Also, Shade Man's stage needs a destructible enemy/object à la Star Man stage that plays the Ghouls and Ghosts theme.

a robo zombie in the background  ;D

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MM8BDM Discussion / Re: Next release - Opinions wanted!
« on: October 22, 2010, 06:36:37 PM »
i vote for waiting

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MM8BDM Discussion / Re: Gameplay videos
« on: October 22, 2010, 03:52:07 AM »
i remember that team instagib match :D im there =O!

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MM8BDM Discussion / Re: How do I kill the "last" boss :(
« on: October 21, 2010, 09:16:06 PM »
the punsss...
IT BURNSSSSSSSSSSSSSSSSS

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MM8BDM Discussion / Re: Megaman Classics
« on: October 19, 2010, 03:29:19 AM »
i guess i could lend you a hadn to do a side by side comparation to see who does things more epicly or fails trying or something. different approachs on stuff and so on

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MM8BDM Discussion / Re: Outdated Network Code
« on: October 16, 2010, 05:08:08 AM »
you downloaded the full game already right?

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MM8BDM Discussion / Re: Play with the devs!
« on: October 15, 2010, 07:26:42 PM »
i will be there damn it!

im gonna be the randomness factor applier :D!

f you see someone doing retarded thigns for no reason maybe thats me

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MM8BDM Discussion / Re: New Easter Egg
« on: October 12, 2010, 04:37:19 AM »
did he leave the easter egg moon song? i havent heard it the times i ve played there.

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MM8BDM Discussion / how to setup for lan if possible?
« on: October 12, 2010, 01:40:44 AM »
so setting up servers is all cool and everything but, the net at college sucks, so usually some friends and i sometimes play some CoD matches using our lappys LAN, is there some way to setup that with mm8dm?

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MM8BDM Discussion / Re: Single Player Questions
« on: October 11, 2010, 06:37:35 PM »
dont forget to hop around online too to mess around with all of us!

im still waiting for a 10+ people jetbike mad massacre :D

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MM8BDM Discussion / Re: [?] Chapter 3 Boss Portrait **SPOILERS**
« on: October 11, 2010, 06:35:39 PM »
*dramatization*
errr.....ehem.....SURPRISE EASTER EGG :D!

*ninja's to add creditz!*

just kiddin, lol but im sure the dev team can say something more appropiate :3

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