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Mega Man Discussion / Re: Mega Man Fan Game Collection Topic
« on: November 28, 2014, 06:07:39 PM »
I believe after playing through this myself, I could add to your list of quirk, anomalies and frustrations, but I deign to approach this from a technical viewpoint instead. The game was designed to push Mega Man gamers to the ultimate threshold of pain, just as Ninja Gaiden II for XBOX 360 did for that game series. It's punishing, it's almost hateful sometimes, but then consider, Wily really must be sick of Mega Man altogether to drop this 50 ton weight on the Blue Bomber's head! Just as Mega Man is most likely very sick of Doctor Wowie Reboots! This game is like a VERY aggressive two-sided desperation move collision. This game doesn't hate the player, it reveals the hate Mega and Wily have for each other after over a decade of nightmares.
Some of the criticism made so far are a bit eccentric, too. I do not mean to be rude, but, I feel the game designer wanted to pay homage to those Robot Masters that did not get resurrected in the game plot by including their tiles in the level design...such as Tornado and Wind tiles in a single stage. In all honesty I believe most of the quirks are intentional. The skating effect from running was removed intentionally. Water density seems to be reduced intentionally. And yes, Wily is trolling Mega start to finish. Rush was after all only repaired with found-upgrades in the game's story, so, may have been tampered with or similarly damaged and quirky to explain why Rush cannot tolerate spikes.
I might be wrong, but, I enjoyed the game, personally, though some of those 50 kilometer long checkpoints got to me.....and trying to beat Wily and the Hidden Stage....ugh! I'll be slide-dashing in me nightmares for a week.
Some of the criticism made so far are a bit eccentric, too. I do not mean to be rude, but, I feel the game designer wanted to pay homage to those Robot Masters that did not get resurrected in the game plot by including their tiles in the level design...such as Tornado and Wind tiles in a single stage. In all honesty I believe most of the quirks are intentional. The skating effect from running was removed intentionally. Water density seems to be reduced intentionally. And yes, Wily is trolling Mega start to finish. Rush was after all only repaired with found-upgrades in the game's story, so, may have been tampered with or similarly damaged and quirky to explain why Rush cannot tolerate spikes.
I might be wrong, but, I enjoyed the game, personally, though some of those 50 kilometer long checkpoints got to me.....and trying to beat Wily and the Hidden Stage....ugh! I'll be slide-dashing in me nightmares for a week.
