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Messages - Mendez

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1
Events / Re: Classy Maps for Classy People - A CCBM Mapping Contest!
« on: September 13, 2020, 10:24:16 AM »
After over a month of mapping and over a week of voting, the scores are finally in: https://www.dropbox.com/s/c1bzdt4qop6in21/CMCP_Scoresheet_FINAL.xlsx?dl=0
Here's a pdf made by one of the judges to give their thought process during judging: https://www.dropbox.com/s/668n4iry8e95eth/CMCPlite.pdf?dl=0
(click to show/hide)
The winner of Classy Maps for Classy People is... LlamaHombre! With 464/500 possible points, this win was well deserved!
Coming in second place is none other than... Watzup7856! With 459/500 points, he was very close to being the classiest map!
Finally, coming in third place is... Rozark! With 373/500 points, the judges felt this map was classy enough to win some cash!
Thank you Classy people for taking the time to make these maps, and thank you Very Classy people for taking the time to play and judge these maps. Stay tuned for V1B where the mappers will have an extra month to polish their maps based on feedback. I'm proud of every mapper who had the courage, determination, and passion to build the maps they felt were classy. I hope this enthusiasm for mapping continues into the next version of MM8BDM and the next version of CCBM. Until next time, this is Mendez signing off for now.

2
Events / Re: Classy Maps for Classy People - A CCBM Mapping Contest!
« on: September 03, 2020, 10:31:02 PM »
The map pack has been finished and is now being released to the public! Please enjoy 10 great maps from 10 great creators, as well as a bonus map from yours truly. https://allfearthesentinel.net/zandronum/download.php?file=classymapsforclassypeople_v1.pk3

3
Events / Re: Classy Maps for Classy People - A CCBM Mapping Contest!
« on: September 01, 2020, 05:23:47 PM »
I got the map and have added you to the list of signups. Nice map!
EDIT: Submissions are now closed! Thanks again to everybody who submitted a map in time

4
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V2)
« on: August 27, 2020, 10:16:54 AM »
It has to do with the DM flags set by the expansion. The DM Flags were never updated for Zandro 3.0 so that's why you're having issues looking up and down. Try loading the V1 expansion with this patch and it should work: https://allfearthesentinel.net/zandronum/download.php?file=mmrf-v1-dmflagfix.pk3

5
Anything Goes / Re: General Offtopic Discussion
« on: August 23, 2020, 01:21:05 AM »
Depending on where you go, people are already pointing and laughing. Really though, there isn't much use to the forums since everything tends to be discussed on Discord these days

6
Bugs/Suggestions / Re: Downloading
« on: August 14, 2020, 07:23:13 PM »
If Mega is considered an unsafe website, then here's a dropbox link for V5D: https://www.dropbox.com/s/kwoyzrn64xlqtg3/MM8BDM-v5d.zip?dl=0

7
Events / Re: Classy Maps for Classy People - A CCBM Mapping Contest!
« on: August 01, 2020, 11:22:02 PM »
Another big rule change: I want to make sure there's no bias in map submissions so I'm making a rule to prevent signups from showing the judges their maps. If you want to show your signup to people, you can do so through the #contest-discussion or the #content-submissions channel on the TF discord, which will now be restricted to signups only.
1) Maps must be submitted to one of the following:
    A) Mendez
    B) TF Discord (#content-submissions channel)
2) Maps must not be shown to judges, EVER
3) Maps must be submitted in the .PK3 or .WAD format and should be under 10MB
4) Maps must be submitted before the deadline: September 1st 11:59:59 PM PST (Pacific Standard Time)
5) Maps can be updated before the deadline
    A) Basically, you can make small changes if you think you forgot something
6) No submissions or updates are allowed after the deadline

Edit: Another rule change, this time for judges:
I've added a rule to the judging section asking judges to write essays (at least 300 words)  for each entry. The goal is to give everyone good feedback for their maps and to promote truth + transparency between the judges and the contestants. These judges are working hard to make sure this contest is judged fairly and honestly so that we can have better maps in the future.
6) Judges must write an essay (at least 300 words) for each entry to summarize their thoughts

Edit 2: Another quick rule change:
For this competition, I'm allowing stacked spawns so that smaller maps don't have to deal with cheese hits from long-range classes
9) Spawns can be stacked

8
Events / Re: Classy Maps for Classy People - A CCBM Mapping Contest!
« on: August 01, 2020, 11:19:03 AM »
Hey Llama and Trillster, just to clarify: Are you both working solo? I'll add the sign-up template to the top post so that people know how to quickly signup

Edit: I'm also relaying a couple of messages from the discord chat to here
I know it's buried in the rules somewhere but if you do need help with slade and editing content, I've prepared a tutorial. I just released it to the public:


I've also changed the contest rules so that maps are now scored differently. Here's the new score template:
    A) Layout/Spawns are worth up to 50 points (up from 40)
    B) Visuals are worth up to 25 points (down from 30)
    C) Creativity/Concepts are worth up to 10 points (down from 15)
    D) Functionality is worth up to 15 points (same)
    E) Total score = Sum of all previous scores (still up to 100 points)
The reason for this change is because I see people focusing more on making a map pretty than making a map that plays well. Playing in CBL has taught me that a visual style is not that important, what is more important is a layout that is interesting and playable. I also understand that the custom content rules are a huge restraint on some mappers, so I'm going to put less strain on creativity. In the future, there might be contests that focus more on creativity and custom content. However, for this contest, the biggest priorities are good layouts with good ideas for competitive classes. The new score template will reflect that change and will not be changed for the rest of this competition.

I've also clarified rules for custom content a bit. Really, I should have said modded content to begin with. "Custom" implies a new asset made completely from scratch. However, for this contest, I want to emphasize working with the assets that are already given and working from the same sources as everyone else. Again, don't spend more time making the map pretty than making the map playable. CBL had complaints about maps that looked great, but did not play well. The goal of this competition is to help the CCBM community address those issues themselves with good layouts.

9
Events / Re: Classy Maps for Classy People - A CCBM Mapping Contest!
« on: July 31, 2020, 08:23:07 PM »
So everyone has to finish their map at the same time, which means the deadline for people living in EST is September 2, 2:59:59 AM Eastern Standard Time

10
Events / Classy Maps for Classy People - A CCBM Mapping Contest!
« on: July 31, 2020, 07:02:17 PM »
I want maps for competitive classes because I think CCBM is fun and could use tailor-made maps. So, allow me to introduce the first-ever (and potentially Best-Ever) mapping competition for CCBM:
CLASSY MAPS FOR CLASSY PEOPLE.

(Image graciously provided by Ecl1p5e)
Rules for Classy Maps for Classy People (last updated 8/2/2020)
Please read and follow all rules listed below
By signing up, you agree to all rules listed below
If you have questions about the rules, please let Mendez know so that rules can be clarified and updated
MUST = Necessary, not a rule you can bend (E.G. No duplicate signups allowed EVER)
SHOULD = Not necessary, but ideal (E.G. If you want to use music from NES Silver Surfer but don't have permission, I won't really sweat it)
CAN = Optional, you can ignore the rule entirely if you want (E.G. you don't need to add custom music, but it's always a nice touch)

Sign-up template
Name:
Solo/Duo:
Duo Partner name (if going duo):

Hereís how to sign up:
(click to show/hide)
Here are the map rules:
(click to show/hide)
Here are the rules for custom/modded content:
(click to show/hide)
Hereís how to submit your map:
(click to show/hide)
Hereís how the map will be judged:
(click to show/hide)
Here are the judges themselves:
(click to show/hide)
   
Here are the prizes:
(click to show/hide)
Here are the links for getting started: Hereís how to host your own server:
(click to show/hide)

Current signups:
(click to show/hide)
DEADLINE FOR SUBMISSIONS IS SEPTEMBER 1ST AT 11:59:59 PM PACIFIC STANDARD TIME.
EXPECT THE CMCP MAP PACK TO BE RELEASED ON SEPTEMBER 5TH. JUDGES WILL SCORE EACH MAP BY SEPTEMBER 12TH. MAY THE BEST MAPPER(S) WIN.



11
Projects & Creative / Re: Need more buster mods like sp mod!
« on: September 18, 2017, 12:13:52 AM »
How the heck did you manage to post in the projects forum? I thought this was for completed projects and not requests lul. I think if you're looking for fun buster mods then gunslingers might be up your alley (unless that's also called special classes). Maybe someone can put up a server for you if they're generous, but that mod is kinda dead from what I've seen

12
Projects & Creative / me_irl: https://vimeo.com/220673803
« on: September 17, 2017, 08:43:30 AM »
REEEEEEEEEEEEEEEEEEEEEEEEEE
I'm back with another map update: The proof of concept for Thrill Man is done, which means the map is now heading into production. The video below shows the concept which is basically a giga-size Item-2 except it's not too fast and you can actually walk around a bit on it.

Originally someone else was supposed to make this map, but they wimped out and left me in charge. Here's the things I plan to do with the map:
-Fighting across rooftops and on top of buildings (Like Fake Man)
-Using Thrill Wedges (I call them Thrill Platforms) to promote fast movement across the map and shortcuts
-Fighting inside the buildings and having broken walls showing pipes and possibly secrets
-Keeping the train as a decorative prop at best since it's probably too large to be an interactive prop
-Keeping the highway-esque part of the stage as background decoration too
If you disagree with any of these changes, please come to the Discord server since it's easier to keep tab of that chat instead of Cutstuff. If you need a link to the Discord, a link should be on Page 1 of this topic or you can just ask Maxine or Sonicfam. Expect this map to be finished by early/mid October

13
Anything Goes / Re: This game hurts my fucking eyes
« on: June 23, 2017, 05:35:18 PM »
That makes me wonder, maybe we should include that disclaimer in the intro to this game too

14
Events / Re: Cutstuff Mapping Jam 4: Jams Bond
« on: June 16, 2017, 03:38:36 PM »
Double posting because I want to show off the concept I'm going for with my jam map
(click to show/hide)

15
Events / Re: Cutstuff Mapping Jam 4: Jams Bond
« on: June 12, 2017, 07:28:36 PM »
The deadline for making maps has passed, sorry

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