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Messages - OverlordCrono

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1
I don't think the Team Assassination link works anymore on the front page. I get an error page when click the link, and I can't find it on wadseeker. I wanted to host it in my server, so would you mind fixing this in your spare time?

EDIT: I tried the link in the notice, but it's not listed in it either.

2
Projects & Creative / Re: Class based modification (6B)
« on: January 02, 2012, 09:54:22 AM »
The problem with this new Ring Man, though, is that the issues 6A had do not seemed to be resolved. They always soar away, often getting stuck in a far off corner, and clicking again to return them never works. Honestly, I'd choose the buggy, but still good 6A Ring Man over the buggy and horrible 6B Ring Man. I just have nothing but bad experiences with 6B Ring Man, and it seems that others agree, as people avoid using him and comment how bad he is now.

Maybe others have better results with him, I don't know, but it doesn't seem like it.

3
Projects & Creative / Re: Class based modification (6B)
« on: January 02, 2012, 02:00:19 AM »
As of now, I haven't finished trying out all the classes yet for 6B, but three classes in particular I want to comment on right now.

Wily: I love the new Wily. I liked the previous version too, but new Wily has so much more to him. The homing shots feel like they follow better and faster than Dive Missile, and they're infinite, which make them an excellent scout and sniper tool, even with their pitiful damage. The alt shots charge fast enough, and they're great for close encounters. Capsule form takes forever to charge, but the flying, power, and the drawback of naked Wily form afterwards balances it out. Wily is easily one of my favorites now.

Ring Man: Who butchered Ring Man? Seriously, I had no qualms with 6A Ring Man, and now he's entirely useless. The rings fly off for ages at a time, do usually poor damage, and you stand defenseless until the rings feel like coming back. I'm sorry, but if this was what he was intended to be, then he was intended to be horrible. I highly recommend going back to 6A Ring Man.

Shadow Man: Long range capability for Shadow Man, sounded fine. Then I see it has double blades, does large damage, and instantly kills up close, making his primary completely pointless. Who thought this was a good idea?! I heard people apparently asked for it. I wish I could've slapped them for that. Remove the second blade, and I think he'll be fine.

4
Projects & Creative / Re: Class based modification (6B)
« on: December 26, 2011, 09:27:48 PM »
Oh wow, what a Christmas present this is! My computer finally gets fixed after two weeks, and 6B is here to welcome me! I'm going to have to download everything again, but I'll make sure to get on this week and check it out. Hope everyone else had a good holiday.

5
MM8BDM Discussion / Re: Public oppinion poll
« on: December 08, 2011, 01:23:26 AM »
I despise Instagib with a passion, ping is too much a factor in that mode.

Besides that, more CTF servers, classes and/or vanilla, would shake things up nicely. Any Screw Scramble or Mafia servers would be just dandy, as well.

6
MM8BDM Discussion / Re: Is MM8BDM dead yet?
« on: December 08, 2011, 01:15:53 AM »
I would most definitely state little advertising and a somewhat complex set-up as the culprits. The latter you can fix, by pointing out the various tutorials for MM8BDM, Skulltag, and Doomseeker on here with a good sticky thread listing them all.

Advertising, well, you need to know where to, which would be places with lots of traffic and might have a interest with a game like MM8BDM. 4chan's /v/ and Reddit's games section are good places, it's where I first saw this. Also, you need to explain how to get started as easy as possible, which is where the directory sticky thread I mentioned comes in.

7
MM8BDM Discussion / Re: So, who are you online?
« on: December 08, 2011, 12:51:24 AM »
I'm always OverlordCrono for the username. As for skins, I'm too lazy to collect custom ones, so I use Burst Man 95% of the time. >.>

8
Quote from: "Yellow Devil"
Dat changelog

It's... Too beautiful. Punk alt cancel? A Metal Man alt? Gravity Man can finally walk on the ceiling? All those balance changes I wanted?

I think I'm in love. I truly cannot wait to try out 6b, it shall be amazing.

9
MM8BDM Discussion / Re: how often do you play mm8bdm?
« on: December 03, 2011, 03:50:36 AM »
I try my best to play once a week, but I get swamped with other games and things, so it's hard to do it regularly. If there was better servers for me, I'd be much more active.

10
MM8BDM Discussion / Re: What stages do you like?
« on: December 03, 2011, 03:48:17 AM »
Off the top of my head, my favorites from the main game:

MM6 - Wind Man, Mr. X
MM5 - Dark Man, Gravity Man, Napalm Man, Charge Man
MM4 - Ring Man, Dr. Cossack
MM3 - Dr. Wily, Needle Man, Shadow Man
MM2 - Quick Man

There's a few user-made maps from CSCM & IX, but I don't remember the exact names.

11
MM8BDM Discussion / Re: Target Blaster Competition #1 - FINISHED!
« on: November 22, 2011, 01:53:06 AM »
Congrats, Celebi! Had a feeling you'd be the one to do it, having seen you do great on the server.

I'm looking forward to trying Shade Man with everyone next weekend!
Here's hoping Gemini Man's stage is next.

12
MM8BDM Discussion / Re: Target Blaster Competition #1 - ENTER NOW! (poll)
« on: November 20, 2011, 01:48:46 AM »
This is very interesting. I'll be sure to give this practice, and see how good I do!

13
Projects & Creative / Re: [Game Mode] ?BOX MODE!
« on: November 17, 2011, 12:34:39 AM »
I agree, this is a very overlooked mod. Unfortunately, I have never seen anyone host this, and consequently, myself and others will never get to play and see for themselves. I'm sure if there was an occasional server of ?Box, it'd grow a bigger fan-base.

14
MM8BDM Discussion / Re: Solarblast5's Tournament for Newcomers
« on: November 14, 2011, 12:05:55 AM »
Forgot about this, I'll PM Star Dood, then.

15
While I still kinda feel Spark Man is okay, I can understand everyone else's problem with him, after playing with him a bit more today. I would be more than accepting of Smunch's idea of moving the delay to after firing, it will help a tad in aiming, while still keeping him balanced.

Quote from: "TheDoc"

I agree with this. It's hard enough to hit with the icicles at all (mayb that's just me), let alone, say, the Skull Castle Entrance stage. I think the icicles should have SOMETHING going for them. Then again, you can make quite a lot in a short amount of time, so.....yeah.

Glad to see someone agrees with me with Freeze Man, at least.

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