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Messages - Russel

Pages: [1] 2 3 ... 158
1
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 18, 2020, 10:39:03 PM »
Blade
Magma
Bounce
Pump
Tornado

2
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 17, 2020, 05:27:39 PM »
Guts
Uranus
Buster Rod G
Napalm
Gemini

3
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 16, 2020, 05:38:29 PM »
Magic
Galaxy
Tengu
Chill
Mars

4
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 15, 2020, 05:10:28 PM »
Frost
Impact
Solar
Sheep
Elec

5
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 14, 2020, 07:53:14 PM »
Astro
Strike
Grenade
Turbo
Slash

6
It actually is!

In SKININFO, you can set the following flags in addition to the ones in the skin tutorial.
Code: [Select]
*critpain = MM6LAND
*critdeth = GODCHOKE

This example uses in-built sounds, do note that *critpain plays in addition to the normal pain sound, so it might be hard to hear if you pick something too quiet.

7
Help & Editing / Re: Do controllers work with this game?
« on: October 04, 2020, 02:22:09 AM »
Moved this topic to Help & Editing (was in Bugs & Suggestions)

8
Closed / Re: Water Wave and Scorch Wheel don't go up slopes.
« on: October 04, 2020, 02:21:11 AM »
This change is going into v6a. Thanks for the feedback.

9
As stated above, this was ironed out in v6a. Thanks for the feedback!

10
Closed / Re: So, about the usage of the Ballade Cracker sound...
« on: October 04, 2020, 02:17:57 AM »
This was taken into consideration for v6a and several props were changed as a result. Thanks for pointing this out!

11
Rejected / Re: [Improved Bug] Explosion of Crush Bomb
« on: October 04, 2020, 02:13:47 AM »
The explosion frames used in 8BDM are more or less accurate to what is present in Mega Man 2. Crash Bomb's explosion is not random and I do not believe making it random would really make them look any better.
Regardless, the animation speed may change in v6a to better match with Mega Man 2.

12
Closed / Re: [Suggestion] Modder's Delight: Item Spawn Func
« on: October 04, 2020, 02:11:50 AM »
Implemented in v6a. Thanks for the suggestion.

13
Closed / Re: [v5d] [Bug] Misplacing Thunder Claw pegs by dying
« on: October 04, 2020, 02:10:30 AM »
Thanks for reporting. This issue should be resolved in v6a.

14
Zandronum, the engine we use to run MM8BDM, has a build compatible with Linux. Theoretically, a port of MM8BDM is possible to something like this, but it isn't anything we will be actively pursuing.

15
Help & Editing / Re: Missing WAD
« on: September 15, 2018, 12:22:31 AM »
That server isn't a server for Mega Man 8-Bit Deathmatch.
When searching for servers for this game, you should be trying to join servers with megagame.wad as their iwad, not Doom 2.

A link to Doom2.wad cannot be provided as that is a wad that is sold through consumer services such as Steam or GOG.

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