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Messages - giver336

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16
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: May 11, 2012, 03:37:06 AM »
Welcome, Chrono X fans. By the time you read this, it might be May 11th, 2012, depending on where you live, but as of May 10th, Chrono X is officially 3 years old!

We had 3 presents we want to share on May 10th, however, it seems as though one of the gifts will arrive late. Still, that leaves us with two sets of gifts to show today.


The first is the revised Chrono X history, complete with a recording on the biggest events from Aug 2nd, 2011 to May 10th, 2012, done by me.

The second is two tracks released by Soulred12 that will be heard in the upcoming demo. These are two tracks you already heard, but now with using the new soundfont. One is original, and one is a revision.


http://www.mmbnchronox.com/CanYouBreathe.mp3
http://www.mmbnchronox.com/CentralTownII.mp3

Enjoy. The first is Dungeon#1's theme and the second one should be obvious.


Now, the third and final gift is the biggest one, but, like I said, it will have to come a bit later, so be patient, okay?

Here's to Chrono X's third year!

17
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: April 07, 2012, 07:38:32 PM »
Hey all! We just released a new wallpaper to celebrate the newest art we released of QuickX Memento.

Just click on the sizes to take you to the wallpaper.


1920 X 1080

1366 X 768

1200 X 800


Enjoy!

18
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: March 19, 2012, 02:46:46 AM »
For those of you who were checking out Facebook, we have revealed Project Iceberg!

That's right! "Project Iceberg" has been revealed! What is Project Iceberg? It refers to a part of our game that will extend your playtime of Demo 4 and the full game by an extremely high amount. It will allow you to interact with the Chrono X community on another level! Ladies and gentlemen, I bring to you: a built-in Chrono X online mode!



Yes, this is real, folks. And at the botton of that picture, you can see screenshots related to the main part of the 4th demo. Lookin' nice, eh? If you haven't signed up on the forums yet, by all means do so. Stay tuned for more updates.

19
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: February 10, 2012, 11:55:38 PM »
Technically speaking, you don't HAVE to. But, I will say that a piece of artwork can only aid your contest entry.

20
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: February 10, 2012, 04:18:36 PM »
In cooperation with us, EXE Net Center is hosting a contest!(February 14th-14th March 2012)!

Design your own NetNavi (and NetOp, if you want) for the RockMan.EXE universe. You'll need to detail their attacks, defenses, HP, appearance, and what their chip would do. You are free to redesign a Robot Master from the original series if you so choose, but make it unique! You are permitted to draw as many Navis as you wish.

The only physical prize is a copy of the MegaMan Battle Network Official Complete Works art book (the winner to be decided by EXE Net Center's staff).






More than that, if one of the designs will be good enough, there's chance it will be featured in our fangame!
Whether to award this prize and to whom it would go will be entirely up to the MegaDudes staff (us). To be considered for immortalization in the game, your entry must contain designs for both a NetNavi and NetOp. Original submissions will all be considered, but it would be nice to see a design for the old Robot Master GeminiMan, so that's an option too(just DON'T spam the contest with entires with GeminiMan only!)

Send all entries to exenetmail@gmail.com after February 14th, 2012 and before March 14th, 2012!!

That's all for today, good luck!

21
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: December 30, 2011, 01:35:45 AM »
Each Memento has its own theme and playstyle. Freeze Memento is planned to be more defensive. Plus, the presentation doesn't cover every nuance that Freeze Memento has because of the limited time we had to put it together, and rehearse. So, there are little quirks outside of what you saw to make it more flexible.

The boss theme you heard was a DarkMega exclusive. We're re-doing the boss theme we have now, and the theme you heard for DarkMega will play during his fight.

22
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: December 30, 2011, 12:34:42 AM »
This is the video event which has been livestreamed on the "MMBN Chrono X 2011 Year Ending Event" celebration on December 29 at 9pm GMT+1. Big thanks to our forum's moderator DSH for being the host for this presentation.
Also don't forget to friend/like us on FB and visit our website at: http://www.mmbnchronox.com


23
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: November 20, 2011, 01:13:55 AM »
Edit: Ah, I see what you mean.  That would provide consistency when you're looking at the control customization option. But yeah, you'd only see the dialogue through the GBA interpretation, not the controls you set.

24
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: November 19, 2011, 11:27:21 PM »
Oh, look, another update from the Chrono X team!



What does this mean? Well, if you haven't guessed, then it means demo 4 will feature customizable controls! That's right! We found a way that doesn't take a whole lot of time to implement.

A few things to note, though.

First, you would have to set these controls BEFORE running the game. This is because the game would load your control scheme before starting it up. If the game doesn't detect this file for some reason, then the controls will default to the usual (Z,X,A,S, Enter, Backspace, and the arrow keys).

Second, do you remember that the in-game text says things like: "Press the Z button!"? Well, that dialogue WON'T be changed. This is so we don't overload the game's memory, and it would also cut down on development time. Hope this won't be a problem.

25
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: November 02, 2011, 05:29:41 AM »
Quote from: "Daveris"
Quote from: "giver336"
Wow, thanks for the review. Our team appreciates it. Only thing I would like to say is that you missed a new virus that was made (inside VendingMachineComp), but it's kind of hidden, so, it's forgivable.

But, yes, we've made quite a few people happy with the game's accuracy. After all, they need to feel like they're playing a BN game. *thumbs up*

I see you're spreading news of this amazing game across the interwebs, not just Interordi lol.

Yep, if we get the word out this game, we might find people willing to work for us which means this game gets done faster. And it's always good to expand one's fanbase.

26
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: November 01, 2011, 08:12:40 AM »
Wow, thanks for the review. Our team appreciates it. Only thing I would like to say is that you missed a new virus that was made (inside VendingMachineComp), but it's kind of hidden, so, it's forgivable.

But, yes, we've made quite a few people happy with the game's accuracy. After all, they need to feel like they're playing a BN game. *thumbs up*

27
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: October 27, 2011, 03:02:28 AM »
Going good. Trying to finish up the last stretch, which is taking quite a bit of time.

28
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: October 24, 2011, 03:25:30 AM »
Our forum is brand spankin' new! Hope to see you guys post once again.

To celebrate the move, here is a new wallpaper. The wallpaper comes in
1600 X 900 - 1280 X 1024 - 1280 X 800
resolution sizes. I'm posting the smallest one here, if you want another size, get on the site and grab it.

http://www.mmbnchronox.com/Chrono%20X%2 ... 80X800.jpg

29
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: October 21, 2011, 02:27:27 AM »
This is true. Then again, we can always use some characteristics that cacti share as a justification for being Null Element. The jury is out on this one, though.

30
Mega Man Discussion / Re: Megaman Battle Network Chrono X!
« on: October 11, 2011, 11:23:39 PM »
Hey guys, time for the results of the Mr. Famous contest + some info about the project.

Before I say the winner though, I'd just like to thank each and everyone of you guys who took the time to enter. There were a lot of good entries and it was really hard for us to decide on a winner.

That being said, the winner is...Sheri Young with the Navi Cactus Man.EXE!





(left is original design, right is official CX artwork)

While the idea of a Cactus themed Navi might seem silly at first, we believe that out of all of the Navi ideas submitted that Cactus Man was by far the most creative and well thought out Navi submitted. Congrats again to Sheri for winning, and to everyone else who didn't, we're sorry, but there is always next time so keep at it!

Now, time for some new screenshots:





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