
MM7CLO has got a full revamp!
What makes this map different from the rest is that along with well, the new layout, a whole bunch of new textures were added as well. Mostly because when we looked at it, 7FC really did not use most of Cloud Man's textures for one reason or another, SO GOSH DANG WE BROUGHT EM' BACK!

So it's actually a little important to talk about the map's layout in a bit more detail than usual. Unlike the current iteration of MM7CLO, a lot of this map takes place indoors rather than out. In fact, the entire center line of the map is indoors, with only the map's side borders being fully outside. As you might be able to tell from the pic above, the map also rises the farther north you go. Sort of like a three layered cake, except we didn't actually stack the cake but put the layers close to one another.
But those outdoor gaps sure look inconvenient and absolutely impossible to cross without a utility like Rush Jet or Item 2 or-

Oh, no, no, no. Nobody likes you! Stupid rain that just gets in the way and accomplishes absolutely nothing, why is this nonesense still on the map?
well i'm glad i asked.
The rain gimmick is still on the map, but it's a tad different now. Besides the fact that shifting the weather requires the actor to take a set amount of damage (although electric and ice weapons do ohko it), there's a bit more to it.

You see, while this might sound absolutely horrifying when I say it, the rain has been made stronger.
kiiinda.
As in now, when you jump, the rain pushes you a lot. However, it pushes you downwards, so instead of just getting in your way and forcing you to slow down, it allows you to make the outside jumps from one layer to another, effectively providing a speedy shortcut from one end of the map to the other.

Of course, while there might be some drizzle on the inside, only the outside borders are actually affected by this rain, meaning most of the map can carry on regardless of the weather outside!