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Messages - Dr. Freeman

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76
Events / Re: Cutstuff Mapping Jam 4: Jams Bond
« on: September 08, 2017, 03:32:19 PM »
Right now.
Though it's less of hotfix more of just updated version, wow.

https://allfearthesentinel.net/zandronum/download.php?file=8bdm_jampack-v3b.pk3

A more extensive changelog is in the files as long as Slade didn't screw up my saving again. But it's this mostly a ton of bugfixes, plus it also adds 3 new maps to fill out the missing Jam1 numbers!
hopefully something doesn't break again but we'll seeeeeeeeee

77
Help & Editing / Re: I am VERY stuck.
« on: September 07, 2017, 05:39:27 AM »
You reached the end of the campaign my man.
Roll only makes those requests if the Megaman? fights aren't recorded for whatever reason.

Of course, the story will continue into V6 and V7, but for now you've done all you can in the main story.

78
Jam is a rare event, requires direct collaboration, and limits freedoms with its gimmicks and time constraints. Its not really the place for a brand new mapper (especially if they are new to the community as well) to join in. CSCM is a good place for initial entry.

Not to mention various issues and drama.

Cool. I'm not here to argue against CSCM. I think it's incredibly outdated but if people want to put a map in it, that's a-ok. Would probably also make it less outdated as a result.

I am here to say however that Jam hasn't required direct collaboration since the 1st jam, the other 2 simply take map pieces ala FTM, just without the contest entry and people directly make the pieces. I don't know how much of a gimmick I'd call map pieces since from what I've seen a number of mappers work better when they have a base to begin with. Though Bond was more gimmicky than PBJ.

However, I do want to say the number of first time mappers that have showed up in all the jams so far. Jam 1 was the first time map for me, Gumball, Galactan, and I'm pretty sure Hilman (not 100% sure on that one). PBJ was a first time mapping for Ceridran. And the recent Jams Bond was the first map made by Jatea and while once again not his very first, it's the first completed map I've seen from Brash Buster as well.
So saying that Jam is not good for first time mappers isn't exactly true.

Also I would be interested in hearing what drama has arisen from Jam this whole time? Because I've heard absolutely nothing since I've run it. Though probably in a PM so this doesn't clutter the CSCM topic.

That said, I'm also +1ing Dog Man Remixed.

79
I believe Light is referring to the MM1 masters in that line rather than you.

80
Events / Re: Cutstuff Mapping Jam 4: Jams Bond
« on: August 02, 2017, 05:52:22 PM »
We're doing it live!
allfearthesentinel.net/download?file=8bdm_jampack-v3a.pk3


We had a really good turnout this time around, so thank you all for participating!

Just gonna dive right in with the maps wow

(click to show/hide)

I hope you all enjoy!

81
Events / Re: Cutstuff Mapping Jam 4: Jams Bond
« on: July 23, 2017, 05:25:23 PM »
I've already got some maps in and know plenty are getting close to completion, but I'm popping in to remind everyone that there's only one week left til deadline!

82
Events / Re: Cutstuff Mapping Jam 4: Jams Bond
« on: June 11, 2017, 04:43:00 AM »
Alright everyone! Let's begin to talk about phase 2!
AKA: The part where everyone makes a map!

Everyone has been assigned two map pieces which will be listed at the bottom of this post and two assignments which will be PM'd to you over Discord since I think everyone who signed up has one. Your map can be just about whatever it is you want to be, but it must include both map pieces and both assignments have to be fulfilled.

A few clarifications and rules super quick.

-Obviously, map pieces and anything listed in assignments must be in playable space. Sticking a piece out a window and not actually using it in the layout is a big no. Likewise, if you're asked to put Air Shooter on the map (there are no weapon assignments, I'm just using it as an example) putting Air Shooter out the same window will have it not count.

-Map pieces can be adjusted to an extent. Sector heights can be changed, things can be added and changes such as changing stairs to a slope, adding some decoration or whatnot are all allowed. However, the piece must still have its basic structure intact. At the very least, the piece should still be recognizable!

-If a map piece happens to include a rule from one of your assignments, it will not count as having the assignment completed. If you were asked to put Air Shooter on the map and the piece had Air Shooter, it would not fulfill the assignment. You would have to place Air Shooter somewhere on the rest of your map.

-When it comes to music, as long as it's 8-bit in some form it is legal. Do not worry about creating a map card if you do not want to/don't know how. It's something I'll handle regardless come compiling.

-A map can be rejected if it fails to use its map pieces or follow its assignments, or if the quality is very, very poor. If you're super unsure about if you did anything right, PM me or send your map to some friends to get their opinion on it! This is no competition so outside help is completely legal!

-All maps will be due on Sunday, July 30th at 11:59 EST.

Anyone who submits a map will also receive a Cutstuff Enthusiast Medal!

So that's fun!

The pieces are listed below!

(click to show/hide)

You can download all the map pieces at this link!
https://www.dropbox.com/sh/fhc36vlx51vcuqz/AAA0u9cAy0klVZoyUNlaubTxa?dl=0

If you have any questions PM me!
Assignments will be sent out shortly!

83
Events / Re: Cutstuff Mapping Jam 4: Jams Bond
« on: June 10, 2017, 11:45:26 AM »
Today is the last day to get your map pieces in! We've got a pretty decent number but if you are thinking about participating, remember you are unable to without a map piece!

84
There's no real answer to Maestro. That's up for the player to decide. It's very unlikely that anything about him will ever be officially explained. It's all up to the players.

That said, because of that your theory can be completely true!

85
Events / Cutstuff Mapping Jam 4: Jams Bond
« on: May 28, 2017, 12:28:15 AM »
Cutstuff Mapping Jam 4: Jams Bond



Hello everyone, it's Dr. Freeman and welcome to the fourth Cutstuff Mapping Jam! It's been a while since the last mapping anything, and with v5B just out the door, now seems like a great time to get another one of these out the door! Who knows, with the amount of time it's been since the last one we might even see some new mappers this time around!

In case you don't know what these jams are, to sum it up super super quick, there's a small gimmick of sorts and mappers get together to make a nice map pack! There's no real competition, just taking it chill and making some maps for fun!

So let's talk about what we have in store this time around. All in all, it's rather similar to the third mapping jam. It's been just under two years since our last jam so the concept isn't exactly something that's been done recently, and we're adding a little bit more to it than just the last jam!

Basically, everyone who wishes to participate will make a map piece (details of the map piece will be listed below) and PM it to me. Once that is all done, each person will be assigned two random map pieces that are not their own and must make a map that uses their map pieces. However, that is not all! Along with the map pieces, each person will receive two small assignments that must be in their map as well! These assignments will be small features that either add something to a map or make sure someone can't use something! Once again, more details on that in just a bit!

First, let's discuss the specifics and rules of the map pieces!
(click to show/hide)

Now for the details on the assignments...
(click to show/hide)


So what if you wanna sign up? You can say you're signing up in the topic, but that's not gonna get you officially signed up. Basically, sending in your map piece is when you are officially signed up and ready for the jam! You will be unable to participate if you do not make a map piece!

All map pieces (and assignments suggestions) are to be submitted to me via PM or Discord (you can contact me on Discord at Freems#4073) if you happen to have me in two weeks by 11:59 EST on June 10th! Once we reach that point, we will figure out map pieces and assignments and we'll talk future dates from there!

That should hopefully sum everything up! Once again, if you have a question feel free to ask! Anyway, thank you all so much and I hope you all have a great time!

86
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 25, 2017, 06:07:15 PM »
I bring a delivery.

(click to show/hide)

87
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: May 23, 2017, 01:39:40 PM »
If your save data is after Mega Man 9's campaign, then you can talk to Magic Man in Light's Lab who can take you back to the beginning of the campaign (or any other chapter for that matter)

88
MM8BDM Discussion / Re: Top and Bottom 5 Favorite V5A Vanilla Maps
« on: May 01, 2017, 09:09:00 PM »
Not talking about maps changed for v5b or mine. Nothing is in any order

Best-
MM9TOR
MMBKIN
MM4DUS
MM7TUR
MM8GRE

wish i could do more than 5 ;-;

Worst-
MM4PHA (really only the exterior. I'm fine with indoors but outdoors is just too much of a chore)
MM8CLO
MM7DW4
MM5STA
idunno MM7BUR? Those are my big 4 so like I guess this is a 5th but it's a larger gap between it and the other 4.

89
MM8BDM Discussion / Re: MM8BDM - Soundtrack Release?
« on: April 29, 2017, 12:13:36 AM »
Hello!

I'm glad you're very enthusiastic about both the covers and original tracks in 8BDM, I'm afraid I'm going to have to ask you to hold off on any album businesses. Trust me when I say that it's definitely something I have thought about myself, but there are a few tricky bits that are tough to deal with when it comes to putting things together.

The first is figuring out what songs stay and what songs go. While a decent number of the covers were made specifically for 8BDM, there are also a number that was not. For starters, a good chunk of both the MM7, MM8, and &Bass covers were all made by Baiis8Bit (as I believe his name is right now), and given that his covers weren't specifically made for the game, the question comes up about whether or not we include those songs in an album as they aren't technically ours to play with. Along with the fact that I'm pretty sure one of the Wily Tower covers is from HertzDevil, who is similarly not connected to 8BDM.

The second concerns Rushjet1's boss theme for the Evil Robot. Namely the fact that he already uploaded both Evil Robot themes in an album of his own on Bandcamp. So there's something iffy about putting those same tracks on a separate album that technically isn't connected to him. But at the same time, a 8BDM album that is missing those Evil Robot themes just feels rather incomplete. So it's a really weird line that's hard to figure out.

The third is much less of a big deal than the other two, but simply put, with V5b's campaign updates, there's a few more covers heading on out with it. So making a new album when the next version should be right around the corner (should thanks zandronum) is a little silly.

So basically, there's a good chunk of smaller things that need to get figured out, along with waiting for a new version before anything album related can even be thought of. However, if these little things do ever get solved, you can probably count on the dev team releasing an album of sorts to be put out there!

Thank you very much for asking though, it's very appreciated!

90
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: March 01, 2017, 09:38:25 PM »
V5b's campaign doesn't progress the story. It just updates the old chapters.

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