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Messages - Gummywormz

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121
Help & Editing / Re: spaces
« on: August 14, 2014, 11:25:00 PM »
This is a known issue in doomseeker. It doesn't add quotes to -file arguments, which makes Zandronum think it's some other random argument and not part of the file parameter. For now you have to use the launcher to connect and encourage people to not put spaces in their wad names.

122
MM8BDM Discussion / Re: How the "RAM" can help for mm8bdm ?
« on: August 11, 2014, 05:06:26 PM »
ZDoom / Zandronum have evolved greatly from basic Doom 2. Sure, you can still run it in low / medium resolution software on almost anything, but using the advanced features such as OpenGL require somewhat decent hardware. 1gb of RAM isn't much. I had 2gb on my old computer and would get crashes somewhat often. More RAM does let you load more things in, however, you don't really need to go crazy with it. I only have 4gb in my current computer and only very occasionally get crashes. There is a limit on how much Zandronum will load, though. This is why having a large skins folder ends up breaking everything sometimes. More RAM should also increase performance, but it also depends on your graphics card if you're using OpenGL. The mods or Zandronum itself could also be unstable, in which case there is nothing that can really be done.

123
Mega Man Discussion / Re: Megaman Unlimited
« on: August 03, 2014, 03:40:01 AM »
Quote from: "NemZ"
So, anybody play the new update yet?  Whirlpool man's stage is pissing me off, primarily because of the bullet hell minibosses.

Stay to the ground most of the time, about 1 Mega Man to the right of the wall. Nitro Blast hits them when they are shielded, just wait for an opening and jump.

Though if you hate the minibosses...good luck with Whirlpool himself.

124
W.I.P Forum / How would buebeam trap work
« on: August 02, 2014, 01:57:54 AM »
We literally have the boss weapons from the game, but modified for an altfire (right down to the part where they execute map ACS scripts...). This obviously doesn't work because forced movement for attacks is silly and just plain bad. YD, the only original chracter, has a slow firing needle cannon and some random, slow, over the top dash attack. The weapon's archive has INFINITE LEAF SHIELD. Some weapons are dual fire and others are not. The HUD on the dual weapons only show the weapon you are firing instead of having the other still remain. YD's translation doesn't work (and the HUD is ugly because the colors are reversed) and the weapon archive's skin conflicts with rush coil's pickup sprite.

But hey, at least you can't pick up ammo!

125
Projects & Creative / Re: Ghouls vs Humans NES
« on: July 17, 2014, 01:03:10 AM »
Quote from: "Lego"
Eyesore:
    Slow on Eyesore's mainfire removed. [50% slow ? 0% slow]

This is a good start. I still say he needs to lose the "ammo regen only when standing still". Consistency is a silly reason to keep it as is.

Mega Man also needs to be looked into. He is so versatile compared to the other humans. It's almost not worth playing any other class. He has almost every weapon (except the trapping ones), as well as additional goodies like homing, aimable weapons, and invulnerability. The only remote downfall of the class is the lack of ammo regen.

EDIT: Also Frostbite's frost breath cant freeze Junk Man lava.

126
Quote from: "Badz"
How could I make it so that, if a player is damaged by a particular projectile, it gives a type of ammo to whoever shot the projectile?

Welp, it turns out A_GiveToTarget does not work in pain states. Are there any workarounds or can we just not give items when you hit another player?

127
W.I.P Forum / Re: The Idea(s) Topic
« on: July 14, 2014, 02:53:16 AM »
Quote from: "Vajaran Nall"
Quote from: "<geminibro>"
Why not make a Megaman Rock Force Expansion?
Not a bad idea, I'd love to see the weapons being used.

I was planning on making the weapons for DIRP whenever I get around to updating it.

128
DECORATE and ACS Modifications / Gummy's Micro Game Modes
« on: July 14, 2014, 02:52:34 AM »
These modes are designed to be simple to pick up and play. They are meant to serve as a quick distraction from the bigger mods and to add more variety to the servers. As a result, these probably shouldn't be played too often.

Scone Quest
Download 1
Download 2

Description:
You have entered the scone zone. A strange dimension similar to our own, but ruled by the evil scone master. You must collect all the scones then kill the scone master to win.
Requirements: Last Man Standing
Recommendations: Play with MM8BDM Repainted (please go revive that mod) or copious amounts of drugs.


AAAAAAA MODE
Download 1
Download 2

Description: Run and knock people around randomly whilst screaming. Use skins like Auto-Unknown or Burner Man to add to the silliness! I don't know! AAAAAAAAAAAAAA!
Requirements: Buckshot must be enabled
Recommendations: Somehow get a decent amount of people to add to the chaos. aaaaaa_nolineblock can be set to true to disable line blocking.

123 Death Portable
Download
Download 2

Description: It's 123 Death from LMSGames, but it can be played on any map. You get a random weapon every few seconds and only have a limited amount of time before it is taken away.
Requirements: LMS or TLMS
Recommendations: Set sv_lmscountdowntime to 6 or so (it's not done automatically this time). The anticamp command is still here. Also, you can set the amount of seconds each person has to kill with OneTwoThreeDeath_weapontime (default is 12)

Bloodthirst Mode
Download
Download 2

Description: You must damage people to stay alive. Kill people to get rewards. This should help increase the pace and eliminate some camping.
Requirements: No classes or weapon packs
Recommendations: LMS/TLMS is a bad idea. Possession won't work. You probably also want to set sv_losefrag to 1. You also need a decent amount of people.
Customization: The entire mode is customizable with the following CVars:
bloodthirst_gainamount - How much of the meter you gain per hit. (Default: 5)
bloodthirst_startamount - How much of the meter you start with (out of 100). Note that the value is offset from 5. So setting it to 20 is actually 25.(Default: 40)
bloodthirst_takeamount - How much of the meter to take away each time. (Default: 1)
bloodthirst_takerate - How fast the meter drains per second (35 / bloodthirst_takerate). (Default: 4)
bloodthirst_automanage - Auto manages the above svars. There is only support for when there are less than 6 players and more than 6 players.

MegaHot
Download
Download 2
SuperHot in MM8BDM (or anything DOOM related, really.)
Requirements: SINGLE PLAYER ONLY...
Reccomendations: Use in instagib for more fun, or coop / invasion.

NOTICE: If you've played any of these mods before, you must clear out their cvars from your ini file. If it won't start up after that, just try running it again.

129
Projects & Creative / Re: [Game Mode] LMSGames Version 1c
« on: July 05, 2014, 12:33:38 AM »
V1c released. This should be the last release barring any major bugs / compatibility updates down the line.

130
Events / Re: Come on and slam! The Brothers Mapping Jam!
« on: July 04, 2014, 07:53:08 PM »
Quote from: "Ivory"
No, while Smash jumped to conclusions, which is unfair. You are just as guilty with you lack of communication. You made two attempts, yes, but you also didn't mention your issues with producing an acceptable map piece until after Smash had to call you out on what he perceived to be trolling.

This entire situation could of been avoided had you communicated with the host to begin with. So please don't go around using this "we're not big name mappers" card.

Except he only notified me 3 days before the deadline that my entry was not acceptable. (And no, I didn't "know exactly what I was doing") . I then contacted him regarding if the 2nd attempt was acceptable with no response.

But it doesn't matter anyway. The groups have been decided already.

And I don't think losing out on one day of work (assuming the deadline for the other event isn't moved again) is going to impact too much.

131
Events / Re: Come on and slam! The Brothers Mapping Jam!
« on: July 04, 2014, 07:23:27 PM »
Quote from: "Knux"
Given that I'm left with ten participants (5 potential submissions) for the dual mapping event because of one pair dropping out, and that this event is far more fun, I can cancel that one if everyone agrees. It's just that I find this event so much more fun and dynamic, and I'd hate to overload people with work.

Not to mention only Gummy and Balrog have submitted their map so far.

Absolutely not.

I have been forced out of this one due to stupidity and bias (on both sides, admittedly). Balrog and I have worked hard on our entry and we do not want it to go to waste. Our work should not have to be trashed because others failed to meet the deadline, and probably because we aren't "important big name mappers".

132
Events / Re: Come on and slam! The Brothers Mapping Jam!
« on: July 03, 2014, 02:25:05 AM »
If people don't want to work with me, then I'll just drop out.
--------------------------------------------------------------------
EDIT:
I suppose I should have some explanation. I honestly just couldn't come up with a layout. I probably should have just dropped out instead of trying to submit something half-assed. Also Metal Man textures are horrible but I suppose that's my fault too.

However, stating I'm trying to "troll the competition" just so I can have more "Best Maps Ever" fuel is ridiculous. Best Maps Ever is dead except in name. There are no "Best Maps" left and I do not intend to create more (or even update the pack for v4a compatibility for that matter). It was a product of its time. Newer members seem to be more interested in coding (or rather saying they want to learn to code, but never do). All that's left (aside from "big name" map packs) are packs that are teased and not released, and packs that are mediocre / forgettable at worst (though I suppose that's a good thing).

I wanted to learn how to map properly, but if people not wanting to work with me and Lego's post are any indication, I guess everyone is hostile to mistakes.

(and a notice not 2 days before the deadline would have been nice too...)
and the pack will be hosted once and then forgotten anyway too.

133
Anything Goes / Re: General Offtopic Discussion
« on: June 30, 2014, 03:39:43 AM »
To be fair, the whole "bad simulator" joke got started and spread because the "legit" simulators themselves were horrible, broken jokes.

And Valve have said themselves that Greenlight is basically dead. No one really votes on there anymore and people don't put up their games there anymore. The result is all the terrible games that might not even get finished get through. And not the Suguri games or anything good...

134
Events / Re: Mapping Event - Dual Mapping!
« on: June 27, 2014, 01:42:56 AM »
Add Ground Man to our textures list.

135
Anything Goes / Re: General Offtopic Discussion
« on: June 23, 2014, 07:59:43 PM »
Very Important PSA:

There's a Steam price glitch for the Cant Stop Laughing Bundle, which includes both Castle Crashers and Battle Block Theatre for 2.49. It's a steal even if you have Castle Crashers already.

And speaking of the Steam sale, Defy Gravity is only 29 cents, but has trading cards so it's pretty much free, and it's not actually a bad game. It's difficult but not unfair.

One Way Heroics is also a good roguelike, and at 87 cents it's fantastic.

Also also, Awesomenauts is 99 cents. You have no excuse.

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