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Messages - Gummywormz

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136
Always trust the Cutopian Cartography Record Keeper to deliver:

https://www.mediafire.com/?v5pv7pm61bwbsac

137
Did you try not using the althold state? It's a bit finicky sometimes.

138
MM8BDM Discussion / Re: [REQUEST] Kirby Konversion
« on: June 22, 2014, 03:27:13 AM »
I had an idea to make classes based on the helpers from KSSU, but never got around to it.

139
Events / Re: Come on and slam! The Brothers Mapping Jam!
« on: June 20, 2014, 08:55:59 PM »
Name: Gummywormz
Mapping Style: Small / Interior. I don't usually map seriously, but if I'm given a specific size (like here) I just make a sector that size and start carving out pieces.
Texture: Metal Man
Skype/Dropbox: Yes
Contacts- CutMail, Skype (hoopsandyoyofan26), Steam (gummywormz)

140
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: June 19, 2014, 10:55:36 PM »
Now only if these maps would get released...

Seriously, I've been out of BME material since January.

141
Events / Re: Mapping Event - Dual Mapping!
« on: June 17, 2014, 07:52:21 PM »
Confirming one of the texture sets to be Grenade Man.

142
Events / Re: Mapping Event - Dual Mapping!
« on: June 13, 2014, 12:29:48 AM »
This is for standard deathmatch right? It doesn't explicitly state what mode the maps are for...

143
Anything Goes / Re: General Offtopic Discussion
« on: June 09, 2014, 03:33:43 AM »
Quote from: "Perfectlylegit"
So does anyone know where I can find GoldenShower / Fezuke / IaTM / Bari10 (FagetBass [Famicompo 10 Original]) [Otherwise known as death run from lmsgames]? Or at least where to go in the file to find it?

The nsf is here (entry 36): http://midr2.under.jp/compo/vol10/FCM10_Entries.zip
The only mp3 that exists is within the music wad so yeah.

144
Projects & Creative / Re: [Game Mode] LMSGames Version 1b
« on: June 08, 2014, 04:02:26 PM »
v1b released. A server will be up soonventually.

145
Help & Editing / Re: Server Confusion
« on: June 07, 2014, 01:49:24 AM »
MM8BDM-v4a.pk3 needs to always be first in the list of wads.

146
Projects & Creative / Re: Justified Classes v2dh
« on: June 04, 2014, 01:52:04 AM »
I've noticed that Jupiter does not get proper team colors. He tends to flicker between the standard blue / cyan and what the team color should be.

EDIT: Also Uranus' item tends to lag servers pretty badly...

EDITEDIT: Pluto's team colors are broken too. His blue never changes.

147
Help & Editing / Re: Server Confusion
« on: June 03, 2014, 10:46:09 PM »
You aren't in the actual channel. You're private messaging the bot, which doesn't work.

148
Help & Editing / Re: Server Confusion
« on: June 03, 2014, 12:55:24 AM »
The issue is quite simple and overlooked.

Quote from: "Mr.Galaxy Derp"
Here's what i see:
(click to show/hide)

See the line saying "erroneous nickname"? That means your nickname contains invalid characters. Remove all spaces and the "." from your name.

149
MM8BDM Discussion / Re: MM8BDM v4a Mapping Feedback
« on: May 28, 2014, 01:41:08 AM »
Because that sometimes leads to that rendering bug where everything is a hall of mirrors.

150
W.I.P Forum / Re: Mega Man PC 1 & 3 Expansion
« on: May 27, 2014, 11:02:05 PM »
How much leeway will be given to the weapons as far as accuracy goes? As far as I recall, they were all pretty generic in basic DOS. Torch was just wave burner, Shark was just a boomerang, and some other weapon was just Hyper Bomb.

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