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Messages - Gummywormz

Pages: 1 ... 4 5 [6] 7 8 ... 64
76
Projects & Creative / Re: [Weapon Pack] D.I.R.P. v5a
« on: August 11, 2016, 01:58:29 AM »
v5a released.

77
Help & Editing / Re: I need help with an actor.
« on: August 09, 2016, 01:16:01 PM »
You need to put it in between tags in a wad file. This is how the engine determines what kind of file it is since there are no file extensions or folders in a WAD archive. Either put it in between the tags, or move the wad to a pk3 and put it in a sprites folder.


78
Help & Editing / Re: I need help with an actor.
« on: August 09, 2016, 12:40:05 PM »
If its in a WAD file, make sure the sprite is aligned and between SS_START and SS_END tags.

79
DECORATE and ACS Modifications / Re: Gummy's Micro Game Modes
« on: August 09, 2016, 12:47:17 AM »
Added MEGAHOT mode.

80
Events / Re: [TOURNAMENT] Pokemon Tier Kings
« on: August 07, 2016, 07:07:01 PM »
Name: Gummywormz
Tiers registering for: OU, NU
Ways to contact: Cutstuff PM
Favorite type of sandwich: Hot Dogs

82
They were 128x128 originally. It's either the same problem with the image tags or they simply did not get saved, since when I went to my profile the link to my old avatar was no longer there.

83
Images in image tags are also broken. RIP Screenshots thread.

You can probably write a script to fix it. They just added an extra HTTP:// for some reason. Old spoilers can be fixed as well since all that broke them was a unique id.

84
DECORATE and ACS Modifications / Re: Gummy's Micro Game Modes
« on: August 04, 2016, 03:01:03 AM »
Updated all modes for v5a if anyone is looking to spice up the gameplay a little. (AAAAAA mode was already compatible.)

85
Projects & Creative / Re: [Program] ZDoom Resource Randomizer (v1.2)
« on: July 30, 2016, 12:44:43 AM »
Updated to version 1.2. Added a UI and updated the data for v5.

Also note that the randomization process can take a few minutes especially with lots of files or on lower end PCs. Please leave the app running if it has appeared to crash.

86
Forum Games Archive / Re: [IMAGE GAME] Making A Masterpiece
« on: July 29, 2016, 05:02:12 AM »
While he's distracted...

(click to show/hide)

87
Projects & Creative / Re: [Weapon Pack] D.I.R.P. v4a
« on: July 26, 2016, 04:26:29 AM »
Quote from: "Gummywormz"
The weapons are randomly replaced within the maps. The LMS randomizer has also been tweaked to give you the new weapons.
You can also just type "Give all" in the console.

I may as well use this post to mention that there will be a full content update for DIRP a few weeks after MM8BDM v5 comes out.

88
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 23, 2016, 02:34:38 AM »
Will there be any breaking changes for mods aside from the usual SBARINFO, WEPACS, and player class changes (especially if there are changes beyond new damagetypes)?

89
Projects & Creative / Re: Class based modification (v8c)
« on: June 28, 2016, 04:30:39 AM »
Can we do something about Dust Man? His vacuum ability is far worse than previous Magnet Man's. Can we maybe put a timer / ammo on it and / or make it only lock movement instead of actually push people?

90
Closed / Re: [Suggestion] Randomly-chosen Skyboxes
« on: January 15, 2016, 09:46:27 PM »
Zandronum 3.0 is adding support for getting the current server time using ACS. I thought it would be a good idea to implement that as having a day / night / seasonal / holiday cycle.

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