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Messages - Gummywormz

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811
W.I.P Forum / Re: Skull Tag Expansion
« on: May 03, 2011, 03:12:15 PM »
For extra team pillars you have to do extra coding.

As for them disappearing, I don't know if that's intentional or something, but I'll get it working somehow!

812
MM8BDM Discussion / Re: Screenshots
« on: May 03, 2011, 12:18:15 AM »
Why ctf and cheats don't work together


813
W.I.P Forum / Re: Skull Tag Expansion
« on: May 02, 2011, 06:08:24 PM »
If I'm going to go with the bolt idea, I think having auto holding the bolt above his head might work.

814
W.I.P Forum / Re: Skull Tag Expansion
« on: May 02, 2011, 05:26:24 PM »
Here is what I found in the pk3:



Only seems to be 2 teams supported, but if this gets played often I'll add support for 4 teams. I might use shade guy's sprites but I have no idea what to make for score pillars.

815
W.I.P Forum / Re: Skull Tag Expansion
« on: April 30, 2011, 03:51:46 AM »
I think the pillars need all rotations, yes.

The skulls might only need the front, I should really look in the skulltag pk3 and give a sheet or something to give an idea on what I'd need.

816
YAY! Now we won't fail as hard!

Tommorrow I might be busy in the afternoon. What date and time works for you guys?

817
W.I.P Forum / Re: Skull Tag Expansion
« on: April 29, 2011, 03:04:13 PM »
Oh hey, this isn't fully dead yet.

I really don't know what I'm going to do for the pillars and skulls at all. But if anyone could provide me any kind of sprites I will most likely use them.

818
Maps / Re: Gummywormz's Maps (Oh god another map pack)
« on: April 25, 2011, 10:38:38 PM »
The bottom part is susposed to be like dive man's stage, yes.

Magma core is done being spruced up, most notably touching the magma pillar now causes instant death.

The next 3 maps will be the secret maps. Then I'll fix up the rest of the other maps.

819
Skins & Bots etc / Re: Kapus' Skins (Classic Roll Rerelease)
« on: April 24, 2011, 04:56:01 PM »
I spy with my little eye, an error on classic roll!

(click to show/hide)

820
The WWW board / Re: Megaman 8-bit Deathmatch Skype Family
« on: April 16, 2011, 01:24:37 AM »
I think I have you added. My skype name should be hoopsandyoyofan26

821
Another quick thing released!

It's a bot pack for the classes mod. There are some problems though. Bots aren't able to use alt fires or other weapons, and the alien can't have his own seperate bot. If anyone knows how to fix this, let me know.

822
I HAVE FOUND VICTORY!!!!

http://downloads.khinsider.com/game-sou ... collection

and

http://gh.ffshrine.org/soundtracks/2504

Only the 1st generation cries are there it seems. The pain sound is probably in the 299-sound effect collection, but I didn't check. If it is there, you'll probably have to chop it to get that specific sound, which I will most likely do.

823
I released a skin that's not a pokemon???!!

But yes, galaga released, things in first post, and I'll continue making generic pokemon skins soon.

824
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Contributions
« on: April 10, 2011, 01:47:44 AM »
I think what should be done at this point is to start contacting people who said they'd do stuff and see what their progress is / if they are still doing it. Might help this get done quicker.

825
Help & Editing / Fullscreen broke
« on: April 09, 2011, 10:22:29 PM »
Skulltag refuses to go into full screen mode. It says "Warning! 'Object' is freed outside the gc process!"

All I can find is that it's related to garbage collection, and a solution that is for linux.

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