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Messages - Gummywormz

Pages: 1 ... 58 59 [60] 61 62 ... 64
886
Maps / Re: MMINV Map Project - We need YOU!
« on: March 11, 2011, 05:30:04 PM »
I think I'm going to improve my current maps before working on any new ones, starting with Flame Factory.

887
MM8BDM Discussion / Re: Screenshots
« on: March 10, 2011, 11:31:48 PM »
Gravity man:

(click to show/hide)

We actually hit the time limit in the second match. Someone should totally start a gravityman only, heat man stage only tourney.

888
W.I.P Forum / Re: Nezumiman Expansion
« on: March 10, 2011, 04:17:17 AM »
Pashiri gun needs to pick up items. I don't know how, but it needs to.

889
W.I.P Forum / Re: Nezumiman Expansion
« on: March 10, 2011, 03:23:00 AM »
Usagi's: (for now)

(click to show/hide)

I'll think of more later.

890
Maps / Re: MMINV Map Project - We need YOU!
« on: March 10, 2011, 03:15:10 AM »
Good to hear it was decent. :ugeek: You can change stuff if you want to. I might make a few more maps once I get some good layout ideas going.

891
Maps / Re: MMINV Map Project - We need YOU!
« on: March 09, 2011, 11:06:05 PM »
My map is almost done. I just gotta add MAPINFO and all that stuff and it's set to go. I'll PM it to you once it's done.

892
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: March 08, 2011, 05:38:57 PM »
Quote from: "Metallix"
Skin problems...  :|

When I try to load the skin into the game, it tells me that "sprite S_ST frame B is missing rotations". I've checked the files, and everything's named correctly... but I'm obviously doing something wrong. Any suggestions?

Link to the pk3 / screenshot of all the files in the pk3, please.

893
Maps / Re: Gummywormz's Sort of Horrible "Maps" (Four corners V2)
« on: March 08, 2011, 05:13:01 PM »
Updated first post with stuff. Link to screenshots: viewtopic.php?p=53012#p53012

894
W.I.P Forum / Re: [MAP PACK] Maximum MM8BDM
« on: March 08, 2011, 06:06:51 AM »
Update time! (Yes, this project is going to happen)

I've improved Four Corners a lot, but there's still things that need to be changed. Mainly custom music and skybox.

(click to show/hide)

I might make more maps later. I have ideas but no good layouts. I'm also going to hold a public beta test for this map sometime tomorrow. The improved map will be released just before I start the server

895
Plutonia 2 / TNT music paaaaaaack because I like to changemus!!
You'll need this to join my servers soon. If you want to listen to the music when you're not on my servers, just place it in skins and then point doomseeker to the skins folder, it'll save having to download it twice!

Link: http://www.mediafire.com/?jickmm13pms931t

Changemus list in first pooooooooost.

896
New bug: you can drop the gemini clone item and any other player can use it. I think it will be easier to just use the old ammo bar but make it not recharge or something.

897
Best.classes.EVEEEEEEEEEEEEEEEEEEEEER

One small thing though.

Needleman's head attack icon in the corner doesn't work properly. Once you use that attack, it shows up fine. However, it doesn't go away. It just stays there the entire time whether you are using the head attack or not.

898
W.I.P Forum / Re: [MAP PACK] Maximum MM8BDM
« on: March 06, 2011, 08:30:51 PM »
Quote from: "Kapus"
I guess you can have MM4DW2 map that I made.

After I finish polishing it, that is.

As long as it's not going into any other pack, then sure!

(click to show/hide)

899
W.I.P Forum / Re: [MAP PACK] Maximum MM8BDM
« on: March 06, 2011, 08:15:29 PM »
Quote from: "Ivory"
To throw it out there. My Ivory Pack was 10 DM and 3 CTF. You really aren't getting "Quantity" across with that in respect.

I know. Those are just the numbers of the first release (if there ever is one.)
The number of maps will increase with each release.

Quote from: "arkman"
Hmm, I might actually try this. A massive map pack of dubious quality? sounds like an excellent oppurtunity to make designs that are terrible for actual combat, but fun to look at and explore.

Worst case scenario, it is a terrible pack that noone downloads.
Best case scenario, the maps rock.
most likely, a few of the maps are epic and rise to new levels of infamy and become internet memes for a week. the rest are forgettable but a nice break from the standard.

Exactly!

900
W.I.P Forum / Re: [MAP PACK] Maximum MM8BDM
« on: March 06, 2011, 07:43:53 PM »
Quote from: "Mr. X"
You're really emphasizing quantity over quality?  Wow, I envy your ability to say "it's half-assed, but I don't give a crap."

Not really emphasizing it, just want a massive pack because why not.

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