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Messages - Gummywormz

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916
W.I.P Forum / Re: Nezumiman Expansion
« on: February 26, 2011, 08:49:28 PM »
I'm still waiting on my pick up icon / sprite to make the pickup icon.  :?

917
Projects & Creative / Re: Class based modification (V1B - MM3 RELEASE)
« on: February 26, 2011, 08:00:29 AM »
Semi non urgent bug:

You can use leaf shield / gravity hold as any class.

918
Skins & Bots etc / Re: List of Skins
« on: February 26, 2011, 05:09:52 AM »
Quote from: "zeswissroll"
No.Not a boat.If you want a clue,look at Gummywormz's skin store.

If you mean absol, I colored him already for an expansion. I just gotta get unlazy and rip the sprites and then compile the skin.  :D

919
Projects & Creative / Re: Class based modification (V1B - MM3 RELEASE)
« on: February 26, 2011, 01:12:02 AM »
2 more bugs for ya:

1: The gemini man colored buster shows up for no reason when someone's gemini man. It's weird and I have no idea what causes it, but it happens:



2: It appears you are fully able to use rain flush without said rain flush weapon switching over / going away.

Suggestion:

Maybe increase the power of the alt fire attacks which are almost the same as the regular fire (needle man, snake man, etc.)

920
Goodbye negative zone....I'll miss you and the massive amounts of glitches caused by you.  :cry:

921
W.I.P Forum / Re: Nezumiman Expansion
« on: February 25, 2011, 11:41:09 PM »
ACC can be found here:

http://zdoom.org/Download

As for the crashes, it's probably either a coding error, or you're putting the weapons in skins.

922
W.I.P Forum / Re: Pokemon stadium
« on: February 23, 2011, 07:16:19 PM »
Absol is almost done, just gotta rip the sprites and compile the skin. As for swalot, I will probably have to start that skin from scratch if you need it.

923
W.I.P Forum / Re: Nezumiman Expansion
« on: February 23, 2011, 07:14:01 PM »
Might want to color the shirt blue. And where's his teddy bear. D:

924
W.I.P Forum / Re: Pokemon stadium
« on: February 22, 2011, 11:47:46 PM »
Quote from: "arkman"
if i remember correctly absol had some sort of slashy beam attack fired from his head blade, but i can't remember if it had a name, (Half moon strike?)

and the other projectile could be...

I don't know.

That would probably be razor wind.

Anyway, if you still need a pidgey skin, let me know. I'd also like to make absol if it's going to be in this thing, since someone did technically request it in my thread. >_>

925
W.I.P Forum / Re: Nezumiman Expansion
« on: February 22, 2011, 08:38:48 PM »
I'm working on D Cluster now, however, I can't resize the x7x3 rotation (the 3rd one) without some crazy quality loss. So, if someone can resize that rotation so I can make the pick up icon, that'd be great.

926
Help & Editing / Re: These multiple .PK3s
« on: February 22, 2011, 08:41:39 AM »
You need this PK3 here, not version 1a of MM8BDM:

viewtopic.php?f=29&t=1531

I wish people would put their packs on wadhost or something so doomseeker can download it.

(If that is the pk3 that you've downloaded, I can't really offer any other advice other than use doomseeker.)

927
Maps / Re: MMINV Map Project - We need YOU!
« on: February 20, 2011, 09:51:40 PM »
I'd totally make a few maps if someone could make an argument guide for invasion spawners. :3

928
Maps / Re: Gummywormz's Horrible "Maps"
« on: February 19, 2011, 03:19:55 AM »
These screenshots will probably make the map look bigger than it actually is.

(click to show/hide)

929
Maps / Gummywormz's Maps (Oh god another map pack)
« on: February 19, 2011, 12:55:00 AM »
I'm working on a map pack. Info on page 2

WARNING!
The following map(s) are probably horrible. Don't download them.

GMAP1 / Four Corners VERSION TWOOOOOOOOOOOO (Download)
I finally got a decent idea I can make a map out of. If you want screenshots, they are in my maximum mm8bdm thread in the projects subforum. Improvements include custom music (will most likely be changed) wider hallways, and stuff has been replaced. I will be holding a public beta test for this map soon.

930
DECORATE and ACS Modifications / Re: Pokémon Projectile for fun~
« on: February 16, 2011, 08:04:03 PM »
The reason it targets you is because the "summon" command works like that. You have to use "summonfriend" if you want the object to help you.

And oh god I just got an awesome idea that probably won't work.

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