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151
Forum Games Archive / Re: Hurt & Heal - Robot Masters
« on: November 08, 2011, 09:44:46 PM »
Hurt Flameman
Heal Galaxyman
(click to show/hide)

152
Maps / Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« on: November 07, 2011, 09:00:21 PM »
I could imagine that actually going well if done correctly.

153
Anything Goes / Re: Spamthread V.1
« on: November 07, 2011, 03:29:18 AM »
Though if someone calls another "bitch" or something, and 30 pages go on without notice, could they go off the hook?
I'm assuming no.

154
Forum Games Archive / Re: Hurt & Heal - Robot Masters
« on: November 06, 2011, 08:03:27 PM »
Hurt Tomahawkman
Heal Heatman
(click to show/hide)

155
Yes, but in these two cases, they don't disappear.

156
There's a glitch where if Punk holds down his other main, or the regular-ish Screw Crusher weapon, and you pick up an item RM's normally cannot get to, you can activate it as long as you hold down the other main (EX. I pick up Rush Jet while using it and activate it normally without it disappearing it, allowing Punk to fly)
The same can happen to Drillman while underground, although he cannot use items such as Rush Coil and Rush Jet, at least without it being stolen if that case were to occur.

This same Item Activation glitch could probably happen to more RMs, but I only happened to notice this with these two.

157
I'm assuming taunt ideas that have been ripped correctly can be sent via pm?

158
Forum Games Archive / Re: Hurt & Heal - Robot Masters
« on: November 03, 2011, 09:11:29 PM »
Hurt Iceman
Heal Heatman
(click to show/hide)

159
Forum Games / Re: Rate the avatar of the user above you
« on: November 02, 2011, 01:06:38 AM »
8/10
Pretty cool looking.

160
General Gaming Discussion / Re: There's no Kirby topic yet?
« on: October 31, 2011, 08:45:05 PM »
Maybe because you're shoving the fact that you like it down our throats o:

161
I feel that I should dump an idea here for another class, namely the faithful companion of Megaman: Rush.
Rush would be a support-based character, with a bit of speed, but with less strafe speed. His attacks would be consisted of:

Main- Rush Shot: Rush Shot would be the equivalent of the MM8 upgrade he receives. It would basically be a spreadrune megabuster; because of this it would do 8 damage a piece, a little less than the megabuster to distinguish it. It would have infinite ammo.

Alt-Rush Search: This alt would have an ammo bar, recharging very slowly to avoid it becoming cheap. It would pop out a variety of items in front of the player, including ammo, energy, possibly even tanks, or nothing. This is to either have the player recharge energy, or give to his/her teammate. The only problem I see with this alt is that your opponet would get access to this, so maybe flags would be set in order to give it to the red/blue team only?

Secondary Fire- Rush Coil: Spawns a rush coil for a teammate/self to reach high heights. Would share RS's ammo bar, using up half of it.

Secondary Alt- Rush Jet: Spawns a jet in front of player. Would have the same function as Coil, only this time it's to cover distance, not height.

Take this idea into consideration, if you want. I do realize there's no skin of Rush, so that would be a problem.

162
Forum Games Archive / Re: Hurt & Heal - Robot Masters
« on: October 29, 2011, 11:13:33 PM »
Heal Blizzard Man
Hurt Gyro Man
(click to show/hide)

163
Anything Goes / Re: Anyone's art thread
« on: October 29, 2011, 07:07:01 PM »
I got more art~!
(click to show/hide)

164
Anything Goes / Re: What is your avatar from/of?
« on: October 29, 2011, 06:44:48 PM »
DON'T YOU TWO IDIOTS HAVE BRAINS?

:o(

165
General Gaming Discussion / Re: Touhou discussion.
« on: October 27, 2011, 02:23:36 AM »
Quote from: "Korby"
She looks like a man.
Maybe whoever that is is really male o3o

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