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Messages - theanjo

Pages: 1 ... 4 5 [6] 7 8 ... 10
76
Forum Games Archive / Re: Defeat something with something else!
« on: August 02, 2011, 02:22:43 AM »
...maybe except that. Nice one Alu.

77
Forum Games Archive / Re: Defeat something with something else!
« on: August 02, 2011, 02:14:46 AM »
There is no way to beat Superman 64 in bad games...just no way. I don't care what anybody posts, it's the worst game in my books.

78
Forum Games Archive / Re: Defeat something with something else!
« on: August 02, 2011, 02:06:45 AM »
Assuming that this is the post I must beat... plus we don't wanna beat Master Hand for the 9001st time. Do we?
Quote from: "Alucard"
Quote from: "Blaze"
I send both hands to the infernal depths of Hell with the Necronomicon

You want a real hell, Blaze?



This game might as well be called "Hell". Even though Sigma's 2nd phase was easy as hell.

(click to show/hide)

79
Forum Games Archive / Re: Defeat something with something else!
« on: August 02, 2011, 12:30:44 AM »
Assuming this is the post I should beat...
Quote from: "superMario123311"
Destroyed that dirt machine

(click to show/hide)

80
Forum Games Archive / Re: Defeat something with something else!
« on: August 01, 2011, 08:26:33 PM »
Why did you take out that skull...WE NEED TO GIVE IT A PROPER BURIAL.
(click to show/hide)

81
Forum Games Archive / Re: Defeat something with something else!
« on: August 01, 2011, 07:57:15 PM »
Mega man logic dictates that...

(click to show/hide)

82
What is this... this is not a pk3.

83
I wonder if patches like the ones Lego makes can be put in a pk3 with the weapons instead of just making a separate file. That would make things a bit easier to manage.

84
Sorry for a 1 month bump, but apparently I discovered that the MMV weapons are not compatible with the PU pack. What happens is that the Weapon Bars cannot be seen with the PU pack. Also, by using the LMS Rotations, this entirely takes out the PU weapons from LMS. (Or at least in Roboenza.) Something else of interest is that Small and Large Weapon energy capsules, W Tanks, and M Tanks do not work on the MMV weapons, but works normally with everything else. You don't have to fix it. Its just something I found that might help compatibility with the wad.

85
You sure? Because I had Lego in the server to help me test, and it still didn't work out.

86
So I tried making a test server. The command did not work in the server console. So after that, I tried it out on an offline skirmish, and it worked like it normally did. Then I changed the game mode from Team DM to Team LMS while still in an offline skirmish. The console spam did not happen while the bots died, or when i was spectating. I have seen this happen before, when I set puke 225 to 32. I guess the only way to solve that as of now is to have spectator slots on a server. But like I said. It doesn't work at all on the server.

87
Will you consider modifying autobots to make the bots be placed on a certain team? This would make it very easy for fans of bot apocalypse.

88
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: July 20, 2011, 12:33:56 AM »
Great! I can't wait for the new release. I just hope that there are performance updates as well since some binds lag me severely to the point that I crash.

89
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: July 18, 2011, 01:27:35 AM »
I am able to play v2b since all you need to do is move files. All I need to do is wait for you to update Wineskin.

...that is if you're still active.

90
MM8BDM Discussion / Re: MM8BDM Wiki
« on: June 27, 2011, 06:46:23 AM »
Wow...we need to lock the pages...I mean this might take a while to fix. I troll sometimes, but this is a bit much. I hope someone has power in the wiki to ban his IP.

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