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Messages - theanjo

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91
On an unrelated note, will Team assassination be compatible with 4 teams at some point? I know that would mean adding new features like if a Captain is down, the team will force spec and pick another team or something.

92
MM8BDM Discussion / Re: Mac Release Updated
« on: June 23, 2011, 05:07:18 AM »
Very nice update, but I thought that it would be a Wineskin update as well. For the most part I figured out how to move the files and replace them myself on the date of v2's release. Oh well. Nice folder icon. I guess all we have to do now is to wait for the Wineskin update.

93
Projects & Creative / Re: Screw Scramble - New team based game mode!
« on: June 21, 2011, 03:30:10 AM »
One word: RAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!

In all seriousness, its mainly because when you get a reward, you'll have little health...and die immediately afterward. I dunno. Maybe when you return screws you get a refill like:
1-5=small health
6-10=small health & small energy
11-15= large health & small energy
16-25= large health & large energy
26-30= full recovery & large energy
31+= full recovery & all weapons refilled

That's just a suggestion.

94
We need this in an LMS rotation. How do you even add weapons to an LMS rotation?

95
Quote from: "tsukiyomaru0"
Quote from: "theanjo"
ifailOMG! You're running out of ammo aren't you? Just admit it. You've lost.
You do. Didn't you notice I edited my message? In that SHORT moment, I asked him. So, yeah, he checks the topic, but doesn't have time to reply. Deal with it.
Now read my original message, your reply makes no sense. Logic is a good weapon. Try to fight with it. Your results will be much better.  So what do you want me to deal with? It's not serious, nor disproving anything serious I'm saying.
as tails said:
Quote from: "Tails_Hatsune"
Well you might want to stop. It's getting pretty annoying to be honest. It's how arguments start, hun.

Now, moving on... he also explained why the (rofl you forgot an e) infectmorpher damages others of the same class. Small thing to make the oil canisters go "boom" when attacked.

96
Quote from: "tsukiyomaru0"
Quote from: "theanjo"
Yadayadayada
I like this part of your speech. Lol. You and your false accusations. Anjo, do you know how decorate works? Yes NO. Do you know how SpawnItemEx works? Again, NO. Got me there. But at least I have the balls to admit that. Do you know how hard it is to make it work with 100% of accuracy? NO Yes. Cutmanmike allowed me to post that version of Roboenza back then, and the only reason I didn't improve it further (and so to say, won't even put any effort into it again) is because no one cared. So, cut it out because you are only trying to find reasons to disapprove something that may work with more accuracy while I find a creative way to make it work FLAWLESSLY, something that I know that you won't be doing.

Now there you are again boasting about how you're the perfect angel, the perfect baby that was proclaimed about 50 years ago by the Sages of Wisdom on the Mountain of Light. So just because you know more about making codes than me automatically makes you the best out of all of us in the community. I won't work on improving it because this ISN'T MY PROJECT. It isn't yours either. I only test the alpha stages of it. You can't be a Walmart greeter and say you're the manager. And that's what you're doing. You aren't in charge of the project. Give suggestions. Don't say that it will be implemented into the wad.

Again, on your Roboenza wad, you fixed something that didn't need fixing. Why not give a zombie something to reach the unreachable by their class, but reachable by the humans? And that's something Mess got right.

Quote from: "tsukiyomaru0"
I think Messatsu is getting too busy to check this topic, or he hates how some people use it to argue over my ideas without producing something.
That's because all you're doing is fighting.
In fact, he DOES read. He just doesn't have time to reply, I think.
How hard is it to type for five minutes?

97
Quote from: "tsukiyomaru0"
Quote from: "theanjo"
Quote from: "tsukiyomaru0"
Somehow, I'm starting to doubt A_SpawnItemEx was a good idea, even though I started it. So, what about making an "A_FireCustomMissile" fire a projectile that lasts two tics and has a speed of 50, the second tic ending the projectile existance (or not) and spawning the visual effect? That could work. At least, until I test something I made with spawn here to see if it is safe for use.

(The problem with A_SpawnItemEx I speak of is somewhat like the one that happens with Firestorm, a "Blast" spawning way above the ledge/wall.)

Cool story bro. But seriously, you point is what? You just rambled on about a subject, without a conclusion. You basically made useless knowledge with a useless meaning.
Bold letters for the blind ppl

EXPLANATION FOR BRAINLESS PEOPLE.
Listen Tsuki, why fix something that already works? Why make a human centipede when our digestive system already works? By this logic, you are rambling about a new code that is not needed. And a situation where a human is by a ledge and an infect is below is rare.

Besides you did manage to make a Roboenza wad of your own... and it was no fun. (Wrongfully called Roboenza V3 because it wasn't made by Cutman Mike) The thing about Roboenza, the range of the claw is what makes the mode fun. By making it more precise, not only does it make infecting difficult, but more frustrating than fun. So instead of updating a project where you have little to no control, update your Roboenza wad!

98
Quote from: "tsukiyomaru0"
Somehow, I'm starting to doubt A_SpawnItemEx was a good idea, even though I started it. So, what about making an "A_FireCustomMissile" fire a projectile that lasts two tics and has a speed of 50, the second tic ending the projectile existance (or not) and spawning the visual effect? That could work. At least, until I test something I made with spawn here to see if it is safe for use.

(The problem with A_SpawnItemEx I speak of is somewhat like the one that happens with Firestorm, a "Blast" spawning way above the ledge/wall.)

Cool story bro. But seriously, you point is what? You just rambled on about a subject, without a conclusion. You basically made useless knowledge with a useless meaning.

99
Quote from: "tsukiyomaru0"
Thatguy, TheAnjo and some others: Your arguments are invalid because it is biased by your jealousy/envy hate toward me. I didn't count Mess' ideas because he is the one developing, so it is not just idea, it is addition/removal already,
[/discussion]

Yes, Tsuki. I'm jealous that you camp all of the time and I barely even camp. I'm jealous that you can only hide from zombies, but I can fight them. YES TSUKI, I envy that you're the most active player on rage even though I play rage almost every day, hours straight. YES TSUKI. I envy the fact that you played since the release of Rage Roboenza, compared to me playing the Alpha stage of it. I am SO JEALOUS about the fact that you rage quit all the time, while I get to improve on my skills in Roboenza.

Seriously though, my argument is invalid? Here's a tip. When arguing, put in all the gory details, but make them as short as possible. That way, people won't have as much fire power to use against you.

100
I think you should use the MM10 Slash Man sprites. Sure it doesn't fit with the Rockman 7 FC sprites, but its Capcom's official sprite. You're aim was to make the Robot Masters as close to the games as possible, while keeping everything balanced right? Why not make Slash Man have a closer relation to the official Capcom Mega Man games.

101
Quote from: "tsukiyomaru0"
Spoiler to save space (yes, I think this banter is taking spaceO RLY?!)
(click to show/hide)
Now are we going to lose time discussing or are we going to come up with ideas for balance, because I feel I'm the only coming with actual ideas.

There's plenty of time to fix stuff. It will just be minutes late. Isn't Mess the creator of this version of roboenza? I thought so. You're coming up with ideas that get lost in the forum. The only way for ALLof your ideas to come alive is to make your own version.

Ah, yeah, mind I'm the most active player in Roboenza since its release, so I know my deal. The visible range? Thanks me, I was the first to come with it.
...you're joking. You're not the most active. You RAGE QUIT every 20 minutes. Thus, you have NOTHING to back up your accusations. Visible range was Mess's decision. Mess makes his decisions on ideas on this topic, Skype, and on his own. Talk to him about it if you are too lazy to make your own roboenza. I don't mean Assassination.
Have some experience with what you are working with before you rant. That's how you make a review good. That's how you criticize the right way. That's how you do a job better. Experience is part of anything you do, and it makes everything you do better. Rant with more experience in RageRoboenza. Try to play for an hour straight. You'll see the difference.

102
MM8BDM Discussion / Re: Screenshots
« on: June 13, 2011, 03:51:21 AM »
WINNING!

103
For some reason Solar blaze does more damage on its splits rather than the single shot. Is this intentional or just a coding mix up, because its the opposite in MM10.
Also, I think wheel cutter should do do more damage quicker than what it does now at close range. long range seems fine to me.
I think Concrete shot should fire closer to you, and Water balloon farther away. Basically, it seems like concrete shot and water balloon's arcs are mixed up.
I feel that Flash bomb should do more damage. Just a tad better. It seems too underpowered.
Is it possible to make Water Shield do damage while the shield is up? I know you have limits to what weapons can do, but its worth a try.
Thunder claw should be around a 3 hit kill since its range is somewhat limited.
Finally, I think that Triple Blade should travel a bit faster than it is now.

A random question, will you make the Arrow and Laser upgrades to the Mega Buster?
My thoughts would be that Laser should take 60 of your health.

That all the stuff that I can suggest to you.

104
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: June 09, 2011, 05:48:48 AM »
When will the application be updated to v2?

105
Help & Editing / Re: Unofficial MM8BDM Release on OS X
« on: May 01, 2011, 06:51:46 AM »
Something weird just happened. I play on mm8bdm for an offline skirmish just to rearrange binds and make sure they were set to the proper keys. I logged out and tried out DoomSeeker.Then suddenly this message appeared:
Wineskin Error
ERROR! Launching wineserver failed! No new
 wineserver PID found!

I tried to use MM8bDM itself and the same message appeared. I did no configurations to the application prior to the error message other than adding a few skins to the skin folder. And I managed to go on a server without much trouble after adding those skins.

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