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Messages - Bikdark

Pages: 1 ... 85 86 [87] 88 89 ... 97
1291
Quote from: "Muzaru"
I was wondering about the counter system thing...
You know... like... are classes to be countered by only damage or all around..?
Are counters to be major, or just minor things, like if attacks connect.
Lolwut?

1292
Quote from: "Yellow Devil"
Quote from: "Bikdark"
Taunts asside...
What's planned for the MM7 classes? (Speed, Hp, attacks. Mainly that stuff.)

waitnsee
Hokay
Oh, and MM7 better be done soon, or someone'll be losing their hands :D

1293
Taunts asside...
What's planned for the MM7 classes? (Speed, Hp, attacks. Mainly that stuff.)ohai muz

1294
Projects & Creative / Re: Zombies can't get up there?
« on: June 21, 2011, 10:50:03 PM »
Quote from: "Kenkoru"
lrn2superjump
This.

1295
I still have no idea why there are ladders leading to Skull and Wind in FiremanX when you can't even use them.

1296
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 21, 2011, 04:16:59 AM »
Hell, just scrap the smoke and give him an item he can use that gives him a buster, like the proto or bass buster.

1297
Projects & Creative / Re: Screw Scramble - New team based game mode!
« on: June 21, 2011, 12:32:13 AM »
Quote from: "SaviorSword"
Kinda looks like Coin Mode in SSBM and SSBB, with a few twists here and there.
Looks great! Hopefully I can get my blasted server workin' again.
How come I never get invited to test these kinds of thin's? D:
Ah, the coin mode was just what I was thinking of.
I'm also assuming this is compatible with Classes?

1298
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 03:24:18 AM »
Discussing has been going around on the server, and I guess we've come to a conclusion that if you kill an innocent, you die as well, whether it be intentional or not.

1299
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 02:25:20 AM »
Quote from: "Ivory"
I really think this mode would benefit more if it takes a look at how the doom mod "who dun it" works. Since this is virtually the same concept.
Eh? How does that work?

1300
Quote from: "Gummywormz"
Just want to mention I saw hardman using junk shield earlier.
Heh, last night I was playing classes Terminator, there was a Hardman that had Junkshield, and the term sphere. Just found that slightly hilarious.

1301
(click to show/hide)
/me Nods head at Anjo.
Tsuki, our arguments aren't invalid. We've presented logical evidence that your ideas will not work, k? Also, we're not jealous of you, and we don't envy you. Your arrogance is showing even more then it has before.[/spoiler]

1302
Projects & Creative / We're tired of you.
« on: June 15, 2011, 06:22:52 AM »
Quote from: "tsukiyomaru0"
Now are we going to lose time discussing or are we going to come up with ideas for balance, because I feel I'm the only one coming with actual ideas.
Terrible ideas, at that ^
Ah, yeah, mind I'm the most active player in Roboenza since its release
This is a lie^
, so I know my deal. The visible range? Thanks me, I was the first to come with it.
                                                                     lolno^
You know what? I'm tired of hearing how you think you're the one who comes up with things first, or how you have the best ideas ever. You don't, kbro? kbro.

1303
For gits and shiggles, give Skullman another weapon with which he can zoom in and snipe.
I mean come on, we all snipe with skull.

1304
Quote from: "Korby"
Air Man is fun because you can make awesome jumps on it!
Just what I was thinking, James Blunt!
Oh yes, we must make a map pack.If I could only make a loop or corkscrew...

1305
Did you ever think of having a map pack for this? There's a lack of decent maps to use this mod on. Turbo, Wave and Skull Castle Entrance are the only decent ones to my knowledge.

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