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Messages - Bikdark

Pages: 1 ... 90 91 [92] 93 94 ... 97
1366
MM8BDM Discussion / Re: Beware of Doppelgangers - Flanny
« on: May 14, 2011, 11:15:23 PM »
[sarcasm/]Because there are ALWAYS imposters of me: [/sarcasm]
Everytime I die, I'll usually say, Baw, Aw, Hnng, No u, nou, n ou, or "You rotten kids!"

1367
I must say, Skullman is most likely the most balanced class in the entire mod, along with Wind and Enker.

1368
Quote from: "Rawk Hawk"
Or, don't try to fight a Toad Man on a server of 30 people. Toad Man is only deemed "OP" in a fight with lots of people. Try fighting him in a duel or 2 on 2. He's incredibly weak then with no ranged attacks at all.
Now that you mentioned that, I think toadman's fine.

1369
Quote from: "Stonefunk"
Toadman need to not use rainflush when he jumps, its just a troll who can spam in a big TDM/DM server without move/skill.
The others like hardman need a aim, stoneman need a aim for the circles, but toadman is the best joke.
He is usefull only on DM with 30 guys no?
He just needs to not shoot it so fast. The Rain Flushes overlap eachother. Fix that and he won't be OP
Edit: Nevermind, Toad's fine. No nerf needed.

1370
One thing I'd like fixed is the Quickman clone bug. I'm not entire sure how it works, but if you die as Quick while firing, and dont respawn, you can fire 'rangs. Or that's at least how I saw it. Plantman's shield still is buggy. At times it fires normally, doesnt work at all, or uses ammo but doesnt sap health.
Also, nice job on the Enker buff :D

1371
Projects & Creative / Y U DO DIS
« on: May 13, 2011, 12:02:30 AM »
Quote from: "Ivory"
Starmayng stuff
Another issue with star is that his ammo regaining is buggy. I know it needs to take a second to register you not moving, but it can take a while.

1372
Quote from: "*Nu*"
BUGS HORRAY! Skull Man's ammo bar doesn't work right in the hud where health is on the bottom (the one I use)
I dont know how it happened but Dust Man just got a normal buster after some ammount of time. No alt or anything, just a buster.
Edit: The Dust thing is just his Ammo bar not being on the hud I use at ALL. Yeah, dat hud. Speaking of which how DO you refill it?
Y'know those little things people drop when they get fragged? Those are Dustmang's ammo things.

1373
Quote from: "MagnetMan497"
He looks like a man wearing a jacket.
You can say that about almost every other RM. They're pretty much all guys in jackets.

1374
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: May 09, 2011, 03:06:52 AM »
Quote from: "Ivory"
Dive Missile, Flash Stopper, Spark Shock. If you stop trying to use only those weapon, you would figure out the uses they have. Spark Shock + Dust Crusher = Deadly Combo for instance.
Yeah, you've got to be more strategic with your weapon usage.
For example: Weak hitting fast firing wep like Bass buster + Kinda powerful wep like Elec Beam
First hit your target with the weak wep for a bit, then switch to the powerful wep to kill

1375
W.I.P Forum / Re: Touhou class Mod, by xColdxFusionx
« on: May 09, 2011, 12:22:21 AM »
I'm not a fan of Touhou, but since I FUCKING LOVE CLASSES, I'll give these a go.

1376
Quote from: "coolguy773"
And I also noticed, either someone missed it or someone got lazy, but one of the first-person attacking frames for Metal man is one of the Shadow Blade frames. Just keep attacking as Metal Man and watch his hand. It turns purple for a split second. I paused it at the right time, and I found it was a Shadow Blade frame.
Kinda same thing with Napalm Man's bombs, on the very last frame it exist before exploding, it shows the normal Nap bomb sprite

1377
Quote from: "SickSadWorld"
Quote from: "Bikdark"
I agree completely with YD on the Hardman subject.
And no, Jack, I was talking about Wily with the damage nerf, not Hard

So wait Hardman is ok but Wily needs a damage nerf?

Hardman has damagefactor 0.3 to buster. This means for Wily attacking Hardman

Red shot = 15.0 damage
Yellow shot = 12.0 damage
Small shot = 4.5 damage
Smallest shot = 1.80 damage

This means it realistically takes more than 20 shots to kill a Hardman as Wily. I bet you guys think every class should be this resistant to Wily though. If you nerf Wily's damage then he should have more health and resistance for balance.


One thing that should be looked at with Hardman is how he does the stomp. He should have to get some minimum amount of height off the ground before being able to initiate a stomp. Otherwise people just bunny-stomp around the stage. This leads to people stomping non-stop then firing occasional knuckles to rack up kills.
He's Hardman. He's supposed to take very little damage. Fight from afar using Alien, then you're safe. Also, have you seen Centaurman? Do you see how much he has on his stun? He can fire them off almost as fast as Hardman, but much larger scale.

1378
I agree completely with YD on the Hardman subject.
And no, Jack, I was talking about Wily with the damage nerf, not Hard

1379
Funny how people are complaining about Hardman, but not Wily.
But really, all he needs is a slight damage nerf, no more, no less.

1380
Anything Goes / Re: U BAD, MRO?
« on: April 29, 2011, 08:31:59 PM »
Quote from: "zeswissroll"
Quote from: "Bikdark"
REAL men use Netscape 1.0
What the hell is netscape
http://en.wikipedia.org/wiki/Netscape_Navigator

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