Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bikdark

Pages: 1 ... 94 95 [96] 97
1426
Projects & Creative / Re: Class based modification (V1B - MM3 RELEASE)
« on: February 27, 2011, 01:18:47 AM »
Completely random question:
Will the next MM gameI dont want to spoil it for those who dont know Be paired with 3, or will it be an entirely different pk3?

1427
MM8BDM Discussion / Re: The manly Brossession tournament: Signups only
« on: February 26, 2011, 03:04:17 PM »
I will join for the sole purpose of getting the achievments.
Name: Unfaded Bikdark
Area: East Coast. Fuck yeah, NY
Times: Oh boy...since I'm going back to school in a few days... from about 4 to 11. Probably will change.

1428
Projects & Creative / Re: Class based modification (V1B - MM3 RELEASE)
« on: February 26, 2011, 11:03:14 AM »
Well then ;-;
I wish Megaman was at least edited a little though

1429
Projects & Creative / Re: Class based modification (V1B - MM3 RELEASE)
« on: February 26, 2011, 10:55:22 AM »
Well, he's just plain old megaman! If I want to counter Break, I'll just use another Break!

1430
Projects & Creative / Re: Class based modification (V1B - MM3 RELEASE)
« on: February 26, 2011, 10:51:37 AM »
But isn't the whole point of classes is to well...use the classes and not megaman?

1431
Projects & Creative / Re: Class based modification (V1B - MM3 RELEASE)
« on: February 26, 2011, 10:44:19 AM »
Oh, an ammo limit? I can accept this.
Breakman can pick up other weapons? That's the problem, Breakman breakslolpuns quite a bit. He has resistance to nearly everything, is weak to very few things and can pick up weapons. In the right hands Breakman is very annoying even with 1 hp Marumasa. :/

1432
Projects & Creative / Re: Class based modification (V1B - MM3 RELEASE)
« on: February 26, 2011, 10:27:38 AM »
Eh, it doesn't really sound that great. :/ But if it made him better because you wanted to nerf my precious, precious Murumasa, I'd do it.
Also, you mentioned the weps were fixed? So will that mean no one can pick up any weapons?

1433
Projects & Creative / Re: Class based modification (V1B - MM3 RELEASE)
« on: February 25, 2011, 02:00:42 PM »
Hmm, there's a few issues I found with the MM3 classes:
-Geminiman's clone hurts you. It also hurts teammates in team matches.
-Needleman is somewhat lacklustre even with the new needle cannon stun. I know you said he was only general offense, but it's only a Needle Cannon with a high jump, really.
-This is kind of hard to explain, but: Sometimes with Topman's Topspin if you're running at an enemy and use it, it glitches out (not being able to fire, switch weapons, or pick up energy) or doesn't work at all
Other than those 3 things, you something amazing on your hands.especially Shadowman, who apparently is too hard to use by some

1434
Skins & Bots etc / Re: Nekos Music Packs (Protomans Theme released)
« on: February 25, 2011, 03:41:50 AM »
Oh no, the one by Duane and BrandO. I hate rap just as much as you do, but this song kicks ass.
http://www.youtube.com/watch?v=R6L9bUouDr8

1435
Skins & Bots etc / Re: Nekos Music Packs (Protomans Theme released)
« on: February 23, 2011, 03:38:48 AM »
This is good stuff here  :cool:
Also, could you possibly make an MM2 Rap pack thing? xD

1436
Help & Editing / Re: Jousting mode?
« on: February 22, 2011, 08:34:59 AM »
Of course we'll have circles, and Topspin just sounds like a who-can-jump-first-then-use-topspin-game. But hell, we'll try 'er out.

1437
If you want this to be a real mode, talk to SickSadWorld about it, he's good with this stuff.

1438
Help & Editing / Jousting mode?
« on: February 18, 2011, 11:07:28 AM »
Saviorsword, SickSadWorld and I were going over some new mode ideas the other day, and jousting came up.
And no, this isn't one of those things that can only be done on cheat servers! The mode it would have to be played on is duel. So far we've thought of using Wavebikes as horses, Proto Buster and Charge kick as the only weapons. Jumping would probably be disabled, and you'd only be facing 1 direction. Custom maps would have to be included due to there being other weapons in others.
If this is in the wrong part of the forum, please put it in the right place.
So the question here is would you think you'd play this? Feel free to critisise, add things or change things. :D
Also, this is NOT the final idea as of now.

1439
Help & Editing / Re: Anyone interested in a Cave Story expansion?
« on: February 14, 2011, 10:48:39 AM »
This is relevent to my interests.
Lets just hope it's not one of those expansions that dies within the first 2 weeks.

1440
MM8BDM Discussion / Re: What has brought you here?
« on: February 12, 2011, 07:25:22 PM »
The only way I found out about this was from Household Hacker on Youtube. They plugged the game sometime during September, but I didn't download it until November because for some reason, half of the files were always corrupt.

Pages: 1 ... 94 95 [96] 97