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Messages - Bikdark

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166
Reminder that the lights on/off gimmick on MM4BRI needs to go ENTIRELY. It makes the map insanely unfun and prompts as many "CALLVOTE PLZ"es as the old map did.

167
Closed / Re: [Suggestion] Core CTF maps playable in non-CTF game mode
« on: August 16, 2015, 05:48:30 AM »
tlms on ctf maps oh my god i want this so badly

168
Rejected / Goddamn phone keyboards
« on: August 15, 2015, 08:42:52 PM »
Cmon dude this is an fps, not a 2d platformer. Stop thinking in the context of megaman and start thinking in the context if an arena shooter. If everything did 5 dmg this game would be even less fun than it currently is.

169
Anything Goes / Re: General Offtopic Discussion V.28
« on: August 14, 2015, 05:01:43 AM »
Quote from: "Beed28"
Wow, the old and long running forum games are dropping like flies. We've just lost the "rate the user's location above you" and "answer the question above" games. :cry:
good

forum games are boring as fuck

170
Projects & Creative / "skullman hits for 15 regardless of rage"
« on: August 13, 2015, 01:10:46 AM »
Quote from: "MusashiAA"
Also IIRC, it's his direct bomb explosion that causes hitstun, and not the placed bomb explosion, so there is more incentive for direct hits than mines.
Direct hits do not cause hitstun, ground mines do. More incentive for planning ahead and playing the "which way will my enemy move" minigame.

171
Events / Re: Anime Night with Cutstuff (less wengar) - Coming soon 8/
« on: August 11, 2015, 07:44:36 PM »
i cant wait to make vocaroos of me singing Flyers every Death Parade episode

172
Events / Re: YD Classes V8A Team Hoyp Tournament - Started!
« on: August 01, 2015, 12:28:26 AM »
Nah, upload em all. If people want privacy they can rent out a private BE server.

If you're gonna record more, make sure to vary who you F12, or better yet, balance out F12ing and general roaming around. Also for semis/finals record POVs of every player and splitscreen them all together :v)

173
Anything Goes / Re: Red Sings Songs For You
« on: July 30, 2015, 04:10:58 AM »
Quote from: "Red"
[jibun woos externally]
I am going to retroactively put this in the tourney music wad via microwave time travel

you just fucking wait it's gonna happen

174
Projects & Creative / Re: Class based modification (v8b)
« on: July 29, 2015, 12:49:47 AM »
Quote from: "Gumballtoid"
Search Man is fine as is. He falls into the typical homing class niche in that he's extremely powerful on open maps, but struggles in close quarters. His biggest draw is that you have to actually accumulate a lock on a target, and if said target ventures out of your sight, it's for naught, since Homing Sniper will target enemies through walls and subsequently be destroyed immediately. Couple that with lackluster mobility, weaker armor, and a kit that encourages literally setting up camp, the problem either lies with the map itself, or the player's inability to outplay him.
You cannot possibly be serious. I'd like you to play a few rounds of Searchman and tell me all that with a straight face.

Searchman is a pain at long range, yes, but he's even worse to play against at medium and short ranges. Melee is the only place where he struggles.

His mainfire lock-on mechanism is extremely easy to use (even easier at medium/close range) and gives his shots insane homing ability to the point where they cannot be outrun or outlasted -- you must be behind a wall when he fires it. If you happen to be behind a wall, Search can simply fire regular mainfire shots with no lock-on to deal with you, as they home like a standard Magnet Missile.

If that wasn't enough, Search also possesses the ability to fill a room with bouncing discs that do a RIDICULOUS 24 damage each with no ammo cost (much like his entire fucking kit). Have fun dealing with him while trying to dodge discs and unavoidable homing at the same time.

His bushes, while the least damning part of his kit, only add the the heap of broken shit Search has. They make him harder to find, harder to hit, recharge fast, and have no ammo cost.

And "the problem lies within the player's inability to outplay him"? You want me to "outplay" something that will hit me 100% of the time? Don't make me fucking laugh.

175
Events / Re: YD Classes V8A Team Hoyp Tournament - V8B Polls
« on: July 28, 2015, 05:50:20 AM »
https://www.dropbox.com/s/66w03dwjxsvj1 ... c.wad?dl=0

Look it's done.

Music codes:
(click to show/hide)

Direct any complaints toward OJ.

176
Events / Re: YD Classes V8A Team Hoyp Tournament - See latest post
« on: July 28, 2015, 01:37:32 AM »
Quote from: "LlamaHombre"
TEAM THEME
(click to show/hide)
Yeah lemme just shove that whole 30 minute loop into the pack.

Show me a reasonably sized version on youtube, cut it yourself, or use the one Turbo submitted. I'm not doing your work for you.

177
Anything Goes / Re: General Offtopic Discussion
« on: July 27, 2015, 05:56:26 PM »
HAPPY BIRTHDAY BASED RUI ;_;7

178
Events / Re: YD Classes V8A Team Hoyp Tournament - Signup by 8 PM Jul
« on: July 26, 2015, 06:21:57 PM »
ey b0ss i'm missing team themes for Fight Kings, D-Team, and Not Even our Final Form. Pick one out and send it to me or I'll pick for you :^)

179
Projects & Creative / Re: Class based modification (v8a)
« on: July 26, 2015, 04:06:02 PM »
We already know he's getting a bunch of changes


stop suggesting shit and complain about something else that's broken

180
Events / TSM, TSM, TSM, TSM, TSM, TSM
« on: July 25, 2015, 05:20:09 PM »

Lyrics so you can sing along:
(click to show/hide)

BRINGIN' YOU THE GREATEST IN YOLO STRATS(TM) SINCE 2015

"BECAUSE BIKDARK COULDN'T FIND ANYONE ELSE THAT DIDN'T HATE HIM" - EVERYONE

BROUGHT TO YOU BY

ALEX "El taco trucko" MENDEZ
ALEX "You fuckers already know my full name" BIKDARK
and MAXINE "Tea and crumpets" MAXINE

THE ONE AND ONLY

TEAM SOLO MAXINE


(click to show/hide)

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