Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bikdark

Pages: 1 ... 11 12 [13] 14 15 ... 97
181
Anything Goes / Re: Red Sings Songs For You
« on: July 25, 2015, 05:02:13 AM »
sing

JIBUN WO

that is all

182
Quote from: "BiscuitSlash"
It's because the gimmicks make the map more interesting and make it feel more like the original stage that it's trying to represent. That makes the maps more enjoyable as a result.

The key thing is to make sure that the gimmicks don't interfere with the gameplay.
tl;dr at the bottom

The first statement is not necessarily true. We are playing an FPS, not a singleplayer platformer. Players enjoy when their flow of gameplay is consistent and not interrupted by something foreign (hence the hate for maps suchs as MM5GYR and MM5WAV). Some minor gimmicks such as disappearing blocks, moving platforms, teleporters, jump pads, etc are completely acceptable, easy to understand, and easy to use in combat. However, maps with larger, more gamechanging gimmicks are hated by the playerbase and are often banned from tournaments due to their un-fun nature. This hate is often due to the maps not being designed well (ie designing the map around the gimmick rather than the other way around). This is not to say that gamechanging gimmicks are bad. MM8FRO is a great example of a map that uses a seemingly idiotic FPS gimmick very well. The snowboards do not interrupt gameplay, are used in short spurts, and are not necessary to fully enjoy the map. MM8FRO is how maps with gamechanging gimmicks SHOULD be.

This brings me to the second statement.

Unfortunately, not every map with a huge gimmick is MM8FRO. Time and time again I see maps with liberally implemented gimmicks released and praised for their creativity, then mapvoted off of because they are zero fun to play on. Shit like MMBMAG, MM5GYR, MM4BRI are the things I'm talking about. Vanilla mappers are too overzealous with their map gimmicks, and they end up creating unplayable trash heaps because the gimmicks interfere with gameplay, not aid it.

This creates distrust between the devs and the players, where the players do not trust the devs to do a good job on their maps because they screwed up so often in the past -- which is exactly what's happening now. I do not hate gimmicks, but I do not trust 8bdm vanilla mappers to do a good job using gimmicks because of how bad they usually are.


tl;dr Gimmicks are not innately bad, but must be implemented properly. MM8BDM vanilla mappers have proven they are consistently bad at implementing gimmicks, therefore I am 100% against new ones as of now.

183
Quote from: "Messatsu"
Ya know, the things that bother me the most about Drill and Spark is that they don't really have anything unique about them aside from their layouts.   I think both of them would be more interesting with gimmicks from their respective stages.  I was thinking the materializing floors from Drill and the rising platforms from Spark offhand.
You are literally fucking killing me. Just because you can't appreciate something doesn't mean you need to ham it up like every other MMB/MM8 map with intrusive, useless gimmicks people tend to dislike.

Like, this is why 8bdm mapping has fallen off the last few years. The focus is no longer on making maps that play well, but now on how many stupid gimmicks you can shove into the map to assert the fact that this is an FPS based on a platformer.

184
MM8BDM Discussion / You want fuckhuge maps? Play a different game.
« on: July 24, 2015, 06:12:22 AM »
Daily reminder that compact maps != boring maps. There's nothing wrong with Spark or Drill. Don't add unnecessary enemies to the background to distract players (It's a huge problem on MM2BUB btw)

185
Anything Goes / Re: General Offtopic Discussion
« on: July 23, 2015, 07:45:43 PM »
Quote from: "Red"
All of the BN games are worth playing except for four
what about chip challenge ( ?° ?? ?°)

also if you're going to play 6, play Gregar over Falzar.

186
Anything Goes / Re: General Offtopic Discussion
« on: July 23, 2015, 04:17:03 PM »
Play it/10

Team Colonel, that is. Protoman's a pussy bitch.

187
Events / Re: YD Classes V8A Team Hoyp Tournament - Signups Open
« on: July 23, 2015, 01:47:41 AM »
If you want this shit to be super authentic yall nyugguhs better be comin' up with team names

188
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 21, 2015, 08:05:56 AM »
Quote from: "Dr. Freeman"
That's such a weird rule. It's the easiest thing to be like "Oh hey, Bob mains Cutman (idunno) and he's really good at him. Now he can't play as him at all because everyone will ban him during each match!"
Yay!
Normally I'd think those bans would be used for the stupid shit (Flash Man) but those are just getting permabanned anyway (Which is a good idea by the way) so it just makes the "can't use your mains use secondaries you're worse with scrub" really weird.
This is a pretty normal way to think at first. Give it a little more thought and you've got a mental game of chess going on.

"Bob is a Cutman main, but he's also really good with Crash and Yamato. Do we completely ban Bob's mains out and make him useless, or do we ban Joe's Skull and DM3 so we don't get sniped to death? Do we have the means of dealing with huge range? Should we ban out Bob and pick melee classes like Slash or Shadow to kill Joe, or will that leave us open to anti-melee? Will Joe even consider playing ranged classes?"

See where I'm going with that? There's more than just Bob the Cutman main. Every team that's going into this has multiple strategies in mind. It's up to you to prioritize which strategies to ban out, and which you can let through if you know how to play against them.

Quote from: "Emmanuelf06"
Banning some classes who can kill the fun of TLMS, yeah, but banning 4 CLASSES who can be played by people, so, it's 8 classes??? It's bad. :/
People could be allowed to play with their favorites classes, banning them is just cheap. Just sayin'

There is nothing "cheap" about that. Teams need to come with multiple strategies and contingencies in order to compete. Showing off your one-trick-pony Elecman skills isn't the point of the tournament. The whole idea is to work together as a team combining individual skill, coordination, and pick/ban mindgames in order to win. If that means not being able to use your favorite classes 24/7, so be it. If you want to win as Elecman all day, play duel.

189
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 21, 2015, 03:53:26 AM »
(click to show/hide)

190
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 20, 2015, 10:08:32 PM »
Quote from: "ScrapHeap"
I know this is most likely a stupid question, but would ones like Pirate and Mega Water be banned? Their shields are kinda powerful considering they stop anything short of AOE debuffs like Time Slow, and both Mega Water and Pirateman sport considerably high damage output, as well as pirateman having armor on his own.

Bringing another RM into the question, would dynamo be allowed, considering his ability to heal himself as well as others?
Personally, I'm not a fan of situational heals as big as MWS and Pirate have, but ultimately it's up to the playerbase.

Dynamo is in question due to how Toad-like he is, not due to his heal. Heals are okay, but heals to the caliber of Magic's screw with the flow of gameplay.

191
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 19, 2015, 05:27:51 AM »
Quote
Send your .ogg and .mp3 music files to represent you and/or your team ala pro wrestling to Bikdark (either here or saix10 on skype) for compilation.

ALTERNATIVELY for the youtube->mp3 converter-impaired, send me youtube links and I'll be happy to convert them myself and throw them in the pack.

192
Anything Goes / Re: General Offtopic Discussion
« on: July 17, 2015, 11:17:15 PM »
...You've been using the internet for how long now?

193
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 15, 2015, 08:37:37 PM »
Quote from: "meGAMEr"
Dude cmon just put the photos already :/
Acting entitled won't get you anywhere bruh

194
Projects & Creative / Re: Class based modification (v8a)
« on: July 15, 2015, 06:39:01 AM »
If you think Quint is fine and dandy, you need a reality check.

A predictable (lol don't make me laugh) jump arc doesn't justify effortless and unintuitive gameplay.

195
Sounds like a good time to remind people that the old MM1FIR was unjustly removed without any prior notice or community input before the fact.

Btw remove the ugly railings on MM2HEA and replace them with the old style thx

Pages: 1 ... 11 12 [13] 14 15 ... 97