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« on: June 08, 2016, 02:05:39 AM »
Currently the most glaring problems with leaf shield are duration, and maps themselves.
-Don't limit counters to fire weapons only, because that severely cuts what you can actually put in the map to counter leaf shield, resulting in some unfitting weapon choices. In a perfect world, maps would only have 8 unique weapons in them, and ideally 2 of them would pierce leaf shield. However, these piercing weapons should not always necessarily be the "main" weapons of the map. If metal blade is the most viable weapon on the map, leaf shield would not be a good choice to put in the map because it would be useless. On the other hand, if metal blade wasn't the most effective weapon on the map (yeah right lol) you could get away with putting in leaf over say, skull barrier.
-simply have it consume ammo over time like skull barrier, or treat it like mirror buster and give it "charges"
-remove the throw. I understand the throw is "canon", and a certain jelly-obsessed britannian would be very upset over its removal, but the weapon is already strong as an offensive approach for melee followup, and keeping the silly shield throw only wastes the power budget. Unless you change the throw to a reasonable level and it can be properly be used in combination with melee weapons, it's best to just get rid of it.
-I wouldn't recommend reducing speed as it's being used, because as Korby mentioned, the player using leaf shield felt bad because they couldn't move. Similarly, the player will not feel good for using leaf shield because they're slowed, even if they ARE blocking damage.
-remember that leaf shield should be a "stat change" of skull barrier (unless you decide to rework it). Make sure it has a similar playstyle, but give it a few quirks to give map makers options regarding how they want their map to play.
ALTERNATIVELY
-rework the fuckin' thing a little. Instead of making it a skull barrier alternative, make it a mirror buster alternative. Player puts it on, and for the next 2 seconds they have an hp buffer that grants them invulnerability for .5 seconds after being hit. It would deflect bullets back at attackers, and offer players an approach for melee weapons, but at the same time discouraging stalling and running, as it only gives the user a small burst of invulnerability. It also becomes a high skillcap weapon, creating situations where players could create binds that immediately use it, almost like a "guard" button.
-or hell, just make it deflect all projectiles.
tl;dr: keep current piercing scheme but ensure wealth of niche counters, possibly add in projectile deflection (genji style), do not limit movement, remove infinite ammo