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Messages - Bikdark

Pages: 1 ... 4 5 [6] 7 8 ... 97
76
Anything Goes / Re: Anyone's art thread
« on: March 09, 2016, 10:00:22 PM »
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ok here's the full version hope you enjoy guys

77
Anything Goes / Re: Anyone's art thread
« on: March 08, 2016, 05:27:07 AM »
here i made it better

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78
Anything Goes /
« on: February 18, 2016, 06:19:12 PM »
is there a problem

79
Anything Goes / Re: General Offtopic Discussion
« on: February 18, 2016, 04:58:25 AM »
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This conversation is over.

80
Anything Goes / Re: General Offtopic Discussion
« on: February 17, 2016, 11:03:28 AM »
Quote from: "Emmanuelf06"
Because, for you, COD and Candy Crush gamers are people who know what is fun in videogames?
You can make a game "compatible" with the new generation of gamer, but when it starts to use cheap methods, it's just very bad and not good for the future of game.
Quote from: "Emmanuelf06"
real gaming is not that
Dude, get the hell out of here. You think "next gen" games are a problem that will end up killing the market? This kind of attitude you're portraying here is what's killing the market. Being discriminatory and labeling people because they play games you don't like is an excellent way to drive people away from gaming and disassociate themselves with the culture. I don't think you understand that the kind of games you play doesn't determine your love for the hobby of gaming. You aren't cool or better than someone else because you play oldschool, and you aren't a "TRUE GAMER" because you play a large variety of games. The only qualification for being a gamer is enjoying the hobby of video games; nothing more, nothing less. All you're doing by labeling people and telling them that they aren't gamers because they enjoy specific games is bullying them and making yourself look like an asshole for shitting all over someone's tastes.

People are different from you, and you have no right to dictate what is fun, lucrative, or worthy of the title of "real gaming". All you're allowed to have are your own tastes, case closed.

81
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: February 15, 2016, 03:16:41 AM »
alias "buck falance" "use skullbarrier wep;wait 1;+fire;wait 1;-fire;wait 1;use metalbladewep"
bind x "buck falance"


btw galaxyman doesn't look fantastic. Rooms look very bland and reminiscent of burnerman's "High walls with a pit in the center" rooms which no one likes. No outside sections, and pretty silly looking textures. While the final point is excusable given the fact that mm9 should be a throwback to older 8bdm, it's worth mentioning

82
Closed / Re: [Suggestion] Weapon Slot Retune
« on: February 02, 2016, 06:14:19 AM »
Excellent idea to facilitate some slot discussion. While I like the idea, the groups themselves don't /quite/ line up with how I'd like to see weapon implemented in maps. In short, I'd like one of every weapon slot to be available in a map. No more, no less. This would mean creating somewhat strict groups that don't deviate a whole lot within themselves, equating to maybe 10. This would alleviate 95% of balance issues, would make weapon selection for mappers a much more intuitive process, and eliminate a lot of unnecessary fluff that players must go through in order to select a specific weapon. Currently, slots do not function as intended, and this is an excellent first step in improving the quality of life of players that like to juggle a lot of weapons at once.

83
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: February 02, 2016, 04:44:47 AM »
OH JOYOUS DAY A CENTAUR FLASH REWORK, AND IT LOOKS BEAUTIFUL

FUCK THE OLD VERSION.

btw excellent choice of la mulana music lego

84
Anything Goes / Re: General Offtopic Discussion
« on: January 26, 2016, 07:35:05 PM »
I hope you have a
(click to show/hide)

85
Projects & Creative / Re: Class based modification (v8b)
« on: January 23, 2016, 06:57:13 AM »
If you're gonna complain about grenademan, at least complain about something that's actually a problem

86
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: January 22, 2016, 07:40:08 PM »
That's a pretty good thought, actually. Removing weapon "duplicates" from maps would alleviate almost all balance problems.

87
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: January 20, 2016, 08:19:38 PM »
Well BHB and Remote Mine being similar weapons doesn't really matter considering they should never show up on the same map together in the first place. Thinking of them as "Stat swaps" of eachother makes this an easy concept to grasp.

88
Anything Goes / dm and roboenza are trash btw
« on: January 17, 2016, 08:07:02 PM »
There's nothing to "miss" in the first place. The game isn't dead -- it's just that you aren't interested in the gamemodes being played.

CBM is definitely worth giving another shot if you dropped it back in 2012-2013, there's been a million and a half changes for the better.

89
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: January 17, 2016, 07:59:10 PM »
shit's lookin fuckin swank, especially mm5gra. the arrows noting conveyor directions in mm1tim is an excellent decision, but do yo think they'd work in mmwthsh?  those conveyors are often a point of frustration considering you can't tell what direction they're moving at a glance

only thing that concerns me is teleporter bunkers being sealed off in mm2dw1. because of how easy it is to get caught out in the map, the teleporters were greatly appreciated as a way to escape certain death or juke enemies

90
Well nothing's stopping you from mapvoting

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