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Messages - Jatea

Pages: 1 ... 6 7 [8] 9 10 ... 57
106
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 24, 2014, 02:43:29 AM »
that's my weapon yeah

so I can't damage enough and knocking out a window with the strike will just let it respawn

spikeboy can go here

he has better magic

107
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 23, 2014, 08:34:35 PM »
let's actually try a non-mug skill


assassin strike window b

108
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 21, 2014, 07:15:30 PM »
mug chandelier

109
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 21, 2014, 03:14:31 AM »
scan chandelier

110
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 14, 2014, 08:18:59 PM »
mug window

111
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 12, 2014, 08:26:37 PM »
scan window


spikeboy can also scan but he doesn't get to see what nifty things the enemy has

112
ok so basically Smash originally wanted to see if his Guild Quest system thing was thorough enough to handle nearly everything

so he was going to ask Cold Fusion to make a character so he could filter it through the system

but then he gave the task to the rest of us
and then he invited everyone on the forums to do the same

and then everybody was confused because Smash is keeping everything kinda hush-hush

but yeah I think all the guy wants is creation of characters
that are fun, well-written, and fleshed out

and then I threw together a thing on the morning of daylight saving time
finished it later
and now it resides in the character catalog

Argus, the Silver Picket Man

also functions as a bump because I also want to see where this goes

113
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 11, 2014, 09:26:56 PM »
I agree with Gumball

Let's break that window right open

114
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 10, 2014, 08:40:21 PM »
mug bear b

115
Anything Goes / Re: Character Catalog
« on: March 10, 2014, 03:18:42 AM »
Another guy
uncategorized because reasons

(click to show/hide)

edit: whoops I forgot the artwork
(click to show/hide)

116
Forum Games Archive / Re: Cutstuff Adventure- Sir Phillip's Mansion
« on: March 10, 2014, 01:44:33 AM »
q

scan bears

117
Anything Goes / Re: General Offtopic Discussion
« on: March 09, 2014, 07:18:54 AM »
[3:14:01 AM] A big teddy bear: oh it just magically turned into 3:13 AM
[3:14:03 AM] A big teddy bear: balls
[3:14:35 AM] SmashBroPlusB: that pretty much sums it up

daylight savings time is dumb

it just takes away an hour of our time

118
Forum Games Archive / Re: Cutstuff Adventure- Intermission
« on: March 04, 2014, 07:20:32 PM »
5 grenades wooooooooo

119
Forum Games Archive / Re: Cutstuff Adventure- VS TEAM ELEC MAN MECH
« on: February 28, 2014, 08:57:14 PM »
repair mech

120
Forum Games Archive / Re: Cutstuff Adventure- VS TEAM ELEC MAN MECH
« on: February 28, 2014, 12:35:43 AM »
moral support

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