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Messages - SaviorSword

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1426
MM8BDM Discussion / Re: Bot Apocalypse
« on: April 01, 2011, 11:32:45 PM »
Quote from: "SickSadWorld"
This mode is cool.

It needs real ACS and to be a real game mode though. Players should maybe join a queue like in a Duel to be a leader. Alternately it can use the same algorithm Roboenza uses to select someone at random.

Adding bots to a specific team is somewhat dicey but probably possible. There's some AI issues that could be resolved with more testing.

*Coming from a computer coding newb*

Couldn't ya make the mode TLMS and only allow the players to join one team only, and when the number of players reach a certain number, the RNG will randomly pick a player and make them switch teams (like the Roboenza algorithm). Also, if the computer could keep track of who lead last time, that would be great too.
I got around placing bots into teams by tricking the computer's bot team placement. In a team game, if there is a side is is imbalanced toward one side, the computer would want to put bots into the lesser team. Since in TLMS where players and bots can not barge in the middle of a game, they are stuck in spectators. So when I add another bot, the computer still thinks that the lesser team need more balance. That's how I bypassed the bot placement issue.

1427
MM8BDM Discussion / Bot Apocalypse
« on: March 31, 2011, 06:12:39 PM »
Yesterday, I've discovered a rather interesting mode that people should look into. It's not an official mode with wad mods or any of those fancy stuff. What it is, is a TLMS done in a certain fashion. I call it Bot Apocalypse, but some people call it Humans vs Bots (this is totally not a Ghouls vs Humans ripoff and I have not played Ghouls vs Humans myself). Here's the setup for this mode. One downside is that a player must monitor the server all the time.

Step 1: Set TLMS with team selection on.

Step 2: When setting up teams, the first game must have an imbalanced team. Anywhere from 2v3 to 1v8 to 4v6 works, but I find that 1v(insert handful of player number) works best.

Step 3: This is where the server host must come in to do this part. When the game starts, the team with lesser amount of players cannot die or this step will be messed up. The play who controls the server adds in many many bots (around 16 bots usually). The bots will all go into the team with lesser amount of players the next game.

Step 4: The TLMS plays like usual till the win limit is hit. Yes, I know things will get laggy, but that's outta almost everyone's control.

Step 5: After the game is over, all bots must be removed for the next game and the process is repeated all over.

Now with the setup out of the way, here's a "tradition" that most of the Bot Apocalypse games do. Once there are around 6+ players in the server player, one player will be a "leader" in the bot team. If there is less than the said number of players, there usually does not have a bot leader for the game. That play style with the bot leader is optional, but remember that if too many human players are in the bot team or if the bots are evenly spread throughout the teams then it will defeat the purpose of Bot Apocalypse. With that all said and done, I'd like to hear what people would say on how they feel or think about this mode.

1428
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: March 31, 2011, 05:44:14 PM »
Quote from: "Yellow Devil"
I know I hated on this the first time I looked at it, but I find it very useful when making maps. Thanks.

In other news, Sakugarne deserves to be an A or at the very least B classed weapon. Why? It's slow, and melee? Because you're very hard to hit with regular projectiles when your Z Height is constantly changing. You can use it to bounce around in a crowd of enemies, I survived for a good 7 or so minutes in Clockwork Factory's spawn room (other teams) and racked up a good amount of frags. It's good for flag capturing, too!

It should be in LMS definitely :)

In case ya did not read the first parts of the list, this list is made from weapon performance in duels only. Sure Sakugarne can be a good mob killer, but still Sakugarne is not a good duel weapon to use. Prediction to counter attack maybe tricky like how ya said about the Z Height changes, but its still doable. Another reason for Sakugarne's low rank would be its "punishability". What I mean is if ya fail to land a hit or do significant damage, chances are that yar opponent will retaliate and ya will soak up unnecessary damage.

Back to say if this list was for deathmatch and other mode uses, then bomb weapons like Hyper Bomb and Napalm Bomb would have a really big promotion, and others may have some rank tweekings too.

Sakugarne should be in LMS to spice the plays up a little, and a few other weapons like Rain Flush or Freeze Cracker can make the mix even more interesting to play with.

Lastly, I would like to get some weapon usage testing in, but I am rather busy in life, so changes will be slow to come in.

1429
MM8BDM Discussion / Re: New Tournament??
« on: March 30, 2011, 03:19:32 AM »
Quote from: "SickSadWorld"
4-Way 1f-CTF?

Quote from: "rtist"
Quote from: "SickSadWorld"
....only if SaviorSword hosts

What? You don't trust me?  :cry:


Oh, no I do it's just that SaviorSword likes the mode so much I wouldn't want to deprive him of any fun

Ha ha, very funny SickSadWorld : (not offended by the way)


Quote from: "Kapus"
Quote from: "Alucard"
rtist, the LAST thing we need is another tournament - All they do is tell us who NOT to play with on certain modes unless we want our arses kicked. The game was meant for FUN, not "OMFG H00 1S D4 BESTEST @ 33CH GAYM M00D LOLOMGWTFBBQROFLMAOWAT"

So really...no offense, but...I don't think we need another tourney for a LOOOOOOOOOOOOONG while.
I really hate it when people immediately think that tournaments are always super serious, extremely competitive stuff for deciding who is the very best. That's like saying all Apples are red.


Anyways, I don't think we need another tournament right now. Give the community a little break. We had like 4 in a row now, and a couple of them aren't even finished!

I totally agree with Kapus, the community needs a tournament break. More like an off season in major sports, right?

1430
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: March 29, 2011, 04:33:56 AM »
Quote from: "CHAOS_FANTAZY"
...Um...
As the guy that jumps to dodge attacks--although it NEVER WORKS--I can say that Gravity Hold has its uses.  About three jumping hits are enough to kill you--good, considering Gravity Hold's ammo count--and it appears to be the long-awaited counter to Rush Jet + Sakugarne.  I'd say that it's applicable in many situations, but if your opponent doesn't panic and forget how it works, it can be a dud.

I'd give it a B at least.

That's all on paper, but I would like to field test the new Gravity Hold's new use in duels. Yes, I can understand this to be a great counter to Rush Jet users, but we'll have to see the uses that Gravity Hold can do. Take Magnet Missiles for a moment. Magnet Missiles are designed to be far ranged weapons of course, but I eventually got the hang of usin' it in close quarters. My point is, what's on paper will not translate completely onto the battlefield.

Thanks for yar thoughts!  :)

1431
Give some people the new Ipack for people to test on them. Or are they released already?

1432
Quote from: "Mr. X"
Hey, I'll have you know the coding behind my classes was pretty much flawless and I don't know much about coding weapons.  It was the balance that screwed me up!  However, we don't really need balancers, or at least, anybody with that title.  By simply having people play it and submit criticism, then that basically already is what you're calling a balancer.

This project has been really shut down tight on what goes in (like criticism) since YD is the head of all this. Up until now (I hope) this project will be more open to suggestions to thoughts and ideas.
Although I REALLYdon't want to say this though, but some people just do NOT have good ideas and/or suggestions for the sake of balancing. It's just like ya can't trust ANYONE to draw for ya or ANYONE to code for ya. I really do believe there can be spots for "professional" blanacers.

1433
Quote from: "Disco"
People are really intensely exaggerating what a "catastrophe" 4A was.

The only incredibly huge issue was the ceiling parties

It actually is quite a catastrophe. A project this big is too much much for a few people to handle EVERY aspect evenly. Balance needs balancers to fix things. Art needs to be drawn/edited by good artists. Coding needs to be done by good coders. Throw a coder into a non-coding job spells for a catastrophe just like with any other jobs.

1434
MM8BDM Discussion / Re: 2 on 2 classes tourney.
« on: March 29, 2011, 02:56:41 AM »
/me agrees with Yamato.

The main 100 problems in classes are balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, balance, lag issues, lag issues, lag issues, lag issues, lag issues, lag issues, lag issues, lag issues, lag issues, lag issues, and lag issues.

I hope that YD(mostly) would of known that balance would been a big issue, and findin' it would be a year long headache to find. YD would have known people would flock into this mode like bees to honey, but more or less this is like a shop. YD provides the goods and we buy it. Thing is the customers are not happy with the product and its defects and they can get really angry fast (Customer satisfaction is key!). YD finally gave me a say into the class balances, but I am not ready to say it yet (I have a BIG list of things to say, so be ready!). Robozena is balanced for the most part game play wise (game play meaning not counting map design or exploits).

1435
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: March 29, 2011, 02:45:12 AM »
Change log #2:

Gemini Laser lowered from C to C-.
Pharaoh Shot lowered from S- to C+.
Gravity Hold lowered from S- to C+.
Gyro Attack lowered from A to C+.
Knight Crush lowered from S to B.
Ballade Cracker lowered from S to A+.
Dust Crusher raised from D+ to C+.
Power Stone raised from D to B+.
Plant Barrier raised from C- to B.
Proto Buster removed.
Triple Blade added in.

Remember folks, the more tactic testing of all these weapons (and ones not on the list) can further improve the accuracy of the list. Thank you for anyone who wants to help.

1436
MM8BDM Discussion / Re: GravityMan only,HeatMan stage classes tourney
« on: March 28, 2011, 07:11:58 AM »
Quote from: "SaviorSword"
Quote from: "zeswissroll"
Quote from: "SaviorSword"
I do not see this "tourney" goin' anywhere far.
Proved wrong!
And also:Michael712,Obelisk,Bikdark,Kenkoru,Launchpad and I need partners.
GET PICKING PEOPLE!

Proved wrong on half of my statement. The first idea of Gravity Man only wouldn't go far, but this with all other classes will. I will admit I have been proven wrong (partly).

Well now, I guess my first part of that statement is gonna be proved right after all
Classes now.... they have NO balance... let alone know the definition of it.

1437
MM8BDM Discussion / Re: Screenshots
« on: March 28, 2011, 02:54:29 AM »
Massive image dump.

(click to show/hide)

Me wrenching Wily's Other Castle with 412 mines.
(click to show/hide)

I did blow up all the mines, but it hardly lagged anyone on the server a bit. Too bad I did not take a screen of me blowing the who place up. Anti-climatic end too to top things off.....

Also I did not frag anyone (most of them were spectating for the explosion).

1438
MM8BDM Discussion / Re: Screenshots
« on: March 28, 2011, 02:09:43 AM »
Quote from: "CutmanMike"
Still not finished but getting there

(click to show/hide)

Amazing!!! The very first word that I saw when I saw Slash Man's map was "WOW!!!". Keep up the good work!!!  :mrgreen:

1439
MM8BDM Discussion / Re: Improving V1D
« on: March 27, 2011, 11:15:28 AM »
Quote from: "SaviorSword"
I do admit that I'm more worried about the weapons more so than map changes, but I do like all the map changes. Here's my list of comments.

List below:
(click to show/hide)


That's most of my comments about the version changes.

@Obbie I'd say that Top Spin should be changed to Shadow Blade for some variety in the stage.
Speaking of weapon placement........................................................................................................................................................................................


Why
In
The
Holiest
Universe
Does MM2DW1 have an easy to reach Time Stopper?!  :?

I would say more, but only after I run into things myself.

1440
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: March 27, 2011, 11:05:06 AM »
EH, why not?

In Game Name: Unfaded SaviorSword or look for some other kinds of -Swords. For example NinjaSword, TrollSword, GravitySword, etc...

Favorite Game Mode: Duel, Small/Medium scale (T)DM

Favorite Weapon: Thunder Beam, Sliver Tomahawk, and Ballade Cracker

Preferred Skin: Elec Man

Favorite stage: Metal, Magnet, and Elec to name a few

Greatest Rival: Ooooo..... I've got quite a few rivals to list off. Celebi, LoneWolf, Stiki (gone), OJ (gone), Rose (not as much), Rtist just to name a few. I think I might have rivalries with other people who are better than me. I always prefer to lose horribly to a more skilled person than winning sometimes with people around my skill.

Reputation: I really would like to know how the community feels about me. Comment about me? :D.
With my best guess, I'd say I am just an average enthusiast of this game and with some prominence in the community.

Anything Else?:...I like Starcraft Brood Wars, there is that good enough?

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