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Messages - SaviorSword

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1471
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: March 09, 2011, 03:05:34 PM »
I REALLY would like to duel Cutman Mike, but this hold is quite annoyin'. Korby must duel the winner of Me vs Cutman Mike and Rawk plays the winner of the said match-up. Then this tournament is done for good.

Mike, we're all waitin' for ya! (/me does not like to rush people though.) Please give me a time when yar able to play me!
I've already said that I will play only on the weekends (for the ranked duel) and anytime is fine.

1472
MM8BDM Discussion / Re: Screenshots
« on: March 08, 2011, 12:56:51 AM »
What have I done.... WHAT HAVE I DONE??? WHAT HAVE I DONE!!!!!!!!!!!!!!!!!!!!!!

The vileness, the horror, the monstrosity!!!







It was all just an innocent indecent to being with!!!

...
......
.........

*Becomes mentally unstable by his creation of the CUTMAN trend*

On a brighter side of news, 100th post  :p .

1473
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: March 07, 2011, 07:26:24 PM »
Quote from: "Stonefunk"
Do you have a day for your duel, savior?....
Weekends, all day any of those 2 days.

I guess the hold up has 2 reasons.
1. He's busy with life and the expansion or...
2. He's still in recovery after the car accident. (GET WELL SOON MIKE!)

Either way, I am willin' to wait for him.

1474
MM8BDM Discussion / Re: Screenshots
« on: March 07, 2011, 06:29:51 AM »
@tsukiyomaru0

It is a LOT harder on a team of 5 v Cutman.
Cutman has more victims to slice and dice with, and keepin' yar teammates alive is not easy with Instagib. Cutman is an aimbot to some extent. As of now, ya have not completed the challenge yet. This must be done with 5 or more people.

1475
MM8BDM Discussion / Re: Screenshots
« on: March 07, 2011, 05:15:34 AM »
I challenge anyone to defeat Cutman!

Requirements:
Level 5 (Nightmare)
No Classes
Instagib
sv_fastweapons 2
Auto Respawn On
Crouch On
Autoaim Off
TDM at Least 5 players on one team, and Cutman on the other.
40 Frags (Edit in)
Map must be MM2DW1, MM2FLA, or MM1CUT

Post picture if any team completes the challenge!!!

I would give a medal to whoever could do it if I had the ability.

1476
MM8BDM Discussion / Re: Screenshots
« on: March 06, 2011, 11:55:00 PM »
Another set of unlucky victims fallin' upon the might of Cutman!


1477
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: March 05, 2011, 07:49:20 PM »
Keepin' tabs with CMM is not easy.  :cry:

1478
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: March 04, 2011, 08:30:13 PM »
Quote from: "CutmanMike"
I have aim/skype. Pick your poison!  :mrgreen:

Aim: cutmanmike
Skype: cutmanmike

Sorry sir, but I have neither. We could call a time here, couldn't we? This weekend anytime is okay for me, what about ya? By the way, did ya read my PM too?

1479
MM8BDM Discussion / Re: Adopt a Noob Program!
« on: March 04, 2011, 01:35:51 AM »
Quote from: "rtist"

If it's okay with you, I can be your teacher. Just PM me if you are willing.

Also, I just thought of a good idea: have a tournament strictly for students. That will give them a chance to play against players of similar skill levels and also give them a chance to display what they learn from their teachers. It would also give them a chance to improve their skills.

Just a thought.

That could be possible, but right now there's a problem here.
I think we have up to 2 missing teachers and 2 missing students.

Teachers:
RenegadeX5
Zellough

Students:
Camo Yoshi
Pikmin555

1480
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: March 04, 2011, 01:26:45 AM »
@rtist
That might happen. I need my match against CMM though.

Also, Ivory, if yar readin' this could ya tell me a good way to contact him? I've PMed him about a week ago and I got no answer.  :(

1481
Here's just a few suggestions.

Iceman: His fire rate helps him out a lot (which he needed badly), but his alt fire is still awkward to use at best. The alt fire could cover from a mid range to the current range, so it will have a bigger hit range. The alt fire could should fire faster (and/or be less random) and use up ammo, instead of the normal fire.

Elecman: First I noticed that 1 Hard Knuckle can kill him, which does not make sense to me. Elecman is weak to the Rolling Cutter, which is a sharp object weapon not a blunt trauma weapon. I would be fine if ya made him weak to the Shadow Blade as well, since that is also a sharp object weapon as well. His Lightning Storm attack only hits targets on the same level as he is, and it will not hit anyone close by in midair. In nature, lightning would hit the highest up target. In short the alt fire would make more "sense" if it was a AoE attack instead of a ground based attack.

Sparkman: Again with the ground sparks. Grounding electricity is bad if you want to use it against someone, so why ground Sparkman's alt fire? While at that, why 6 sparks instead of 8 like in the NES game?

Shadowman: One thing is the the Shadow Blade could have 2 blades thrown instead of one in a Triple Blade fashion where they would alternate in angles. Muramasa is limited to 7 per life, which is fine. It's just an OCD thing for me, but why does it look like ya have enough ammo left in the ammo bar for another shot after ya threw 7 already? It should be an empty bar (28 bars / 7 shots = 4 bars per shot with 0 remainder). One thing I guess that causes this is that anyone who spawns will always fire a shot from their weapon that they last used.

All other Robot Masters: Why can't the robot masters use items like Rush, Tango, or E/M/W Tanks at all? Was this intentional? I don't see how those items are specifically made for Megaman only (though I could understand Rush and Tango). Also Robot Masters could regain weapon energy by picking up weapon capsules, but they should be nerfed/refitted on how much energy they can get for balance reasons. Like Geminiman could only get 1/4 of a bar from a small one and 1 whole bar from a big one. While Gutsman could get 4 bars form a small one and 8 bars froma a big one. Lastly the weakness could be tweaked more. If Magnetman is weak to the Spark Shock, then why not the Thunder Beam too? Same with Iceman, if he's weak to Thunder Beam, then why not Spark Shock? Sparkman can generate twice as much voltage as Elecman! Weaknesses shouldn't be extremely restrictive, but it should be as reasonable as it could be.

1482
MM8BDM Discussion / Re: Adopt a Noob Program!
« on: March 02, 2011, 02:56:46 AM »
Quote from: "Obelisk"
Student (duh....)

IGN: Obelisk (Unfaded Obelisk or anything that starts with Emperor)
Timezone: Central time
Which teacher: Can Thy Savior be my teacher?
Times available: Weekdays from 4:00 pm to 11 pm (weekends anytime)

Taken! I am full now, so anyone else who wants me must find another teacher or wait till one of my student graduates.

1483
MM8BDM Discussion / Re: MM8BDM: DUEL TOURNAMENT - FEBRUARY 2011
« on: February 28, 2011, 02:16:36 AM »
Screens for Korby vs Godot

Game 1
(click to show/hide)

Game 2
(click to show/hide)

Game 3
(click to show/hide)

1484
MM8BDM Discussion / Re: Player Power Rankings
« on: February 27, 2011, 06:03:39 PM »
Quote from: "Korby"
Actually, I think we already had a thread like this. It became a popularity contest reaaal fast.

Quoted for the truth.

I'd say if there ever was a "Power" Rankin', then we must have some constant source of consistent and reliable way to get data. Like a ladder could be a good way to do this, since anyone could duel anyone anytime. Also, a ladder is not so rigid as a duel tournament (in terms of time).

1485
Projects & Creative / Re: Class based modification (V1B - MM3 RELEASE)
« on: February 26, 2011, 09:49:18 PM »
One suggestion and one glitch I want to say.

Suggestion:
Sparkman's Alt Fire should be raised to the same altitude as his normal shot, as if he was looking 90 straight forward. It just feels weird that it is ground based.

Glitch:
Any class whose not Megaman could sneak in another weapon occasionally, and it will eventually would remove that weapon from their possession. This creates a big problem with Time Stopper. Once ya grab it and use it (assuming if game did not take it away from ya before ya use it), the game sometimes can remove it from ya. If it did, then ya have infinite/max Time Stopper and ya can USE YAR MAIN WEAPON. That's like a Timefreezesphere in combat. Fun glitch, but needs to be fixed.

Maybe the some Robozena Claw code could help, since it works like how it should be.

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