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« on: April 19, 2015, 05:54:53 AM »
Forgive me for the double post.
Now that I've play'd thoroughly through the whole second game, I can say that I thoroughly enjoy'd the game and I would recommend this to anyone else. The only complaint again is the long grind to get cards for some of the stupid duelists that require ya to tear apart yar deck just so they would even acknowledge yar existence. On the flip side though, the forces ya to trend into how other cards work other than one deck ya find and stick with to the end. The additional rules usually don't mean a whole lot, but there are a few additional rule that changes that gives a nice twist on yar thinkin' when ya play the game. Now if yar someone whole knows yar cards in and out, ya can breeze through the game without much trouble. Even the final boss isn't too bad. The Seal'd Fortress, on the other hand, WILL give ya a run for yar money.
As for netplay, from what I've heard there are 2 methods of doin' so. The first way is usin' Hamachi to play over the net, but I've heard that it can get very laggy and generally become unplayable after some time. The second way is actually playable, but there are still a few issues that comes up though. The second method is basically playin' with yarself. With Skype's screen share function, ya and yar opponent can both see the game, but yar opponent can't put any input except by blurtin' out commands Twitch Plays Pokemon style through Skype. The other issue is that Lord Helix blesses both players with his almighty Clairvoyance Pokemon Power because the game's only set up on one player's computer and the other is watchin' the same screen. The only way to get around this issue is an honor system where one player covers up their computer monitor that has their opponent's game window and the other does the same.
The additional cards from the Vendin' and Team Rocket sets gives the game a whole lot more depth on what could be play'd. There are still some dominatin' playstyles, but so much more can be done that's worth usin' even though if they are a bit offbeat. I'm still a mono-color player, but the Rainbow Energy allows multi-color decks to be a lot more manageable. After all my adventures and stuff, I've develop'd 4 decks that I play often with. I'd love to play with another human with these said decks.