Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - -RanRan

Pages: 1 ... 8 9 [10] 11 12 13
136
The -1 is on a conquest for bloodletting so large it would please our resident god Myroc.

I intended to begin with Super Raveman, and lo and behold, he fell with impressive resistance.
(click to show/hide)

I'm coming for the rest of you. -1, out.

137
W.I.P Forum / Re: [Maps] The HiFN Mainstream Map Pack [5/17/11]
« on: June 02, 2011, 08:12:15 PM »
Quote from: "Korby"
Just my opinion, but you might want to get it tested by more people than just Yamato. May I suggest Celebi, Roc's Creation, and Ivory? All of which can help you with map design for different reasons.

Ofc. If they check in to test this weekend, I'll be happy to host and allow the scamps to run around in my house.

138
I originally didn't want to join this, however I have been passively training my skills in the Duel Server.

I made a spontaneous deal with Rtist viewed by several witnesses that if anyone in the lineup would defeat me last night, I would join the Tournament.

Rtist wiped me in Brightman. I believe you know what that means.

Name: -RanRan
Timezone: Eastern Standard Time.
I'm here mostly all the time. All Nighters and what not.
Tier Projection: 1.

139
Projects & Creative / Re: Mega Man X1 Classes
« on: May 28, 2011, 11:51:20 PM »
Lovely spriting, guise. I think this project is going to be funner testing than playing with Screenies like this. :D

140
I b-leaf I can shed some Dr.Light on the situation. I'm partially stuck behind DB2 as it is.

141
Bump.
Updating a few things on the first post, to co-ordinate the efforts going into the HiFN_MS Map Pack.

142
W.I.P Forum / Re: [Maps] The HiFN Mainstream Map Pack [5/17/11]
« on: May 31, 2011, 09:29:23 PM »
Of course! I'd love for you to do so.

*EDIT* 5/19/11
I'm working hard on HIFN01, to reformat it. It'll have a main area layout like Topman, only the walls will be Drillman Line Defs. It'll be a boxed maze, with stairs to climb atop it in all three corners, and openings on each perpendicular direction leading N,S,E, and W.  
The inner boxed areas will be Topman-esque, by how it'll have openings on both sides, but it'll have a path inside the area that'll lead to the center room, so that no one will be lost forever.

I could really use some help with it, but I'm toughing it for now.

*EDIT* 5/31/11
HiFn01 is still being fixed and tweaked, and once it's done and checked by Yamato, I will sign it as 100%

Elemental Towers is still being worked on, as well as everything else being on the backburner. I will be partially static due to the Duel Tournament hosted by Rtist. So, bear with me, peeps.

143
W.I.P Forum / Re: [Maps] The HiFN Mainstream Map Pack [5/17/11]
« on: May 17, 2011, 11:31:25 PM »
Not right now. I have to fix some issues with HiFN01.

144
If it'll be tested in the way gamers test in Closed Beta, we'll need a hoster to put up a Dependant Sevrer on which it'll take place.

Someone who will have in a pre-set maplist, and will have the standard wads needed to test the information/code at hand to be tested. This would ensure it is developed in a speedy manner, so that things keep on swimmin'.

145
MM8BDM Discussion / Re: Online Friends?
« on: May 17, 2011, 07:08:07 PM »
I wouldn't blame you, Kapus. It takes a while of talking to me for extended periods of time while I'm content to truely see my world view. I only can communicate to a degree, that being in a match.

Most people tend to troll away the opportunity to speak to me while I'm happy, even more so since I feel guilty of the past scandal.

I have formed a permanent sense of humor, however.

146
MM8BDM Discussion / Re: Online Friends?
« on: May 17, 2011, 06:03:24 PM »
I don't really believe I have a true friend here. More associates than anything.
I trust a few of you, but I don't think any of you will truly understand the Mind of the -Ran.
I don't fit in, and I'd rather be the outcast than anything else.

..Me so lonely. D:

147
MM8BDM Discussion / Re: Advertising
« on: May 17, 2011, 05:59:06 PM »
Less Savior. Much less.

I appluade you for getting the word of your server out more.
But, people will come and flock if they have the need and want to join in.

If not, oh well.

148
Quote from: "LikeLakers2"
I really love the new classes version!

One thing that annoys me is Magnet Man's alt fire. I was told yesterday that it is a Magnet Attractor. I didn't know it was that until I was told so. Perhaps add some way to make it easier to tell that it is a magnet attractor?

Second, I see a lot of charactors got taunts now. ProtoMan, Bright Man, Pharoah Man, Bass, Wood Man, Gravity Man, and especially Cut Man are among the characters with taunts I really like.

There is an Image for Magnetman's Sprites that show him getting into Magnet Attractor Stance. If we do the same for Needle's Crown of Thorns by adding the thrusting image for him, We can add the Magnet Attractor Image for Magnetman.

Also, upon LL's statement; Yes, many classes have taunts now.
Sadly, they are statements taken from the Megaman Cartoon Show.
Meaning for the Masters that did not have a previlant voice actor for it, we will either have to take the Weapon firing sounds from the Master's MM Series from which it is from, or someone will have to make Fangame Voice Acting Taunts.

If we take the latter option, I'll toss in my - to help with it. But, I don't have a mike to do my own voice, save for my Blackberry. If possible, we'll need to rally together people with voices that fit the personality of the Master. Auto-Tune will work wonders. :D

149
Ashley, you're back! Where have you been hiding? :D

Also, duly noted. Just let everyone know and we'll come flocking en masse.

150
MM8BDM Discussion / Re: MM8BDM V2 public opinion poll! - SLOPES!
« on: May 16, 2011, 06:23:47 PM »
No. Just no.

I say that both from design and gaming standpoints, so I'm with Korby and Ivory on this. From the design look, the wall textures becomes a botched mess.

While from the gameplay standing, this would cause a horrible catastrophe in games. Both Skilled players, and TROLL's would end too fast in Deathmatch, and cause a flow problem in smaller Team and Duel Modes.

(click to show/hide)
First person to guess the reference of who showed up in Duel yesterday gets a cookie. They acted like this.

Pages: 1 ... 8 9 [10] 11 12 13