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Messages - arkman

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106
MM8BDM Discussion / Re: Orange Juice
« on: March 24, 2011, 01:59:52 AM »
Wow, I am so sorry. I wish I got to know him better. :(


Of course, this is an online community. We mustn't overreact about these things.

107
General Gaming Discussion / Re: Bosses that Creep you out
« on: March 22, 2011, 11:19:55 PM »
Rayman 2 the great escape,

The master of the cave of bad dreams.

Really he isn't that scary, But When he's chasing you and you see out of his drooling, snarling, mouth. I was nervous enough to die several times :(

108
there is a topic around somewhere with a demonstration map for the water effect.

viewtopic.php?f=18&t=1920
http://cutstuff.net/forum/viewtopic.php?f=18&t=1920

As for the changing heights, just make a sector within another sector and adjust the floor hieght.

109
YESZ.

I made a jumping version of your Sniper Joe in case your interested.

110
Anything Goes / Re: Where did you get your name?
« on: March 22, 2011, 05:57:53 PM »
Well, I am not really a forum person. I actually was planning on making a few posts and then disappearing like most users. Thus I picked the name Guest.

But Gosh dang it AOL crashed the day I signed up so I created a new E-Mail with Yahoo and signed up under the name Larkman. A terribly named but cool netnavi from BN5.

I think you can see what happend from there.

I actually really like arkman as a name so no, I don't want it fixed.

111
Quote from: "MagnetMan497"
The lag for this mode is so bad, the game crashed when I was playing Offline Skirmish. What is the cause of this?

there could be tons of causes. a couple of pages back there is a list of all the issues with V1A.

It would be more helpful if you said what classes you were using what map you played on, ect.

oh and the Crash was probably just skulltag being skulltag.  :|
It crashes all the time

112
Mega Man Discussion / Re: Mega Man... On a Graphing Calculator!
« on: March 22, 2011, 02:07:24 AM »
I actually played a ti-84 megaman game, it wasn't half bad.

113
I don't think so, Gravityman isn't exactly fast. and from playing as chargeman alot I know attak like that are really quite hard to hit with.

114
Airman's altfire pushes enemies. it is useless against bots because they are incapable of falling off edges.

and they aren't my Credits, YD made them, nobody seems to actually look into the pk3.

115
I am feeling confident.

Do you need a wily stage?

116
W.I.P Forum / Re: Custom Project : Upgraded Maps
« on: March 20, 2011, 10:46:54 PM »
what do you mean by this?

Know that the map isn't just gonna end up in the trash?

Or Know your not the only one going to be working on the project?

117
For the record, I did Knightman, and Blizzardman. though I think Blizzardman was edited slightly by Chimera/Yamato.

118
Others/Mains

Megaman - ice, Yellow Devil, and Megaman
Protoman - Yellow Devil
Bass - ice and Yellow Devil

MegaMan 1

Cutman - Yellow Devil
Gutsman - Yellow Devil
Iceman - Yellow Devil
Bombman - ice
Fireman - arkman
Elecman - Yellow Devil

MegaMan 2

Metalman - Yellow Devil
Heatman - Yellow Devil
Bubbleman - Yellow Devil
Airman - Yellow Devil
Quickman - arkman
Woodman - Yellow Devil
Crashman - arkman and Yellow Devil
Flashman - Yellow Devil
Wily/Alien - Yellow Devil

MegaMan 3

Hardman - Yellow Devil
Sparkman - Yellow Devil
Snakeman - arkman
Needleman - Yellow Devil
Topman - Yellow Devil
Shadowman - Yellow Devil
Magnetman - arkman
Geminiman - Yellow Devil and ice (clone)

MegaMan 5 - organized mainly by Korby

Gyroman - Korby
Napalman - Korby
Gravityman - Mr. X
Stoneman - Mr. X
Crystalman - Ivory
Starman - Ivory
Chargeman - Yellow Devil
Waveman - Yellow Devil

Megaman 6 - Chimera Man and his bro King Yamato

Not sure on these! However, I'm sure Yamato and Arkman made all the classes.

SPECIAL THANKS

ice - sprites for huds, Megaman C, and others.
Chimera Man - hudsprites among other general sprites.
Myroc - testing
Megaman - changes to Megaman C!
Metallix - Heatman dashing sprites
Yellow Devil - idea :)

Copy pasted from the Credits section of the mod. The MM6 Section is Wrong and has already been discussed.
But YD didn't do anything with MM6.

I have to take partiall blame for airman as it is probably based on magnetman, who is also a major lag switch.

I am posting this so that people know who to actually complain about.

Yes YD did do a lot. however with the exception of airman and his edits to Gravityman, none of his classes really have problems.

come to think of it. out of the 42+ classes in this game, only a few have any problems.

Bass- I already released a quick patch for this as the error was a typo.

Airman- Lagtastic, my fault as it is probably based on magnetman.

gravityman- also partially my fault as I was the first to utilize a custom painstate.

Metalman- Rushed altfire, the old searchsnake was dumped for a reason and this proves it.

any other major game crashing errors?
if no, this isn't half bad for an alpha release.
V4A...

119
Maps / Re: The Maps of FiniteZero
« on: March 20, 2011, 10:13:48 PM »
Quote from: "FiniteZero"
I would like to, but that would take up ALOT of room.
On the other hand, I would end up with the largest map of all time...

Not necessarily, The map is already quite large, your now just moving the houses Up and Down. some of the RM with difficult designs could probably be made smaller to compensate for any extra space used to make the map better.

you could also merge ballade, enker and Punk into a wiley themed house if you feel like it.

other things you could do are add random barrels and Trees to break up the flatness. And since the map is made to be a town, why not add road textures or grass textures on the ground.

This map has a lot of potential, I like it.

120
Projects & Creative / Re: MM enemy classes
« on: March 20, 2011, 09:24:27 PM »
people played as jitterskull in GVH.

I hardly think playing as bigeye would be nearly as disorienting, or difficult.

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