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Maps / Re: The Maps of FiniteZero
« on: March 20, 2011, 09:18:45 PM »
While i like the town's idea and how each house has it's own little theme to it, well,
It needs more Height variation like dtd said about your first map. Make each house reflect the RM original stage design. IE, Crashman's would be a lopsided tower, WaveMan's would have a moat, WindMan would be another tower with his jump pads to get up to the top. Drill Man's would be in a pit... ECT.
I also think that the thin walls don't look so good. Most of the maps for mm8bdm have a strict 32/32 block style.
while I'd be fine with less, the paper thin wall just looks bad.
It needs more Height variation like dtd said about your first map. Make each house reflect the RM original stage design. IE, Crashman's would be a lopsided tower, WaveMan's would have a moat, WindMan would be another tower with his jump pads to get up to the top. Drill Man's would be in a pit... ECT.
I also think that the thin walls don't look so good. Most of the maps for mm8bdm have a strict 32/32 block style.
while I'd be fine with less, the paper thin wall just looks bad.

ive tried this but it is a bit glitchy as bass i was flying without any adapters