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Messages - arkman

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121
Maps / Re: The Maps of FiniteZero
« on: March 20, 2011, 09:18:45 PM »
While i like the town's idea and how each house has it's own little theme to it, well,
It needs more Height variation like dtd said about your first map. Make each house reflect the RM original stage design. IE, Crashman's would be a lopsided tower, WaveMan's would have a moat, WindMan would be another tower with his jump pads to get up to the top. Drill Man's would be in a pit... ECT.

I also think that the thin walls don't look so good. Most of the maps for mm8bdm have a strict 32/32 block style.
while I'd be fine with less, the paper thin wall just looks bad.

122
I am shure someone will complain about this, but it was bugging me too much.

BassV4-A patch.wad

this little patch will fix Bass so that he doesn't fly away from anything but gravityhold.

I only made this because the bass glitch makes him totally unplayable, and I like Bass.

Edit: woot 3 downloads, people actually care!

123
Help & Editing / Re: The "What are you working on?" Thread
« on: March 20, 2011, 07:24:21 PM »
Yep that is it.

Don't copy the entire thing though, just the first actor. If you copy all the other actors. (IE DarkDamager) you'll get errors when you addd your class to the game.

124
Edit: double ninja. Heat man doesn;t lag

give clashman his double shot

make it so that bass can get his upgrade from more than just rcoil. also all robot masters can use the adapters if they are very fast.

ditch the remove script for item 1 plz

Buff the power adaptor, and make it a ripper when fully charged.

i personally don't like flameman's altfire.

airman can move while blowing, that can be broken
fix windman's obituary to be more like gyros. he doesn't even have a wind attack.
host more.
nerf the bounceback on bliz man so that it can't be over abused.

make an eddie replacement that only drops RM freindly powerups. Make it green, like the one from the cartoon.

and is anyone working on mm4?

125
found the bug in bass

Code: [Select]
Pain.FireSpin:
Pain.Quick:
Pain.Buster:
Pain.Gravity2:
PLAY H 0 A_Jump(256,"LowGrav","HighGrav","NegaGrav")
Goto pain+1

those pain states should be after gravity2.
Since this is a major bug, can I upload a quick patch?

126
Debug server results.
*Bass will fly up whenever harmed by a buster type attack.
*heatman's fire towers glitch in the same way flameman's do
*flameman has a sprite on the side of the screen when dead.
*Protoman, and possibly Bass, and Megaman, are all immune to time stopper.
*Bass doesn't get anything from power adapter, but he can use jet adaptor.
(power adapter is underpowered BTW)
*Jet Megaman can use other weapons.
*jet Megaman has unlimited flight if used correctly. fix by draining some of the flight bar during fire state.
*Airman's fan needs to be client side only. it lags like heck. worse than magnet even. Reaction time would also be good.
*windman's obituaries don't fit. not a major bug but still

I think that is everything right now. testing is still going on

127
Quote from: "Zero Fang"
woot megaman 2 and 6 :D ive tried this but it is a bit glitchy as bass i was flying without any adapters

Gravity man... He can make you weightless.

also I will try and host YD's suggested debug server in case anyone is interested

128
Easy guys, YD has done the most work.
Then when the classes project split he had to convert a mismatched set of naming conventions to get them all to work together.

Finnaly even when extensive private debugging is done, there are still numerous glitches, bugs, oversights, and in general mistakes.

that is why this is V4A.

Edit: Ninja'd
I havn't checked but it's might be that the adapters use the default player skin for some frames causeing things to glitch out when a different skin is used...

129
I would actually perfer a trainer skin for R/Y/B first

but if you perfer W/B go for it!

130
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: March 19, 2011, 05:08:14 PM »
Not the most helpful response, but thanks.

It is also called Exit_Normal on the ZDoom Wiki or just action 243.

any help with my other questions?

131
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: March 19, 2011, 03:18:59 AM »
REbumping.

How do I make a "endpoint" for a single player level.

I can't find the function in with the other actions. :?

132
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: March 17, 2011, 01:17:01 AM »
BUMP

How do I make teleporters. nvm figured it out myself.
(What is a good ceiling texture that isn't sky?)

How do I add Mets, I can't find them in decorate.

can there be an instant death pit that affects monsters or is that attribute set up in the monster itself.

133
Mega Man Discussion / Re: Your LEAST Favorite Robot Master?
« on: March 16, 2011, 02:16:56 AM »
I kinda love/hate CompassMan.
+Epic Design
-Wonderswan
-no Weapon
-invincible 90% of the time
-tons of health

I love his looks but everything else is just ARGH

134
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: March 16, 2011, 02:08:59 AM »
How about the classic
"this isn't the time to use that"
for rare roaming

or for killed string
"it doesn't effect enemy (robotmastersName)"

and for frag strings
"enemy $player_Killed Fainted"

as for references to the evil organizations?
Lose string
/me Blasted off.

135
MM8BDM Discussion / Re: Future bots' chats & taunts
« on: March 16, 2011, 01:29:45 AM »
how about for a rare roaming string, "Thank God I am not Poisoned"
because most bots are expressing frustration from lack of contact with that line. also

Frag strings
 "/me found a nugget!
"i'll be checking out the game corner Later!"

enraged string
"who used hypnosis?"

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