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Messages - arkman

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136
Back when I tried to do a Darkman class for the MM5 Release I got Voted Down :(
but I think the project has expanded far beyond what YD had first hoped for.

We will probably do these classes but they are not as high of a priority...

137
Mega Man Discussion / Re: MegaMon
« on: March 15, 2011, 10:55:16 PM »
Either hack Generation 1 for simplicity, or one of the GBA games for more stuff.

DS games would probably be rather difficult to hack.

actually I reccomend hacking one of the Dragon Warrior Monsters games, it would probably allow for more megamany gameplay, while still being somewhat like pokemon.

*cough* Zoids Legacy *cough*

Oh and Firemet evolves into Fireman evolves into Magma Man, while Flame man evolves into swordman. And either Copy or Doc Robot replaces Ditto.

138
Skins & Bots etc / Re: Official Request Thread
« on: March 15, 2011, 08:43:05 PM »
I shall request Sparkster, from Rocket knight Adventures.

139
Help & Editing / Re: A few questions.
« on: March 15, 2011, 01:46:34 AM »
I had a similar error once before, are you starting straight from skulltag or do you use the mm8bdm launcher?

if you don't use the mm8bdm launcher it is possible the files are loading in the incorrect order. I had it happen once when playing Wolfenstien SoD.

140
Help & Editing / Re: Ideas that came to your mind?
« on: March 15, 2011, 12:05:48 AM »
Quote from: "arkman"
Gouls vs Humans vs Robots?

I actually knew about project Jitterskull, it is what inspired me to make some of the classes for mm8bdm. What I was thinking about was a 3 way class based warfare. The balancing issues wouldn't be worth the trouble.
but that hasn't stopped us yet... 24 classes and only 1 is broken.

141
Skins & Bots etc / Re: Alucard's Stuff
« on: March 14, 2011, 11:57:16 PM »
You still want more?

Gauntlet.

Little Nemo Dream Master, stage 3 at least. just for the nightmares.

Blades of Steel bad Idea nix that.

anything from Contra in there?

take one of the tracks from shatterhand.

Metroid. I believe it is called samus theme.

Rad Racer had some good music.

that is it for right now.

142
Help & Editing / Re: Ideas that came to your mind?
« on: March 14, 2011, 11:03:04 PM »
I know this topic is kinda dead and forgotten, But I am shure somepeople have thought about it.

Gouls vs Humans vs Robots?

Insanity, Incompatible, Utternonsense.  :lol:

but... It makes you wonder...

143
A classes game that 305 man reminded me of.

I never use topman normally, mainly because my mouse broke and I am forced to use a touchpad. but once while playing as random I got top man and was tossed about by G.Hold, whoever was spamming it got theirs as the attack threw top spinning me right into their face.

that was probably only my 10th kill with topman's top spin :cool:

144
Cutstuff Discussion and Feedback / Re: Recent forum issues
« on: March 14, 2011, 10:44:49 PM »
Quote from: "CutmanMike"
Creating a layout for phpbb3 is no easy task. I would be surprised if I even got one entry

so,
worst case scenario nothing happens!
best case scenario, epic Doom/Megaman Theme for forums!
most likely scenario, we get a mediocre layout which is basically subsilver2 recolered.

I don't see any real disadvantages to trying.

145
MM8BDM Discussion / Re: Unofficial Weapon Tiers
« on: March 14, 2011, 08:10:58 PM »
I must respectfully disagree with Search snake's placement, the real beauty of the weapon is when you are looking for an opponent. It might as well have unlimited ammo, and as you run forward firing, it basically creates a supersnake, While the odds of hitting someone with this snake are slim, it is always an instant kill. It also is very useful on bumpy levels, as it is hard to dodge the snakes and worry about where the next step is.

While it is in no way an A class weapon, I think it is at least a C-

146
*Raises Hand*

147
MM8BDM Discussion / Re: Savior's Challenges to YOU!!!
« on: March 13, 2011, 08:32:53 PM »
Here is a single player challenge for you.

Lose a 30 point game  against Cutman in instagib mode on bombman's stage, in 1:30s


It can be much harder than it sounds due to bot idiocy.

148
OOOh I got an IDea, How about an Item that  After eleven seconds deals 5points of damage and removes itself from the inventory. but on the tenth second gives you another one of the items thus repeating the process.

you might have two different items and alternate them, but I doubt it.

149
are you testing this on a summoned Player? they react weird to certain effects.

150
Help & Editing / Re: The "What are you working on?" Thread
« on: March 13, 2011, 03:11:26 PM »
Now I am making a stage, Probably a lopsided CTF

Maybe I will make it co-op somehow...
There should be one co-op stage by now.

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