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Messages - arkman

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181
The Megaman 2 classes will be made to play in a manner similar to how their 2D counterparts acted with modifications to fit a 3d enviorment and to ensure balance and fun.

182
DECORATE and ACS Modifications / Re: Megaman 6: Class Expansion.
« on: March 05, 2011, 04:29:59 PM »
It would be neat if you made him do his short hop in stead of running, but still walk normally. but that would probably annoy people. :?

183
Projects & Creative / Re: [EXPANSION] eXperimental Weapons Mode V2.2
« on: March 05, 2011, 03:24:36 AM »
Do you accept horribly broken and unbalanced annihilation weapons?

actually I have tried to balance it, the biggest problem comes from just reusing dive missile sprites :?

184
Help & Editing / Re: Okay, I give up with the guessing.
« on: March 05, 2011, 03:18:29 AM »
I have had this glitch happen to me a couple of times too, I usually just leave the search and come back 10 seconds later.

I think it has something to do with ping spiking and the internal browser only looking once. don't quote me on that though.

185
Hmm, considering metals movement pattern from megaman 2, he shouldn't be that fast on the ground, but an utter ninja as far as jumps go.

does anyone know how to set that up?

186
Skins & Bots etc / Re: Alucard's Stuff
« on: March 04, 2011, 08:30:42 PM »
Star Tropics. that game was awsome.
had some nice music too, I don't see anything tropical in the pack yet so...


and I was serious on the faxanadu opening theme, It is a great track. If you listen too the whole thing, SURPRISE it doesn't loop

187
Skins & Bots etc / Re: Alucard's Stuff
« on: March 04, 2011, 03:03:06 AM »
You can leave out stage 4, I hated stage 4.

There was one more set of tunes I was going to request, but i can't remember it right now  :?

Gyruss?

Gautlet?

oh yeah, Faxanadu opening theme.

uhh... *digs through nes collection*

maybe something from ducktales or little nemo :|
it will come to me later.

188
Skins & Bots etc / Re: Alucard's Stuff
« on: March 04, 2011, 02:47:37 AM »
I just wanted some form of lavander town that maintains its... spookiness.

also is green hill zone in that ClassicX?

anyway, I request BLASTER MASTER music pack, It is a little old, but the tunes are still good.  :)

189
Why are people talking about Breakman, Breakman is dead!

Protoman used to play similar to breakman, with resistance to everything except the megabuster.

now he is just megaman with a sheild,

Balance was there, now it is gone.

190
Skins & Bots etc / Re: Alucard's Stuff
« on: March 04, 2011, 01:48:17 AM »
*inserts Activity*

Edit: I figured just saying that would piss you off, so I decided to throw in a request for Lavender Town theme, or some remix thereof.

191
Projects & Creative / Re: [EXPANSION] eXperimental Weapons Mode V2.1
« on: March 04, 2011, 01:42:34 AM »
It's not really from a game, The Charged Particle Cannon is a recurring weapon from the zoids series. Essentially it works like a Kameha from DBZ only mechanical.

aaaand if that is to simple of a weapon

Blaster Master's Rainbow Wave gun. (at least that is what I called it.)
when you upgrade your gun level to max, It fires a single projectile that rips through walls and travels really fast. On screen it looked like a gatling gun was shooting from above and trashing  everything in front of the player.

and if you really don't like that Idea,
Rocket knight adventures, Sparkster's laser sword.

192
Projects & Creative / Re: [EXPANSION] eXperimental Weapons Mode V2.1
« on: March 04, 2011, 12:26:11 AM »
Charged Particle cannon.

If that is too simple,

Super arrow from mm5

193
I was just playing with it myself, and robot master can't use Items normally I think this is a mistake, but it isn't a glitch.

and originally megaman would start with Rcoil and Eddie,
and breakman (aka protoman) was weak against buster type weapons.

some cleaning up is still in order.

(YD megaman isn't affected by Magpull still)

194
Help & Editing / Re: About Summons and the list.....
« on: March 03, 2011, 11:24:29 PM »
in the console type summon then the actor name of the creature to be summoned, unfortunately the only thing worth summoning is mettaurs unless you have a mod like Ice's

to find the actor's exact name, you can look into the game files. but here are a few I remeber off the top of my head

Chasemet
Jumpingmet
lazymet
Dancemettaur

195
Help & Editing / Re: The "What are you working on?" Thread
« on: March 03, 2011, 11:13:06 PM »
Fakeman gunSprites (going horribly)
Knightman class
Crashman class
Burning Big Bang weapon.

and that is all

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