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Messages - arkman

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196
Projects & Creative / Re: MM enemy classes
« on: March 03, 2011, 10:36:39 PM »
Ehh spam grenades wouldn't be a problem if they are styled on the mm&b ones.

*Throw*
...
*Get's Fragged by freshly charged shot*
...
*Respawns*
...
*Sees grenade finnaly explode with almost no blast radius*

really they were useless.

197
Help & Editing / Re: I Can't Start the Game
« on: March 03, 2011, 02:11:01 AM »
below toad man, is there a little banner reading version 1C released?

198
Cutstuff Discussion and Feedback / Re: View active topics not working?
« on: March 02, 2011, 11:22:34 PM »
I always used view active topics... Wonder what the difference is.

Either way, It doesn't work for me anymore.

199
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: March 02, 2011, 11:20:10 PM »
suzy's expression says it all  :shock:

200
Cutstuff Discussion and Feedback / View active topics not working?
« on: March 02, 2011, 11:17:38 PM »
for some reason Every time I hit the view active topics it gives me a No topics found message.

Has anyone else had this happen?

201
DECORATE and ACS Modifications / Re: Megaman 6: Class Expansion.
« on: March 02, 2011, 03:10:54 AM »
yayz I am useful again. will pm progress...
tommarow

202
DECORATE and ACS Modifications / Re: Megaman 6: Class Expansion.
« on: March 02, 2011, 03:05:26 AM »
If no one else really wants to, can I try and make Knightman?

I like him.

203
Help & Editing / Re: MM2 on MM8BDM will ot work?
« on: March 01, 2011, 11:35:25 PM »
Check in the options menu, then look under keyboard controls. There should be a command named chat. the key for that command must be pressed to start typing a message, then hit enter to submit. If you have a high ping, it may take a second to register.

204
Quote from: "SmashBroPlusB
But Topman can speedstrafe around the Hard Knuckle before it hits him and continue to spam throwing tops.

ground pound to stun and prevent movement in general, and if he jumps, Hardman can usually take 1 topspin, and now top has virtually no ability to dodge.

although you are probably right about top having an advantage. My point still stands that duel cannot be balanced with the class mod in place.

205
hardman can oneshot top, magnet dominates hardman, sparkshot fries magnet, ect ect ect, due to the nature of megaman, Duels will never be balanced. (unless you do a ditto match, then I guess it's balanced.)

206
Mega Man Discussion / Re: Your LEAST Favorite Robot Master?
« on: March 01, 2011, 02:44:16 AM »
sorry but my least favorite is an electric type.
SPARKMAN:
lousy weapon, wierd design, irritating boss battle.
I don't like him at all.

207
Quote from: "ThatGuyOverThere"
(click to show/hide)
This is what happens after everything loads and it's ready to start up skulltag/join a server (ala doomseeker). It says something about the Elecman base skin being too huge. Anything to help?

When did you download the wad, I remember YD made a last minute update, maybe you got the file before he fixed his mistake,

Have you tried redownloading?

208
The WWW board / Re: Random Videos
« on: February 28, 2011, 11:54:37 PM »
Toribash, If you play this seriously, it will eat away more time than mineCraft
 :shock:


209
Mega Man Discussion / Re: Epic Fails
« on: February 28, 2011, 11:08:36 PM »
MM1 only ever had this happen once, but you know that one guard joe in bombman's stage that guards the one up, I went right by him and as he chased me, he got stuck in that little nook up against the wall as usual. But somehow he glitched through the wall and I got massacred by a jumping joe of death, (must remember to not run next time).

210
Projects & Creative / Re: Class based modification (V2A - MM1 RELEASE!)
« on: February 28, 2011, 09:56:41 PM »
well since YD didn't make the claim,

*Hosts*
 :mrgreen:

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