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Messages - arkman

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271
what about that idea didn't work?

and in case you still don't have something to make,

Megalo Max- a single attack fires a wall of bullets that each move at slightly different rates.

272
Help & Editing / Re: Ideas that came to your mind?
« on: February 13, 2011, 08:49:41 PM »
I don't know why this has been bugging me, but for some reason I really want a map based on Lavander Town.

...

inb4 hom.

oh and the blubeam trap. it is needed.

273
MM8BDM Discussion / Re: What has brought you here?
« on: February 12, 2011, 05:06:23 PM »
I found out about mm8bdm through a completly unrelated game wip called megaman arena. it was (and probably still is) a unfinished first person megaman shooter. well i liked megaman games, so i googled megaman fps.

when i found out there was a doom mod, i downloaded. after a while of playing, and lurking here on the forum, i joined because... well... i really don't know why I joined.

Jeez I better finish some of my weapons and classes

274
could you make a weapon that accurately emulates how fireman's projectile originally works?

you know, how it summons a fireball under people who try to jump over it?

275
Mega Man Discussion / Re: Favourite NetNavi counterpart?
« on: February 06, 2011, 04:14:38 PM »
actually looking through them, I think my favorite is Flashman.exe. It is a major improvement over the original, at least in appearence.

Oh and has anyone read the rockman megamix (gigamix?) with skullman in it? He was pretty creepy in that, and much thinner.

276
MM8BDM Discussion / Re: MM8BDM Wiki
« on: February 06, 2011, 05:07:55 AM »
anyone who signs up gets a user page, and anyone who is a dev should probably have an account for the wikia. We can just link the user pages to the articles. It is something That I havn't ever seen done before, but should work without seeming to clutter up the wiki.

 :D

277
Mega Man Discussion / Re: The order you beat the Robot Masters in Megaman
« on: February 05, 2011, 06:39:35 PM »
Yeah, I do it in order of weapons that I like, with some exceptions.
In megaman 1 i mix it up every now an then, but I always do elecman before Iceman. (shooty platforms, do not want) Ialso want to prove hyperbomb doesn't suck.

I know why people like metal blade, but I don't. I also know that i can get 2 e tanks if i get item-1 or 2 before visiting his stage. I also have no problems with heatman's yokoblocks.

needle cannon is essentially a built in turbo controller, I'd rather blow them a way with one rocket fist then fire a bunch of needles at them. and i have trouble with needle man himself. alas i havn't been able to find a decent use for spark shock. but sometimes i do him first because there are so few enemies in his stage worth shooting.

I reccomend using ring boomerang on the snail. It does good damage, and might hit twice. I fail at toadman, cause I always mistimed the shots, and made him jump at me.  :(
(i don't lose though)

Centaur man is annoying. time freeze, teleportation, and shotgun Ice. His weapon is really cheap and fun though  :twisted:

278
Mega Man Discussion / Re: The order you beat the Robot Masters in Megaman
« on: February 05, 2011, 12:57:56 AM »
Well I haven't played all the games, but.

MM1: cutman, bombman, gutsman, elecman, iceman, fireman.

I don't know why I do fireman last...

MM2: Heatman, Woodman, Crashman, Metalman, Flashman, Bubbleman, Airman, Quickman.

I wan't crash bomber early, but i don't really like metalblade. so I need leaf shield to get past the danged birds.

MM3: Snakeman, Topman, Magnetman, Hardman, Shadowman, Geminiman, Needleman, Sparkman.

Ehh Needle cannon isn't my fav. neither is spark shot. Sometimes I do Sparkman first though.

MM4: Dustman, Ringman, Toadman, Diveman, Pharoah man, Brightman, Drillman, Skullman.

no real reason to this order. Dustman first cause he's easy, Ring man next for weapon. I honestly have trouble with Toadman.

MM5: Starman, Crystalman, Chargeman, Waveman, Napalmman, Gyroman, Gravityman, Stoneman, Darkman, Darkman, Darkman, Proto... Darkman.

I don't know why stone is last. But I like super arrow alot.

MM6:FlameMan, Plantman, From then on it is whatever I feel like.

Adapters are fun in this game.

279
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: February 04, 2011, 02:15:58 AM »
Yellow devil you remided me of something.

Can you give Silver tomahawk a "death" animation?

it is difficult to aim properly because it is often hard to tell what it hit.  :?

280
MM8BDM Discussion / Re: MM8BDM Wiki
« on: February 03, 2011, 10:22:39 PM »
The only real way would be to make pages uneditable by unregistered users. Or more admins could be appointed to ban the ip's faster.

or we could hire a hacker to wreck havok on their comp.

281
Mega Man Discussion / Re: Megaman X stuff
« on: February 03, 2011, 12:30:14 AM »
Quote
Boomerang Cutter = Sharp Metal Boomerang with Hornet Chaser's qualities that can murder animals with three hits.

Ahh but you forgot that you can fire 3 Boomerang Cutters at once!

Sting's shots would be Air shooter with out the fancy rising effect.

What I would like to know is...
(click to show/hide)

282
Mega Man Discussion / Re: Favorite Robot Master Set?
« on: February 02, 2011, 01:53:12 AM »
Megaman the Power fighters :geek:
how is that even a contest?
...

Okay seriously megaman II for gameboy.
I only wish snake man was in it, but metal and clash make up for it.

283
General Gaming Discussion / Re: Most Irratating Thing in a Video Game.
« on: February 01, 2011, 11:20:59 PM »
I have, Legacy is a billion times worse. I wholeheartedly recommend it.

I also hate Insane encoun-
*is attacked by randome enemy*
hold on a sec.
*kills randome enemy*
now where was-
*randome encounter.*

seriously true story.

284
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: February 01, 2011, 10:37:50 PM »
i was trying to make a tutorial styled map.

How do I get the mm8bdm enemies (mets) into it. I couldn't find them in the decorate folder.

285
Help & Editing / Re: Ideas that came to your mind?
« on: January 31, 2011, 10:30:44 PM »
A simple mod to this game that makes the exploding characters deal damage. Stupid, impractical, but it would make roboenza swarms hysterical.

 :lol:

Btw roden, what from turok would you use? The game reminded me of doom when I first played it

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