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Messages - arkman

Pages: 1 ... 18 19 [20]
286
MM8BDM Discussion / Re: MM8BDM Wiki
« on: January 30, 2011, 08:06:40 PM »
looks like everythings been fixed now...
But DTD's page...  :lol:

287
Anything Goes / Re: The last video game you played
« on: January 30, 2011, 05:01:43 PM »
Zoids Legacy!

...

Customizable battle cries

288
Help & Editing / Re: Ideas that came to your mind?
« on: January 30, 2011, 04:27:04 PM »
A zoids project, I want to port Burning Big Bang over into a weapon.
Does anybody here know what a liger zero panzer can do? :twisted:

289
General Gaming Discussion / Re: Most Irratating Thing in a Video Game.
« on: January 30, 2011, 04:01:55 PM »
Lousy translations when the story actually matters.
Zoids Legacy & Simons Quest.

Oh and degrading difficulty options.
giving us "Normal" mode and Hard mode when they should have offered Hard mode and Harder mode.


and Unbalanced RPGs
Zoids Legacy... I still love that game for some reason.

290
Mega Man Discussion / Re: Ideas about a Mega Man "Fusion" game
« on: January 30, 2011, 01:52:19 AM »
Snake Man + Sheep man = ... Sneep Man? Chimeraman

any way the weapon would fire off a Search snake that would travel along the ground and a thunderwool cloud. at about the time the snake hits the ground the thunder wool would start striking it. the wool would stay were it is, but the lighting would continue to hit the snake.
this would be a major buff to thunder wool by speeding it up. It would have to cut the ammo count for search snake, but that is already a tad high.

boss AI, something like crashman's. as he jumps he fires off a shot in midair. then when he lands he does snake man's hi jump and fires off  2 more.
you would have to shoot the snakes before they hit the ground to avoid damage. or find a way to jump over the wool. oh and if the snakes are destroyed the wool explodes crash bomb style.

291
Warning Boring story approaching. + wall of text
I first played megaman battlenetwork at a friends house. I didn't really understand the concept. I just thought it was some guy in armor that had a gun for a hand.
Well years pass and I get a gameboy advance... about a month after the DSi was released. One of the first games I got was Megaman Battle network 5 team Protoman.
Time passes I discover nintendo8.com and play the heck out of Megaman 1, 2, and 6. then I Purchased MMBN5 colonel, and MMZ2.

Oh and IWBTG probably helped my intrest in 8bit stuff.

292
Help & Editing / Re: [EXPANSION] MM8 sugestions
« on: January 30, 2011, 12:49:47 AM »
Not to bump a dead topic, but there doesn't seem to be anywhere else to put this sugestion.

Instead of making Astro Crush another area of effect weapon, how about making it actually rain down meteors as individual projectiles. This would let it be more deadly without making it game breaking.

293
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: January 30, 2011, 12:43:24 AM »
For scarfy's attack you can draw him with his ears blown back and his mouth in an "o" shape. It's simple but so is Kirby.

I don't think that would look right for Bronto though, maybe he can glare you to death :evil: .... maybe not. :?

294
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: January 29, 2011, 09:45:06 PM »
I have a really minor issue with the launcher.
You know how when you hit add file it automatically opens where you left off?
well it also uses the same bit in the memory for the saving and loading of server setups.
It is a really minor quip but I don't like having to cycle through folders and back again everytime I host.

also in terms of the hosting of matches, is there away to take out all the doom maps or is that built into skulltag?

oh and when launching, can you make it easier to select which maps to play, kinda like how it's set up in the server menu, one list of what is available and another for what you chose?

Thank you.

oh and maybe fix the timestopper + item 1 + topspin cheap shot.
I hate that. :lol:

295
Projects & Creative / Re: Class based modification
« on: January 29, 2011, 07:54:09 PM »
Still? did my screen shots help any?


I umm... well... used the gouls Pk3 as a base and then cut out all the goul related content.
Don't worry megaman, I really did Cut out everything but the folder names, DECORATE, and KEYCONF and i emptied those of all goul related stuff. I never delibrately plagerize.

this left 2 files which (I assume) control entering the classes.

DECORATE.txt (the text language should read ZDoom Decorate)
Which contains
Include "Pathname/pathname/classname.txt"
and
KEYCONF.txt (the text language shold read ZDoom KeyConf)
which has addplayerclass ClassName

I use SLADE, so this might not be what you have to do, SlumpED is pretty similar though.
(but it never stops crashing so I switched)

also KEYCONF adds the class to be selectable in single player, it isn't neccesary.

296
Projects & Creative / Re: Class based modification
« on: January 29, 2011, 02:58:27 AM »
@Yellow Devil (Requests and Stuff)
Something you can do is make it so that the robot master drops their weapons (the megaman version) when they die.

Also will you make an upgrade to the megaman class so that it can hold it's own against the robot masters?

@SmashBroPlusB (Question)
I think your idea has some merit, but where would centaurman fit in, or wind man?

297
General Gaming Discussion / Re: Favorite Console?
« on: January 28, 2011, 01:31:18 AM »
Sega Genesis... Wily Wars ftw.

but for non-nostalgia related games I'd have to say...

gameboy advance, it had most of the epic snes titles only portable,
plus it could play all of the old gameboy games that i grew up with

and TI-84 + for gemini  :lol:

298
General Gaming Discussion / Re: Hardest game you ever beat?
« on: January 17, 2011, 03:20:35 PM »
Hardest game I have ever beaten is,
Sparkster for the snes on very hard,
(Pentultimate boss is the hardest)

on crazy hard you die in only 2-3 hits. This person used cheats.
I've only beaten very hard but i couldn't find any other videos.

or Rocket knight adventures for the Sega Genesis/Megadrive on Hard
1, 1 hit kills from everything! no extra lives or continues. It is evil.

299
Projects & Creative / Re: Class based modification
« on: January 17, 2011, 04:55:11 AM »
Well i started working on some classes myself. I mostly just cut and paste stuff from the main game, but i tried to be creative.
Here is what i think you need to do
(i posted the images on my wikia page)
http://mm8bdm.wikia.com/wiki/User:Anotherarkman%3F
excuse the quality.

also here is a class i made, it isn't very good, but it was my first attempt.
(warning wall of text)
(click to show/hide)
you can use this for a base if you want.

edit:blahg i forgot to change the pain sprites...
and things like darkdamager i forgot to take out.
you probably shouldn't use this as a base.

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