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Messages - arkman

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31
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: June 14, 2011, 09:11:32 PM »
I would have posted more... only I missed so much. If someone wants to be snakeman they can, but I will try to make a better showing.
once I can join in a non plot shattering way that is.

32
Anything Goes / Re: If the internet was real life...
« on: June 03, 2011, 07:20:09 PM »
Hmm... Either internetz or cookies... internetz would probably be these green coin things with lines on them looking all techy. More likely everyone would barter useing all sorts of crazy stuff.
*I offer my Diamond Pickaxe for your rocket Launcher.*

* I haz Cake anyone with a portal gun willing to trade?*

*Dragon Skin armor for Nuke launcher and a flame shield?*

*One troll face sign for 300 forum posts!*

it could go on all day.

33
W.I.P Forum / Re: MM1 original stage mode (New demo stage)
« on: June 02, 2011, 04:17:31 PM »
It was 3 jumps of random height, fallowed by either a slide till hitting a wall, or throwing double shadowblades, then repeat. hardest pattern in the game

34
General Gaming Discussion / Re: YD Takes Pokesplice requests
« on: June 01, 2011, 04:21:13 PM »
smeargle+piloswine

35
Anything Goes / Re: The last video game you played
« on: May 28, 2011, 04:12:51 PM »
Sonic riders Zero Gravity, 9999 rings for that rainbow gear and it aint worth it.

36
Mega Man Discussion / Re: Favourite NetNavi counterpart?
« on: May 27, 2011, 04:08:30 PM »
I kinda like sharkman.exe, I don't care if he isn't officially the counterpart, his design is clearly inspired.

and I also like flashman.exe, he is a much better looking character than the original.

37
MM8BDM Discussion / Re: Which video mode works better for you?
« on: May 26, 2011, 02:25:57 AM »
Software, Open GL Makes the text unreadable, screws up the screen, and messes my eyes, Software seems to strech the scenery at some angles but eeh widescreen get's you used to that.

and the only time mine ever crashes is when I am using mods of dubious quality (mostly my own).

38
Mega Man Discussion / Re: A roleplay of epic proportions
« on: May 25, 2011, 09:06:49 PM »
If you want this to actually work as a roleplay, give a little more time for setup.
Heck this shouldn't even start till the poll ends.

Then after a plot is worked out, a new topic is started for the actual roleplay posts.
*rolls a D6*
please don't give up on this, I would like to play, And I think even the less rp freindly peoples would enjoy it.

39
Projects & Creative / Re: MM enemy classes
« on: May 25, 2011, 01:29:34 AM »
I just made a Slap-dashed Suzy class.

It is playable, but needs sprites and some debug.
I also can't remember how to make a general damage reduction.

Pming it to you in case you care.

40
Mega Man Discussion / Re: Rockman 4 MI
« on: May 24, 2011, 09:51:15 PM »
hell wheel is considered OP because it kills almost all of the small enemies instantly. small enemies come in swarms usually so you get a fresh supply of energy and health. It also takes more skill to shoot a boomerang then to just plow through everything.

I think it is considered OP because qzecwx shows it off to the max.

Edit: sorry Nu, it only showed korby posted before me. ???
oops.

41
Mega Man Discussion / Re: Rockman 4 MI
« on: May 24, 2011, 09:41:51 PM »
Wait, this was locked a second ago, what happend?

42
I just found out that the Gorrilla tank can shoot it's fist in multiple directions. Seriously? I thought it always fired at a downwards angle.

I have to test and see if it will fire up as well.

43
Mega Man Discussion / Re: A roleplay of epic proportions
« on: May 24, 2011, 08:39:53 PM »
"hello" I said to the nice looking old lady "are you looking for anything in particular"
"Oh... Hi there" She was slightly unnerved... go figure I am a snake. "I was actually hopeing you had robotic hamsters. for my nephew. But I see th-"

"No we have them, They are just on the other side of the barricade there."  I geustured toward what appeared to be shelves of pet food.

"Mack can't stand Reptiles, so he put's them over here with me"

"Oh... "

"this cage door is the actuall door" I rushed over and opened it for her. The door swung inwards revealling a tree bark hologram on the other side.

"we Keep the seperate sections themed to keep the anim-" She rushed passed me, into the next room.
I shut the door gently.

"*sigh* Nobody likes the reptiles anymore."

I glanced at the clock. 6:45, close enough to closing for me. I flipped the "store open" sign over and locked the door. After feeding the living animals I went out the back door. It was still sunny out. I wonder if I could find a nice place to lay down on my way home.
_________________________________________________________________________________________

How is that for a peaceful, but potentially unsettled backstory?

44
The Ghoul's Forest / Re: the addon classes!
« on: May 24, 2011, 12:17:22 AM »
Probably someone who didn't try the addon classes.

I haven't yet but that is because skulltag was giving me all kinds of problems and I need to reinstall it. And probably find a new copy of doom too.

45
Mega Man Discussion / Re: A roleplay of epic proportions
« on: May 23, 2011, 11:55:25 PM »
jumps in at the last second to claim snakeman?

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